Hi, I know this is a dedicated forum to RPG but let me say I want to implement as much RPG elements as I can in this game, but it will play more like Master of Orion 2.
Here's the site with info: http://purpleorangegames.com/
I'm planning to start a Kickstater project so I can raise funds for graphics, sounds and music.
Any feedback is welcome, even if it's to tell me it looks like gorilla crap, thank you for your time reading this!
Here's a sample of what's on the site:
"This project is about building a turn-based 4X science fiction computer strategy game, just like Master of Orion 2 which is the main inspiration for us, following Space Pirates and Zombies, Galactic Civilizations 2, X-Com (UFO: Enemy Unknown), Victoria II, Spore, Civilizations V, Syndicate, Star Trek Birth of the Federation, Fallout Tactics and Gratuitous Space Battles.
We took some ideas from Spore as well, but just from the hype, as the game wasn’t what I was expecting it to be. Many wonderful ideas were left out. Not to worry, I know our game can reach this amazing potential.
Spore, Civilization, Fallout Tactics: The idea is to start small and grow as the game progress, it will look like Civilization technological tree and the player will be able to mutate its own species and expand on the map until it's fully colonized. The player will be able to acquire perks like in Fallout and this is the first part of the game will be called Evolution.
Master of Orion 2, Galactic Civilizations 2: As the player is now able to travel in space, the game becomes very similar to MOO2, I hope to be able to build a very similar game while at the same time improving what needs to be improved about MOO2, this is the second part of the game and will be called Spacefaring.
X-Com, Syndicate: Just like you were able to grab enemy equipments and research then, I plan to make a game where what can be seen, can be replicated, stealing your rival’s equipment and technology must be a crucial part of the game. Going to war doesn’t mean just getting there and shooting everyone you find. In any war you have to worry about what’s left after a mission gone wrong.
In MOO2 you can capture enemy ships and steal technology by scraping captured ships, invading planets and assign spies against your enemy, my idea is to expand this concept and make it more enjoyable and not only a rare event."
EDIT:
Game menu edited, you can check at: http://tiagocc0.webs.com/screenshots.htm
New game video, you can check at:
EDIT2:
Screenshot of the Tactical Combat application at: http://www.flickr.com/photos/purpleorangegames/5972157814/in/photostream
Just registered a domain for the game: http://purpleorangegames.com/
EDIT3:
Post about Tactical Combat: http://rpgcodex.net/phpBB/viewtopic.php?t=62295
Post about AI: http://rpgcodex.net/phpBB/viewtopic.php?t=62262
Great post about how to make combat more realistic: http://rpgcodex.net/phpBB/viewtopic.php?t=62277
EDIT4:
The kickstarter project has started:http://www.kickstarter.com/projects...-based-space-strategy-indie-game?ref=category
Wish me luck! If you want you may spread the word, this will really help me, thanks!
EDIT5:
A place for you to share your ideas about this game
Here you can vote what you want, and anybody can see and vote too on your idea.
http://purpleorangegames.uservoice.com/ ... -star-life
I will read each and every one of them, thank you!
EDIT6:
I just released a new video
Here's the description:
+Added a bottom menu
+keyboard shortcuts
+path highlighted which shows number of movements
+movement is restricted by blocking enemy ships
Before starting the simulation you can:
+add ships by coordinate
+choose ship image and color
+choose movement and attack range, attack damage
+choose ship hit points
+choose a name for the ship
And you can download and test the demo, it's available on my site:
http://www.purpleorangegames.com
http://purpleorangegames.com/StarLifeTa ... eCombat.7z
If the game does not work please tell me, I may have missed a file.
If you have time please check this out:
http://purpleorangegames.uservoice.com/ ... -star-life
You can suggest anything for the game there and vote on other suggestions, I've left a few there already.
Thank you very much, happy holidays for everyone!
Here's the site with info: http://purpleorangegames.com/
I'm planning to start a Kickstater project so I can raise funds for graphics, sounds and music.
Any feedback is welcome, even if it's to tell me it looks like gorilla crap, thank you for your time reading this!
Here's a sample of what's on the site:
"This project is about building a turn-based 4X science fiction computer strategy game, just like Master of Orion 2 which is the main inspiration for us, following Space Pirates and Zombies, Galactic Civilizations 2, X-Com (UFO: Enemy Unknown), Victoria II, Spore, Civilizations V, Syndicate, Star Trek Birth of the Federation, Fallout Tactics and Gratuitous Space Battles.
We took some ideas from Spore as well, but just from the hype, as the game wasn’t what I was expecting it to be. Many wonderful ideas were left out. Not to worry, I know our game can reach this amazing potential.
Spore, Civilization, Fallout Tactics: The idea is to start small and grow as the game progress, it will look like Civilization technological tree and the player will be able to mutate its own species and expand on the map until it's fully colonized. The player will be able to acquire perks like in Fallout and this is the first part of the game will be called Evolution.
Master of Orion 2, Galactic Civilizations 2: As the player is now able to travel in space, the game becomes very similar to MOO2, I hope to be able to build a very similar game while at the same time improving what needs to be improved about MOO2, this is the second part of the game and will be called Spacefaring.
X-Com, Syndicate: Just like you were able to grab enemy equipments and research then, I plan to make a game where what can be seen, can be replicated, stealing your rival’s equipment and technology must be a crucial part of the game. Going to war doesn’t mean just getting there and shooting everyone you find. In any war you have to worry about what’s left after a mission gone wrong.
In MOO2 you can capture enemy ships and steal technology by scraping captured ships, invading planets and assign spies against your enemy, my idea is to expand this concept and make it more enjoyable and not only a rare event."
EDIT:
Game menu edited, you can check at: http://tiagocc0.webs.com/screenshots.htm
New game video, you can check at:
EDIT2:
Screenshot of the Tactical Combat application at: http://www.flickr.com/photos/purpleorangegames/5972157814/in/photostream
Just registered a domain for the game: http://purpleorangegames.com/
EDIT3:
Post about Tactical Combat: http://rpgcodex.net/phpBB/viewtopic.php?t=62295
Post about AI: http://rpgcodex.net/phpBB/viewtopic.php?t=62262
Great post about how to make combat more realistic: http://rpgcodex.net/phpBB/viewtopic.php?t=62277
EDIT4:
The kickstarter project has started:http://www.kickstarter.com/projects...-based-space-strategy-indie-game?ref=category
Wish me luck! If you want you may spread the word, this will really help me, thanks!

EDIT5:
A place for you to share your ideas about this game
Here you can vote what you want, and anybody can see and vote too on your idea.
http://purpleorangegames.uservoice.com/ ... -star-life
I will read each and every one of them, thank you!
EDIT6:
I just released a new video
Here's the description:
+Added a bottom menu
+keyboard shortcuts
+path highlighted which shows number of movements
+movement is restricted by blocking enemy ships
Before starting the simulation you can:
+add ships by coordinate
+choose ship image and color
+choose movement and attack range, attack damage
+choose ship hit points
+choose a name for the ship
And you can download and test the demo, it's available on my site:
http://www.purpleorangegames.com
http://purpleorangegames.com/StarLifeTa ... eCombat.7z
If the game does not work please tell me, I may have missed a file.
If you have time please check this out:
http://purpleorangegames.uservoice.com/ ... -star-life
You can suggest anything for the game there and vote on other suggestions, I've left a few there already.
Thank you very much, happy holidays for everyone!