- Joined
- Aug 5, 2009
- Messages
- 10,009
![I just love real-time with pause fantasy crap! Project: Eternity](/forums/smiles/campaign_tags/campaign_projecteternity.png)
![I supported HBS actually doing INCLINE. Shadorwun: Hong Kong](/forums/smiles/campaign_tags/campaign_shadowrun_hongkong.jpg)
![I can't get enough of Larian's relationship simulators. Divinity: Original Sin 2](/forums/smiles/campaign_tags/campaign_dos2.jpg)
![It's easy to live life when 'at least they're not Obsidian' is your only criteria for approval Pathfinder: Kingmaker](/forums/smiles/campaign_tags/Campaign_KingMaker.png)
Arguably sc2 was already doing second order borrowing (it is just running stuff from the original into the ground, while making few/no additions. Taldarim are cool though), and sc2 also had a presumably insane budget that a new company can't match.Blizzard's genius lay in how well it selected the things it took (Games Workshop's lore and look, Westwood's basic gameplay model), how well it refined them, and how high a level of polish it put on top of them (especially in voice acting). Neither the Steam page nor the cinematic elicits any positive reaction from me. It feels like they are trying to borrow from Blizzard, but that second-order borrowing doesn't seem particularly effective. A vaguely Diablo-Zerg hybrid fighting a vaguely Terran-Protosss hybrid with in a low energy MOBA-style cinematic has no particular resonance or impact. And the screenshots just look bad -- some weird fishbowl camera thing going on, no particular art direction in sight.
But well, it's going to be f2p, so there's no way I won't try it, and aside from the cinematic it doesn't look like it's borrowing moba game design (yet anyway).