Multi-headed Cow
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I KNOW YOU FEEL THIS, SHEPARD
Destroid said:Is it just me or do fighters rape everything in SE V?
Norfleet said:They also seem to have a weakness in that when I played, in that they refused to follow any tactic more advanced than "crash into your opponent", which was instantly fatal to them no matter how heavily armored you made them. This greatly limited their effectiveness, making them simply more micromanagement-intensive missiles.
Fighters were mostly useful as pursuit craft: They died too easily from anything else, but when you needed them to mop up fleeing opponents, you could launch them.
Must be something they added in a patch, then. When I played, I remember the vexation with drones that would only kamikaze themselves into opponents no matter what you told them to do.MaskedMartyr said:Never had this problem, depending on the unit type you pick for them (I think theres an assault drone option), the ai can function based onthat. You can also make a custom ai within the ability of the game interface itself. I had my units spray all their missiles and THEN suicide themselves when they ran out of ammo. Also I think using options such as "maximum range" help too.
Must be something they added in a patch, then. When I played, I remember the vexation with drones that would only kamikaze themselves into opponents no matter what you told them to do.[/quoteNorfleet said:MaskedMartyr said:Never had this problem, depending on the unit type you pick for them (I think theres an assault drone option), the ai can function based onthat. You can also make a custom ai within the ability of the game interface itself. I had my units spray all their missiles and THEN suicide themselves when they ran out of ammo. Also I think using options such as "maximum range" help too.