Diogo Ribeiro
Erudite
There'll be a secret trainer who will send you on a quest to get a Patrick Stewart autograph, then he'll pump all your skills to their maximum when you give it to him.
Yes.geminito said:Will there be skill trainers in Oblivion?
Deacdo said:That said, the "use to increase" skill system is still the dumbest character development "system" ever implemented into an RPG. So tedious...yet also redundant. Amazing, really.
Deacdo said:The problem, I think, is that they'll lessoning the impact of character creation (even more than in Morrowind). The whole game seems to be made so everyone can create "all in one" characters with ease. Likely to please casual gamers (which appears to be how most of the decisions are made).
That said, the "use to increase" skill system is still the dumbest character development "system" ever implemented into an RPG. So tedious...yet also redundant. Amazing, really.
Wow, for a second there I thought you said it was your skull he'd "pump to the maximum"!Role-Player said:There'll be a secret trainer who will send you on a quest to get a Patrick Stewart autograph, then he'll pump all your skills to their maximum when you give it to him.
Better that as an exploit than the having to go through the tedious process of tossing fireball after fireball after fireball etc. to raise your magic skill and whatnot. Oh wait, that's just the way the crappy system works. Never mind.MrSmileyFaceDude said:Training is still in the game, but it has been altered so that it is not an exploit (there are limits to the number of times a trainer will advance your skill, among other things).
Deacdo said:Better that as an exploit than the having to go through the tedious process of tossing fireball after fireball after fireball etc. to raise your magic skill and whatnot. Oh wait, that's just the way the crappy system works. Never mind.
OK, so what's to stop me from levitating out of melee range and burning mana on the ES equivalent of Inflict Minor Wounds (Damage Health 1-1 on Target)? The inability to levitate inside town?MrSmileyFaceDude said:Except that you don't get skill usage for casting destruction spells -- only when you actually hit something.
It was also the only reason to turn off the "always use the best attack" option. At least it will not be possible to thrust with hammers or slash with, ehm, spears.Rat Keeng said:One more question, do weapon skills increase based on how often you hit, or how much damage you do? As I recall in Morrowind, it was more effective to pummel a mudcrab with a broken wooden club, than to one-hit kill a golden saint with a daedric mace. Is it still like that?
No, that will be definitively impossible....slash with, ehm, spears.
Chefe said:I guess trying to combat muchkinism for all these years has left Bethesda weary, so they're just going to indulge in it. Give up. Live by the philosophy of "If you can't beat 'em, join 'em."
Pussies.
MrSmileyFaceDude said:Deacdo said:Better that as an exploit than the having to go through the tedious process of tossing fireball after fireball after fireball etc. to raise your magic skill and whatnot. Oh wait, that's just the way the crappy system works. Never mind.
Except that you don't get skill usage for casting destruction spells -- only when you actually hit something.
Jinxed said:Deacdo said:The problem, I think, is that they'll lessoning the impact of character creation (even more than in Morrowind). The whole game seems to be made so everyone can create "all in one" characters with ease. Likely to please casual gamers (which appears to be how most of the decisions are made).
That said, the "use to increase" skill system is still the dumbest character development "system" ever implemented into an RPG. So tedious...yet also redundant. Amazing, really.
It worked well in Betrayal at Krondor.
The manual erroneously states that
primary skills are easier to increase
than major, and major are easier
than minor, etc. All skills in all
categories use the same basic
formula to determine whether or
not there will be an increase.
So, why exactly is the TES system bad? Because you can stand somewhere and cast 100 spells to increase you skills? Moron... just don't.Deacdo said:That said, the "use to increase" skill system is still the dumbest character development "system" ever implemented into an RPG. So tedious...yet also redundant. Amazing, really.
I fully agree. Good thing there will be GCD.bryce777 said:Well, actually it makes no sense you would advance in a skill more rapidly just because you call yourself diplomat instead of agent.
If your main skills or your class dictated what sort of perks you qualified for, now that would make much more sense.
Since the game is so skill based, anyhow, they should really just ditch the idiotic 'level' thing.