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Starpoint Gemini 3 - now a "full-blown space RPG"

LGM_Games

Little Green Men Games
Developer
Joined
Apr 13, 2018
Messages
45
Location
Zagreb, Croatia
Will it feature crippling level scaling like the two previous titles?

Nope. Our CTO's wife told him she'd leave him if we do that with Starpoint Gemini 3 :-D

This is a very gameplay-specific feature, so we'll showcase how that works in future videos.
 

Bitcher1

Cipher
Joined
Jan 9, 2012
Messages
264
Storyline linear or branching? Will the game offer the player any degree of freedom of association?
 

LGM_Games

Little Green Men Games
Developer
Joined
Apr 13, 2018
Messages
45
Location
Zagreb, Croatia
Storyline linear or branching? Will the game offer the player any degree of freedom of association?

The storyline will be strong and linear, but we assure you not to be discouraged by the linear nature of it. We are investing a lot in the story this time. It has been written by an author responsible for several Marvel (including Star Wars) and Darkhorse visual novels.

The game will have a "freelancer" mode where you can do whatever you want. In that mode, some of your decisions can affect others and will affect how you would approach certain quests and side-quests.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
https://steamcommunity.com/games/977720/announcements/detail/1786146242170273489

Dev Diary #1
Mar 6 @ 10:33am - mmihokovic - SPG3 Arrival
99fe45c774776694558c516fe06aeac6137053f5.jpg



Everything starts with an idea

Starpoint Gemini is a journey that started ten years ago, and with each installment of the series, we tried something new in our attempt to provide a better experience for our players. We knew all those years ago, when the original setting was created, that it would take us several installments to tell the Starpoint Gemini story.

7cf71bb0eec3094812a856ae02a7f93d4eaf0754.jpg

Let’s fast forward a little bit. Starpoint Gemini Warlords, at the time our largest and most ambitious project, combined several different genres and play styles. However, it lacked developed characters and a compelling storyline and our players had mixed feelings about the spin-off. With different reactions swarming the forums, it was clear that big decisions had to be made. And so, a new idea was born.
We decided to thoroughly analyze our previous installments to learn about their strong and weak points. Our research also included examining other space games to flesh out the idea of a gameplay that our fans would find most immersive. It goes without saying that this “research” was also a very fun one.


Public opinion

dff2f4d73b5314077d5b56177f2df1cedf734d4d.jpg

Starpoint Gemini series has a big fan base and it was important for us to take their suggestions into consideration. We received hundreds of ideas, many of which were not possible to apply to our previous games or were simply ludicrous, but entering a new development cycle, we were able to give them another go. Even though we faced many different ideas from our fans, their feedback was, as always, very helpful in deciding what kind of gameplay experience we wanted to create. Most people wanted to add the cockpit view, making the controls more intuitive for the players, and to enrich the Starpoint Gemini universe with interesting characters and an immersive story. The idea of turning one of our spaceships into a flying pink pony came up again, but, sadly, didn’t quite fit in with the general concept of the game .


The solutions are closer than you think…

We decided to make an even better single player experience with a great story and developed characters. We knew that our newest installment should tell a story about a space adventurer whose journey takes him all over the vast universe we have been creating for all these years. We also knew that the players should experience that universe firsthand as they visit different locations, interact with characters, and get pulled into conflicts between factions.

be5c5e09602f7523dcafe5206f3d4d186a48a40c.jpg

And to tell that story, we needed a writer who would put it on paper in the form of a game script. Funny how things happen in life, but the solution to that problem happened to be in our very own neighborhood. And no, we don’t mean that we gave the scriptwriting job to a waiter from our favorite coffee shop, but to a professional writer with years of experience in the sci-fi genre: Darko Macan, known for his work with the Star Wars and Marvel series, lives and works practically next door. We contacted him and presented to him our idea for the new Starpoint Gemini installment. Macan liked the idea of working with us on this project and we got ourselves a writer.


A picture is worth a thousand words

43f90e52c06d37de3ca023794a684fff579e66e6.png

A compelling storyline is only a part of creating an immersive world inhabited by interesting characters. Our artists took on the great challenge of coming up with ideas for the characters, spaceships, stations, and other elements that would enrich the Starpoint Gemini universe. For the first time, players will be able to interact with other NPCs and get face to face with the aliens who were ever present in the previous installments, but never seen before. The aliens did their own little Blitzkrieg on the Empire. They were always known as a mysterious force that manipulates everything in the universe and now the players will have the opportunity to meet them and find out more about them.

9c0405c731832fd6c63f8719121c76111a0a70d3.jpg

This situation with the aliens perfectly depicts the progress that Starpoint Gemini 3 has made, and why. For the first time in the series, players will get to experience all the aspects of living in Gemini and get a better understanding of how that universe works.


What’s next?

In our next blog post, we will shed more light on our project so that our fans would get the impression of what they can expect in Starpoint Gemini 3. All of our previous installments made big shifts from the original concept and this one is no exception. The new approach we are taking will give to our players an opportunity to experience our universe like never before.
Starpoint Gemini Universe is such a rich, complex, intricately detailed world. But to genuinely experience these details, you’ll have to land on a planet, find the nearest bar, and try ordering Liberland Temptation from a sarcastic Exteran barman…

Until next time!
LGM Games crew
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,423
Location
Grand Chien
1) One of my favourite space games of all time is Freelancer, which combined spaceship combat, trading, exploration, aliens, factions, hyperspace lanes, tons of ships with different qualities, and a story mode. How will this compare to that?

2) One of my favourite spaceship game soundtracks of all time is Eve Online's OST. Will this game have a strong soundtrack?

3) Can we make our own soundtracks, similar to Rebel Galaxy?
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
11,962
Location
Flowery Land
It has been written by an author responsible for several Marvel (including Star Wars) and Darkhorse visual novels.

Modern Marvel Star Wars or classic Marvel Star Wars? There's a huge difference and the second is a huge turn off since they've been crap.
 

LGM_Games

Little Green Men Games
Developer
Joined
Apr 13, 2018
Messages
45
Location
Zagreb, Croatia
1) One of my favourite space games of all time is Freelancer, which combined spaceship combat, trading, exploration, aliens, factions, hyperspace lanes, tons of ships with different qualities, and a story mode. How will this compare to that?

When we've researched gameplay for Starpoint Gemini 3, Freelancer was one of the titles that we took massive inspiration from. Starpoint Gemini 3 will be an open-world title divided into several sectors that you can travel to and explore, meet various NPCs and factions (talk with them, get quests from, etc), upgrade your ship with a plethora of parts which affect its performance and visuals, craft, and a lot more.
Yes, the game will have its own storyline, written by Darko Macan :)

2) One of my favourite spaceship game soundtracks of all time is Eve Online's OST. Will this game have a strong soundtrack?

That's the idea :) We can't talk much about soundtrack right now, but we're aiming for a Blade Runner-esque style.

3) Can we make our own soundtracks, similar to Rebel Galaxy?

Technically, it's possible, but there are no plans for official support for now. The game WILL be moddable, though (and we have some cool plans about mods, too), so there's a high possibility this option will be available through mods.
 

LGM_Games

Little Green Men Games
Developer
Joined
Apr 13, 2018
Messages
45
Location
Zagreb, Croatia
It has been written by an author responsible for several Marvel (including Star Wars) and Darkhorse visual novels.

Modern Marvel Star Wars or classic Marvel Star Wars? There's a huge difference and the second is a huge turn off since they've been crap.

You can check a part of Darko's portfolio on Comixology. We can assure that the story will be very cool, with a... bit different "hero" protagonist :)
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,423
Location
Grand Chien
1) One of my favourite space games of all time is Freelancer, which combined spaceship combat, trading, exploration, aliens, factions, hyperspace lanes, tons of ships with different qualities, and a story mode. How will this compare to that?

When we've researched gameplay for Starpoint Gemini 3, Freelancer was one of the titles that we took massive inspiration from. Starpoint Gemini 3 will be an open-world title divided into several sectors that you can travel to and explore, meet various NPCs and factions (talk with them, get quests from, etc), upgrade your ship with a plethora of parts which affect its performance and visuals, craft, and a lot more.
Yes, the game will have its own storyline, written by Darko Macan :)

2) One of my favourite spaceship game soundtracks of all time is Eve Online's OST. Will this game have a strong soundtrack?

That's the idea :) We can't talk much about soundtrack right now, but we're aiming for a Blade Runner-esque style.

3) Can we make our own soundtracks, similar to Rebel Galaxy?

Technically, it's possible, but there are no plans for official support for now. The game WILL be moddable, though (and we have some cool plans about mods, too), so there's a high possibility this option will be available through mods.
I'm not seeing trading, but ok. I guess you're not going for that kind of game.
 

LGM_Games

Little Green Men Games
Developer
Joined
Apr 13, 2018
Messages
45
Location
Zagreb, Croatia
1) One of my favourite space games of all time is Freelancer, which combined spaceship combat, trading, exploration, aliens, factions, hyperspace lanes, tons of ships with different qualities, and a story mode. How will this compare to that?

When we've researched gameplay for Starpoint Gemini 3, Freelancer was one of the titles that we took massive inspiration from. Starpoint Gemini 3 will be an open-world title divided into several sectors that you can travel to and explore, meet various NPCs and factions (talk with them, get quests from, etc), upgrade your ship with a plethora of parts which affect its performance and visuals, craft, and a lot more.
Yes, the game will have its own storyline, written by Darko Macan :)

2) One of my favourite spaceship game soundtracks of all time is Eve Online's OST. Will this game have a strong soundtrack?

That's the idea :) We can't talk much about soundtrack right now, but we're aiming for a Blade Runner-esque style.

3) Can we make our own soundtracks, similar to Rebel Galaxy?

Technically, it's possible, but there are no plans for official support for now. The game WILL be moddable, though (and we have some cool plans about mods, too), so there's a high possibility this option will be available through mods.
I'm not seeing trading, but ok. I guess you're not going for that kind of game.

Our mistake - yes, of course, you will be able to trade :) Trading is one of the key features in Starpoint Gemini 3. You'll also be able to do a lot of various freelancing jobs.
 

VentilatorOfDoom

Administrator
Staff Member
Joined
Apr 4, 2009
Messages
8,603
Location
Deutschland
When we've researched gameplay for Starpoint Gemini 3, Freelancer was one of the titles that we took massive inspiration from. Starpoint Gemini 3 will be an open-world title divided into several sectors that you can travel to and explore, meet various NPCs and factions (talk with them, get quests from, etc), upgrade your ship with a plethora of parts which affect its performance and visuals, craft, and a lot more.
Yes Freelancer was great. There was 1 thing that was annoying during the single player campaign though - the way the game would spam random encounters at you. Kinda destroyed the joy of exploring the planet systems. The only time this wasn't the case, was when you first came into Kusari space and didn't do any quests for the rebels, then everybody there was neutral and you could explore relatively freely. How are you handling this? Faction reputation bad-> constant random encounter spam?
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,423
Location
Grand Chien
1) One of my favourite space games of all time is Freelancer, which combined spaceship combat, trading, exploration, aliens, factions, hyperspace lanes, tons of ships with different qualities, and a story mode. How will this compare to that?

When we've researched gameplay for Starpoint Gemini 3, Freelancer was one of the titles that we took massive inspiration from. Starpoint Gemini 3 will be an open-world title divided into several sectors that you can travel to and explore, meet various NPCs and factions (talk with them, get quests from, etc), upgrade your ship with a plethora of parts which affect its performance and visuals, craft, and a lot more.
Yes, the game will have its own storyline, written by Darko Macan :)

2) One of my favourite spaceship game soundtracks of all time is Eve Online's OST. Will this game have a strong soundtrack?

That's the idea :) We can't talk much about soundtrack right now, but we're aiming for a Blade Runner-esque style.

3) Can we make our own soundtracks, similar to Rebel Galaxy?

Technically, it's possible, but there are no plans for official support for now. The game WILL be moddable, though (and we have some cool plans about mods, too), so there's a high possibility this option will be available through mods.
I'm not seeing trading, but ok. I guess you're not going for that kind of game.

Our mistake - yes, of course, you will be able to trade :) Trading is one of the key features in Starpoint Gemini 3. You'll also be able to do a lot of various freelancing jobs.
Oh, ok! Sounds like a day-one purchase for me then. Have to break out the old joystick.
 

LGM_Games

Little Green Men Games
Developer
Joined
Apr 13, 2018
Messages
45
Location
Zagreb, Croatia
When we've researched gameplay for Starpoint Gemini 3, Freelancer was one of the titles that we took massive inspiration from. Starpoint Gemini 3 will be an open-world title divided into several sectors that you can travel to and explore, meet various NPCs and factions (talk with them, get quests from, etc), upgrade your ship with a plethora of parts which affect its performance and visuals, craft, and a lot more.
Yes Freelancer was great. There was 1 thing that was annoying during the single player campaign though - the way the game would spam random encounters at you. Kinda destroyed the joy of exploring the planet systems. The only time this wasn't the case, was when you first came into Kusari space and didn't do any quests for the rebels, then everybody there was neutral and you could explore relatively freely. How are you handling this? Faction reputation bad-> constant random encounter spam?

Thank you for your observation :)

We can't go into specifics at this moment; those features will be revealed a bit later, through gameplay videos and articles. What we can tell is that we've made thorough genre research, and made sure we won't repeat the same mistakes seen in some titles :)
 

LGM_Games

Little Green Men Games
Developer
Joined
Apr 13, 2018
Messages
45
Location
Zagreb, Croatia
1) One of my favourite space games of all time is Freelancer, which combined spaceship combat, trading, exploration, aliens, factions, hyperspace lanes, tons of ships with different qualities, and a story mode. How will this compare to that?

When we've researched gameplay for Starpoint Gemini 3, Freelancer was one of the titles that we took massive inspiration from. Starpoint Gemini 3 will be an open-world title divided into several sectors that you can travel to and explore, meet various NPCs and factions (talk with them, get quests from, etc), upgrade your ship with a plethora of parts which affect its performance and visuals, craft, and a lot more.
Yes, the game will have its own storyline, written by Darko Macan :)

2) One of my favourite spaceship game soundtracks of all time is Eve Online's OST. Will this game have a strong soundtrack?

That's the idea :) We can't talk much about soundtrack right now, but we're aiming for a Blade Runner-esque style.

3) Can we make our own soundtracks, similar to Rebel Galaxy?

Technically, it's possible, but there are no plans for official support for now. The game WILL be moddable, though (and we have some cool plans about mods, too), so there's a high possibility this option will be available through mods.
I'm not seeing trading, but ok. I guess you're not going for that kind of game.

Our mistake - yes, of course, you will be able to trade :) Trading is one of the key features in Starpoint Gemini 3. You'll also be able to do a lot of various freelancing jobs.
Oh, ok! Sounds like a day-one purchase for me then. Have to break out the old joystick.

Thank you! Btw, SPG3 will have official HOTAS support :)
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,423
Location
Grand Chien
1) One of my favourite space games of all time is Freelancer, which combined spaceship combat, trading, exploration, aliens, factions, hyperspace lanes, tons of ships with different qualities, and a story mode. How will this compare to that?

When we've researched gameplay for Starpoint Gemini 3, Freelancer was one of the titles that we took massive inspiration from. Starpoint Gemini 3 will be an open-world title divided into several sectors that you can travel to and explore, meet various NPCs and factions (talk with them, get quests from, etc), upgrade your ship with a plethora of parts which affect its performance and visuals, craft, and a lot more.
Yes, the game will have its own storyline, written by Darko Macan :)

2) One of my favourite spaceship game soundtracks of all time is Eve Online's OST. Will this game have a strong soundtrack?

That's the idea :) We can't talk much about soundtrack right now, but we're aiming for a Blade Runner-esque style.

3) Can we make our own soundtracks, similar to Rebel Galaxy?

Technically, it's possible, but there are no plans for official support for now. The game WILL be moddable, though (and we have some cool plans about mods, too), so there's a high possibility this option will be available through mods.
I'm not seeing trading, but ok. I guess you're not going for that kind of game.

Our mistake - yes, of course, you will be able to trade :) Trading is one of the key features in Starpoint Gemini 3. You'll also be able to do a lot of various freelancing jobs.
Oh, ok! Sounds like a day-one purchase for me then. Have to break out the old joystick.

Thank you! Btw, SPG3 will have official HOTAS support :)
I don't use a HOTAS, but as long as the game has rebindable keys my setup will work fine (sad that I actually have to say that in 2019)
 

Epsilon

Cipher
Joined
Jul 11, 2009
Messages
428
Will the game feature branching quests? Ie will the player be able to make choices and have those choices matter, or is the story set in stone and the player is just along for the ride, like a jrpg?
 

LGM_Games

Little Green Men Games
Developer
Joined
Apr 13, 2018
Messages
45
Location
Zagreb, Croatia
1) One of my favourite space games of all time is Freelancer, which combined spaceship combat, trading, exploration, aliens, factions, hyperspace lanes, tons of ships with different qualities, and a story mode. How will this compare to that?

When we've researched gameplay for Starpoint Gemini 3, Freelancer was one of the titles that we took massive inspiration from. Starpoint Gemini 3 will be an open-world title divided into several sectors that you can travel to and explore, meet various NPCs and factions (talk with them, get quests from, etc), upgrade your ship with a plethora of parts which affect its performance and visuals, craft, and a lot more.
Yes, the game will have its own storyline, written by Darko Macan :)

2) One of my favourite spaceship game soundtracks of all time is Eve Online's OST. Will this game have a strong soundtrack?

That's the idea :) We can't talk much about soundtrack right now, but we're aiming for a Blade Runner-esque style.

3) Can we make our own soundtracks, similar to Rebel Galaxy?

Technically, it's possible, but there are no plans for official support for now. The game WILL be moddable, though (and we have some cool plans about mods, too), so there's a high possibility this option will be available through mods.
I'm not seeing trading, but ok. I guess you're not going for that kind of game.

Our mistake - yes, of course, you will be able to trade :) Trading is one of the key features in Starpoint Gemini 3. You'll also be able to do a lot of various freelancing jobs.
Oh, ok! Sounds like a day-one purchase for me then. Have to break out the old joystick.

Thank you! Btw, SPG3 will have official HOTAS support :)
I don't use a HOTAS, but as long as the game has rebindable keys my setup will work fine (sad that I actually have to say that in 2019)

Yes, of course :) You'll be able to rebind controls :)
 

LGM_Games

Little Green Men Games
Developer
Joined
Apr 13, 2018
Messages
45
Location
Zagreb, Croatia
Will the game feature branching quests? Ie will the player be able to make choices and have those choices matter, or is the story set in stone and the player is just along for the ride, like a jrpg?

The main story campaign won't offer branching quests, but some non-campaign quests will have that feature. We can't go into specifics right now :)
 

LGM_Games

Little Green Men Games
Developer
Joined
Apr 13, 2018
Messages
45
Location
Zagreb, Croatia
A picture is worth a thousand words

43f90e52c06d37de3ca023794a684fff579e66e6.png


ildPKUx.jpg


A thousand word essay on the entirety of the game being an uninspired pastiche of overused elements gleaned from your betters and sanitized to the point of meaninglessness just like the rest of the contemporary nerd culture?

Hey, thanks for your observation! We're fans of Giger's work, although, no, we're quite far from that direction :)
 

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