even roguelikes need biomes. you know, special places, unique content every once in a while. otherwise you start seeing patterns too soon shortening the replay value which is essential to roguelikes.Ugh, great. Aside from roguelikes, procedural generation just means that you're creating a boatload of nothing.
you don't change fucking core mechanics like combat type while fund raising. you just don't. rtwp is not the same as tb. it's not even close. they pissed on everyones' expectations, in most cases probably the very reason people were willing to fund their shit.Kickstarter cancelled.
Ground combat is, ship combat isn't.Hope you make it. Please consider making it turn based. K' thanks.
DEVELOPERS LOG #2 – Character Creation
Some have asked about character creation. So, a few answers and a video for everyone:
[Q] Can I create my own character?
[A] Yes (see the video below). At the start of the game you will create a team of four combat specialists, genetically modified remnants of past wars hidden in a chamber on the Dauntless, one of four ships heading into the deep of space seeking a new home for the human race.
You can customize your characters appearance and that avatar will not only have a custom visual portrait, it’s appearance is actually reflected in the characters 3D model in the game. There are around 1700 visual combinations based on gender, face, hair, hair color and complexion. Beyond that you can assign unique voices to each of your team members.
[Q] Can I customize my characters.
[A] Yes, Stellar Tactics is a full-featured party based RPG with classless character progression. Every member of your team can be customized in countless ways. Skills improve through use, so, equip a weapon of a certain type and use it and you will gain skill in that weapon. Use First Aid and you will improve in that skill. At various “Tiers” of skill, you will unlock perks that allow you to further customize your character. As each character levels up, they are giving bonus stat points that can be allocated to Strength, Agility and other base statistics.
In addition to the base stat’s and skill customizations, you will be able to customize each your character’s further through your equipment. There are literally millions of possible equipment permutations. Equipment comes in five Tiers of quality, each providing stat bonuses, adjustments to accuracy, critical modifiers and more. In addition, there are “Mod’s” of many kinds that allow you to upgrade your weapons through slotting mod’s to change their fire-mode packages, expand their clip size, provide stat bonuses and more. Mod’s affect both ranged weapons and melee weapons.
[Q] Is Stellar Tactics a RPG Lite game
[A] No, Stellar Tactics is a Classic Full-Featured RPG. It’s similar in many ways to games that I enjoy like Baldurs Gate, Fallout 1 and 2 and games I have worked on like Wizardry and Arcanum: Of Steamworks and Magick Obscura. It breaks the mold of traditional fantasy RPG’s and moves the setting to space, gives you a ship and a team of space faring mercenaries and set’s you loose in a sandbox universe where you make your own choices and live or die by your own decisions.
What I’ve been working on:
-The Prologue is now content complete!
-Polishing and tweaking game assets
-Testing and tweaking the prologue story and missions
-Refining dialog
-More asteroid mining
-Ship inventory management and hud
-Fixing minor bugs
-Adding flavor text and log entries
DEVELOPERS LOG #3- Dungeons (Oh my!)
I’m using the word loosely, but I think it best defines the numerous mission locations found throughout the Stellar Tactics universe. As you travel through the universe, you will be presented with numerous opportunities to engage in ground exploration missions. You will usually be offered missions on Trade Stations in their bar’s and cantina’s where lively and quirky residents of the Stellar Tactics universe converge for rest and relaxation.
There are two mission engines in Stellar Tactics. The first generates missions dynamically based on your faction, recent events in the vicinity and a number of other factors. People everywhere need your help and you will be sent to planetary cave systems, abandoned research facilities, hidden bases, ancient ruins, derelict ships and more on a variety of missions that are generally dangerous. Some missions are fairly straight forward, others are actually dynamically generated mission chains that will have you traveling across the universe completing a number of tasks. In general, you will be entering dangerous dungeons, some large, some small. The large dungeon locations can take several hours to clear. Smaller dungeons may take from 15-40 minutes to complete. There is usually a boss at the end of these locations that will drop higher tier equipment.
The second mission engine is used for the main story narrative and is fully scripted. The dungeon locations for static missions are all hand crafted and tuned for difficulty and itemization. These locations drive the main narrative.
One dungeon type in particular is related to Ascension and the “Azimuth” system. Azimuth are skills granted by the ancient Aznari, a race of intelligent aliens that have abandoned this area of space. As you explore, you will encounter many of these ruins. Some of them have locked chambers that will grant you unique skills. Examples are AE heals, AE damage, AE buff’s and other temporary team based benefits that are useful in combat. These skills are very powerful.
Azimuth are used by collecting a charge during combat. Once fully charged, you can select a skill and unleash that skill on your friends or foes. Once you are granted Azimuth, you can use them at any time in combat, assuming you have a full Azimuth guage. Azimuth charges persist and can be saved for when they are needed.
ascension screenshot
Dungeons are filled with loot, from valuable baubles to powerful named weapons. They are a large part of Stellar Tactics and important for character progression. Of course, you could just focus on trading, mining and space combat, but then you would be missing out on all the fun of party based tactical combat.
Check out the Stellar Tactics Steam homepage for more news, discussions and info –Stellar Tactics on Steam
StellarTactics Now that GOG has jumped on the Early Access bandwagon: Are you planning to bring your game to GOG as well?
Hi all FYI StellarTactics reached out to me with a steam code for an alpha version of the game that I will be playing through for Let's Play / impressions.
We're also working to get an interview with Don on the show in the near future.
Between game is finished and forever based on how much money they get from it.How long is EA supposed to be?
Word, clean up that UI and you've got yourself a game.Agris, yes Fallout 1/2 are major inspirations for the game as well as some older SSI GoldBox games (Buck Rodgers: Countdown to Doomsday). Other inspirations are Star Control, Sentinel Worlds (less the ending). There are others, but those name a few.
Thanks jungl - The summer if full of space game releases, but no RPG's that I'm aware of on this type.
Up to this point I've funded the development of Stellar Tactics myself and developed the game with the help of a few artists, my wife and daughter. By pre-selling the game and offering different reward tiers, I can work on the game full time. I'd like to hire additional development talent so I can focus on completing features, fixing bugs and adding content to the game.