Heroic Liberator
Arcane
- Joined
- Oct 2, 2018
- Messages
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Be that as it may, VtMB2's prospects are looking just as bleak.The game has gotten some solid reviews.
Be that as it may, VtMB2's prospects are looking just as bleak.The game has gotten some solid reviews.
You'd think after over a decade of making walking sims they would finally make a decent one. Nope. Chinese Room is a comedy of errors.Maybe a bit off topic but Still Wakes the Deep is out now (same developer):
Maybe a bit off topic but Still Wakes the Deep is out now (same developer):
https://store.steampowered.com/app/1622910/Still_Wakes_the_Deep/
Must have had a smaller team to develop this while the bigger focus is on VTMB2. In case you wonder about the walking simulator experience and their current quality vision.
Maybe a bit off topic but Still Wakes the Deep is out now (same developer):
https://store.steampowered.com/app/1622910/Still_Wakes_the_Deep/
Must have had a smaller team to develop this while the bigger focus is on VTMB2. In case you wonder about the walking simulator experience and their current quality vision.
In-character response for your Scottish character.Maybe a bit off topic but Still Wakes the Deep is out now (same developer):
https://store.steampowered.com/app/1622910/Still_Wakes_the_Deep/
Must have had a smaller team to develop this while the bigger focus is on VTMB2. In case you wonder about the walking simulator experience and their current quality vision.
Maybe a bit off topic but Still Wakes the Deep is out now (same developer):
https://store.steampowered.com/app/1622910/Still_Wakes_the_Deep/
Must have had a smaller team to develop this while the bigger focus is on VTMB2. In case you wonder about the walking simulator experience and their current quality vision.
I'm playing it. Kind of sucks: graphics are mediocre and monsters are boring / improbable even for monsters. Lots of ladders, ledge shimmying, and crawling. Devs took some inspiration from Remedy's games, evidenced by the use of telephones and a clean, blocky font on screen with a reinforcing sound to announce a new area. I don't have high hopes for Bloodlines 2Maybe a bit off topic but Still Wakes the Deep is out now (same developer):
True, but it's obviously commentary on current US politics with its Make ______ Great Again line and clear pro unrestricted immigration stance, as the game is set in 1975, before either of those stances were popularIn-character response for your Scottish character.
True, but it's obviously commentary on current US politics with its Make ______ Great Again line and clear pro unrestricted immigration stance, as the game is set in 1975, before either of those stances were popular
I've already explained it in another thread, but no, they literally can't. If any dev wanted to make something that isn't woke shit he'd get fired. The Chinese Room is a label bought by the Sumo Group, and Sumo Digital, their video game subsidiary. Sumo isn't just a publisher, they own this studio, and Sumo has their own corpo commissariat equivalent of Sweet Baby Inc to enforce the nigger-faggot-tranny regimen in their business and to press smaller dev studios on money in exchange for their "services". Not only that but Sumo is tied up with a bunch of NGOs whose explicit purpose is to fag up video games, like Women in Games and Ukie.They really just can't help themselves, can they?
Hate to break it to you, but the (((Andrea Dworkin))) looking she-man and the nigger larping a Scot are woke staples, pretty sure the whole plot point about diabetes being a bigger danger than The Thing horrors from the sea is also another score for team woke. It's a walking sim that consists of, on the rare occasion it makes the player do anything at all, quick time events worse than in any David Cage game. It's also riffing off the woke version of Stalker crossed with The Thing, and with an all female cast, titled Annihilation from 2018. It's about a jewish woman going into the zone to rescue her yid husband, but he's already dead and she takes the time to fuck a nigger before she goes out with her Ghostbusters-esque (2016) troupe of quirky big chungus women who need no man and encounter a lot of neon blue and purple. The colors are more prominent in other parts of the film, but here's the colorful human growth that the current game artists keep copying.I didn't notice anything even remotely woke in the game.
Maybe a bit off topic but Still Wakes the Deep is out now (same developer):
https://store.steampowered.com/app/1622910/Still_Wakes_the_Deep/
Must have had a smaller team to develop this while the bigger focus is on VTMB2. In case you wonder about the walking simulator experience and their current quality vision.
So it's woke because there's a black guy and a woman on a rig? lmao. I guess if you put on your anti-woke glasses and do the same thing dumb feminists do and say "everything is woke and you have to point it all out", but then you can't enjoy anything anymore. I doubt a woman working on an oil rig would look like a model and even at my workplace there are a couple of butch looking cleaning ladies. However I do admit that for the first half of the game I actually thought Finlay was a man . Making her look a bit more feminine would indeed help.Hate to break it to you, but the (((Andrea Dworkin))) looking she-man and the nigger larping a Scot are woke staplesI didn't notice anything even remotely woke in the game.
Funnily enough, this human sprout was actually copied from The Last of Us and the director mentioned many times he's a fan of the game. But the body horror in Here Wakes the Deep is straight up lifted from The Thing. At least in the case of the monsters. There's some color in the flesh growing around the station and the thing coming out of from the drill has a magenta glow. The reason they chose it is because it doesn't exist as single wavelength of light as part of the spectrum of visible light so it's often used to depict otherworldly things, most recently in Color Out Of Space. Yeah, the game is very derivative.but here's the colorful human growth that the current game artists keep copying.
I think artists like that sort of aesthetic and concept because it gives them an excuse to plaster troon colors all over the game and to make body-horror without any of the edge that usually follows with it. A softer, kinder transhumanist horrors beyond imagining if you will. Obsidian's new game, Avoid, is going to the same general direction.
It's a biased score since I'm into this kind of horror. Even at work I kept thinking about it and looking forward to playing it when I get home. If I had to be objective, I'd give it a lower rating.Not sure where that 9/10 you're giving it is coming from...
So it's woke because there's a black guy and a woman on a rig? lmao. I guess if you put on your anti-woke glasses and do the same thing dumb feminists do and say "everything is woke and you have to point it all out", but then you can't enjoy anything anymore. I doubt a woman working on an oil rig would look like a model and even at my workplace there are a couple of butch looking cleaning ladies.
I doubt a woman working on an oil rig
Great idea for your next game.I'd imagine there's also a lot of practical concerns that deal with women being stranded on a rig in the middle of the ocean with a bunch of men for weeks on end.
I'd imagine there's also a lot of practical concerns that deal with women being stranded on a rig in the middle of the ocean with a bunch of men for weeks on end.
Yes. There are certain jobs that require hard men to be isolated for a long time and working on an oil rig is one of them, you don't get women there. It's like inserting some women into a group of sailors on a long-term voyage during the era of exploration. We also divide prison populations based on gender, for good reason.So it's woke because there's a black guy and a woman on a rig?
The neon purple, pink, blue and magenta is a part of a bigger general push for it in the industry, take a look at the marketing material for the latest Dragon Age shitfest for an example. They're not wrong about it being otherworldly in a sense, but it's also woke. I don't want to give the history lesson for why that is, if you know you'll know that those colors are associated with baby sacrifice if you go back to antiquity. Didn't watch Color Out of Space, too nigger heavy to an extent not even Nicolas Cage could make up for it.Funnily enough, this human sprout was actually copied from The Last of Us and the director mentioned many times he's a fan of the game. But the body horror in Here Wakes the Deep is straight up lifted from The Thing. At least in the case of the monsters. There's some color in the flesh growing around the station and the thing coming out of from the drill has a magenta glow. The reason they chose it is because it doesn't exist as single wavelength of light as part of the spectrum of visible light so it's often used to depict otherworldly things, most recently in Color Out Of Space. Yeah, the game is very derivative.