Nekot-The-Brave
Arcane
- Joined
- Jul 26, 2015
- Messages
- 1,361
ENCRIPTED----Some spelling errors, and the writing is...ok. I'm more interested in the TB combat and exploration anyway so I don't really mind.
ENCRIPTED----Some spelling errors, and the writing is...ok. I'm more interested in the TB combat and exploration anyway so I don't really mind.
I know they don't have the budget to create a wide variety of enemies but almost anything other than zombies would be a better choice for a turned based game. You could create models for a single alien race and then have their abilities vary according to how they are equipped. Hell, you could do that with generic human enemies too.
I'm not sure what the stat cap is, I had certain stats at 15+ by the end. You get 5 points each level up.
How is the need for party members specialization in skills/stats? Is it 5 points to spread like crazy or to put in 2 stats max (Underrail style?)
Maybe we should horde on Steam forums asking to remove or change zombies to something else?
If you do give us a sign here. I'll gladly support.I was thinking about posting a suggestion on the Steam forum to not fill the game with zombies, that's the one thing that will kill the game for me guaranteed.
But why zombies?
I know they don't have the budget to create a wide variety of enemies but almost anything other than zombies would be a better choice for a turned based game. You could create models for a single alien race and then have their abilities vary according to how they are equipped. Hell, you could do that with generic human enemies too.
PATCH Incoming!
ETA - 30 minutes
--Mine mission auto-complete bug fixed - a mission would complete itself immediately after being given.
--A possible fix for the Mine mission all clear but Scarby wont talk to you bug. You may need to restart from a previous save if Scarby doesn't recognize the mission as complete.
--You can no longer heal KO team members - this was an oversight that could have caused a lot of big problems with game stability. Thanks for finding this!
--Auto saves are in! When you switch levels, the game will auto-save with a time stamp. I'll add this as an optional feature when the "Game" options menu goes in. This is a new feature so I'll keep an eye on it for the next few days. This will ensure folks can go back to a fairly recent save when they have a problem in the game!
I guess what I'm saying is, give Phage a chance. You might be surprised