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Subnautica: Released (SPOILER WARNING past Post #1)

Discussion in 'General Gaming' started by Blaine, Jan 24, 2018.

  1. Jaedar Arcane Patron

    Jaedar
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    Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
    Well, yes and no. For most of the game you are collecting blueprints/materials, and each one you make unlocks some new area, or makes you faster/stronger/QoL. Then at the very end the game asks you to collect about as many resources as you've done total up until now, just to see a 30 second cutscene as the game ends. It's not a challenge, it's a chore.
     
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  2. polo Erudite

    polo
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    Its not an expansion its a whole new game and yes, it has the same problem. I don't really see it as a problem, in subnautica going to deep without upgrades can kill u, and its probably the most dangerous thing in the game, in the new you have some cold areas (outside water) where u can die of hypothermia.
    I don't think i died once once i understood how the game works, i agree having something dangerous could add some fun tho.
     
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  3. polo Erudite

    polo
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    The building the rocket part? But u can start building it before the end, or at least the platform i dont really remember. And the plants they give u very convinient placed portals that send u to biomes with each of those plants right at the exit of each portal.
     
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  4. jackofshadows Savant

    jackofshadows
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    The most dangerous thing in Subnautica is a Reaper which takes you away under the textures on a hardcore. Alt+F4 is the way out, though. Also they might be legitimate dangerous early on.
     
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  5. polo Erudite

    polo
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    I would say the most dangerous thing is saving on land inside the prawn.
     
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  6. Poseidon00 Prophet

    Poseidon00
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    Imagine using the prawn. The real fun of Subnautica is getting blindsided by those goddamn reapers.

    Really do love the whole premise of the game, and I hope we get more "living ecosystem" type of games.

    Fuck story, it's not an RPG, it's an ocean.
     
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  7. Burning Bridges Enviado de meu SM-G3502T usando Tapatalk

    Burning Bridges
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    It's farming simulator underwater.

    The gameplay/story is shit but I am collecting seeds and raise them in plantbeds. I can't stand a pescatarian diet so I live exclusively on fruit, like melons and lantern fruit.

    Thermal plants plus platform solved all my energy issues. If one day I discover plants that grows copper and titanium I'll never have to leave my base again.

    Staying in base also solves the pop in issue that never got fixed.
     
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  8. Curratum Magister

    Curratum
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    The pop-up made me quit playing before I even started. Too bad I'm out of the refund window now, game is garbage, massive models pop into view literally 20 meters away from the camera.
     
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  9. jackofshadows Savant

    jackofshadows
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    I smoothly parked my seamoth on a shore once and it was gone after a realod, naturally :(
     
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  10. cw8 Arbiter

    cw8
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    If you have thalassophobia, try going to the Void and have a good dive for fun and giggles.
     
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  11. Burning Bridges Enviado de meu SM-G3502T usando Tapatalk

    Burning Bridges
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    You don't "park" minisubs on a shore.
     
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  12. Burning Bridges Enviado de meu SM-G3502T usando Tapatalk

    Burning Bridges
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    A few pictures of my self-contained, thermal powered underwater farm.

    If you don't mind the taste of benzene and rubber come over for a visit and I make salads for you, lots of fresh salads.

    Best plantbed simulator ever [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]
     
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  13. Poseidon00 Prophet

    Poseidon00
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    If I hear "now entering ecological dead zone" I am liable to nope right out of the game. Shit creeps me out. Horror games don't do that for me.
     
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  14. <3sRichardSimmons Arcane Patron

    <3sRichardSimmons
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    Yeah, speaking as someone who never gets the heebie-jeebies playing horror games, Subnautica scared the shit out of me on a number of occasions. Game certainly has technical issues, and I can see why the gameplay isn’t for everyone, but I’d be hard-pressed to come up with a game that equally nails the feeling of being a small-fry in an utterly alien food-chain/ecosystem.
     
    Last edited: Sep 12, 2020
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  15. orcinator Liturgist

    orcinator
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    I managed to get spooked a couple times while playing, but the illusion breaks very quickly once you realize how non-threatening those giant fish are, and that's before you get the powersuit and stasis gun.
     
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  16. Hellraiser Arcane

    Hellraiser
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    The best part was finding wrecks and exploring them, without suffocating and/or getting lost in the process.
     
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  17. TheWesDude Arcane Patron

    TheWesDude
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    not sure when some of you people last played it, but like 2 months ago they did a huge update that pretty much fixed all the popping issues. i dont know of anyone that has had that problem, and i know i havent.

    if you still are, then its a setting somewhere.

    but yes, the game is a huge explore and find new wrecks and get new blueprints to advance. if you dont use an external map with wrecks/locations to get the stuff, it can take a long time to find wrecks. the only other easy way is to build a ton of bases spread out across the map with scanner rooms and search for wrecks.

    but for wrecks, there is an exploit involving them....

    Show Spoiler

    if you take your habitat builder and build a like I pipe that "collides" with the wreck, it will despawn the wreck allowing easy access and looting of it. and absolutely do not do this to the aurora, they added some invisible walls that make it impossible to explore if you do this exploit to it.


    do not open that spoiler unless you possibly want your game ruined.
     
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  18. Burning Bridges Enviado de meu SM-G3502T usando Tapatalk

    Burning Bridges
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    Yes that was exciting, too bad that have made every wreck look the same and there are way too many of them.

    I take an ultra high capacity tank on the back and a high capactiy in reserve (but no more because of the inventory space), plus a rebreather and that means I normally have enough air to take my time.

    I just wished someone would make such a game with real wrecks and realistic gameplay. In the beginning the immersion was so real that when I heard this rattling sound it felt like water in my breathing aparatus. There's something magical about underwater sounds.
     
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  19. jackofshadows Savant

    jackofshadows
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    Yeah, I can also confirm that, it got way better. Still had minor issues in a mushroom forest though.
    Interesting tactic, I prefer to use just seaglade+flashlight with ultra capacity tank on the back.
     
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  20. dextermorgan Arcane

    dextermorgan
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    I always felt switching gear was too fiddly to do on the fly, especially since you can easily right-click instead of left clicking and drop the item.
     
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  21. Hellraiser Arcane

    Hellraiser
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    I disagree on there being too many of them, although I agree that there wasn't much variety. Some were decent navigation puzzles.
     
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  22. rusty_shackleford Arcane

    rusty_shackleford
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    I like the story of this game but don't find the game itself fun at all, shame.
     
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  23. Origin Augur

    Origin
    Joined:
    Dec 4, 2011
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    329
    Just about when I was starting to be convinced I'm burned out of gaming, this game engrossed me in its story and gameplay so much.

    I can't pinpoint exact reason but it truly has a soul of older, more passionately crafted games.

    I especially liked how they intertwined ancient alien culture in the story. Totally anonymous and they left it perfectly unfinished, exactly like it should be.
     
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  24. Unkillable Cat Prestigious Gentleman LEST WE FORGET Patron

    Unkillable Cat
    Joined:
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    Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
    tl,dr - incoming price hike for both Subnautica games, best get them during the upcoming Steam Xmas-sale.
     
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  25. <3sRichardSimmons Arcane Patron

    <3sRichardSimmons
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    Have you played Below Zero recently? I was enjoying your updates on the state of the game.
     
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