santino27
Arcane
- Joined
- Oct 1, 2008
- Messages
- 2,702
Annie Carlson said:OMG SPOLITHERZ
In case anyone cares, you get cohorts throughout the game - some you encounter easily, but others you need to go a bit further afield for. The first two you can pick up really simply in Samargol (ranger and druid), the swashbuckler is an easy side-quest away (connects to crit path, so you're not going too far away there). The others you'll run into a little bit further along, but in terms of "I want to replace my party members with cohorts," you're looking at a ranger and a druid right off the bat, FYI. They're awesome, though - druid haters will see the light when Umoja comes along! :twisted:
Good info.. thanks.
The 'problem' to me is that I want my party leader (on the overland map) to have as many usable skills as possible. Thus, the idea of rogue/ranger. I suppose one could pick up the ranger cohort, but... with only two potential cohort slots allowed, you end up locked into keeping that character.
I've been thinking about my party a bit more...
Ranger/Rogue > focus on overland skills, (ignore disable device, open lock, etc.)
Swash/Rogue > focus on dungeon skills
Cleric or Cleric / Fighter
Wizard
Then, potentially pick up the druid for a secondary healer/damage spell caster, and a plate tank (I know we get a paladin cohort?) to get hurt a lot.