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Subnautica: Released (SPOILER WARNING past Post #1)

Iucounu

Educated
Joined
Jul 4, 2023
Messages
991
Minecraft was the first time I started thinking about this. I was so excited for what that game could have become. I thought at least he was going to turn it into a tower defense game where you build your own castle and the creatures try to get in, so you build turrets or hire archers or something. You could shape rivers and lava to create a moat. Etc. But none of this happened, he became a millionaire when it was still just digging holes and crafting shit. All that seemed to happen after that was adding more recipes of shit to craft. That is the last thing I wanted, but that's what we get for having bad consumers.
yep. I remember building my castle for the goblin hordes that never came.
7 Days to Die provides this, although building can be tedious.
Also Conan Exiles and some other games in the genre, I think.

In ARK Survival Evolved the dinos don't actively seek you out, but attack your base if they discover you.
 

Demo.Graph

Liturgist
Joined
Jun 17, 2018
Messages
1,196
# There is room to refine the gaming experience of Subnautica for a sequel.
Yes, but the devs had sabotaged them themselves in vanilla. Like, making scanning irrelevant for game progression (pokemon-like scan-them-all to get super powers and win the game was planned for S1) or completely ignoring pressure mechanics for player or making bases almost irrelevant (and getting flooding over the sea level).

then you know large bundles of cash exchanged hands
It says nothing about the game's quality. Retards are piling on candy crush in droves.
 

anvi

Prophet
Village Idiot
Joined
Oct 12, 2016
Messages
8,411
Location
Kelethin
Playing Devil's Advocate here for a bit, before moving on.

# There is room to refine the gaming experience of Subnautica for a sequel. The original game had a lot of ideas going during Early Access, but were then removed for the full release. Being able to change the terrain yourself, for example, but that caused unholy strain on the engine, even beyond the strain the devs were putting on it in the first place.

# I reckon that Below Zero was a tech demo first and foremost, where additional features were implemented to see if/how they would work. Being able to teleport between two locations that were both mobile, was a big one on that front.

# Multiplayer was The No. 1 Most Requested Feature of the game during its development. Modders even got it working at one point, but I've heard rumors that the devs actively sabotaged their efforts and killed the mod.

# Big YouTube-players (vTubers?) had a huge role in hyping up interest for the game, Markiplier and Jacksepticeye in particular. If they're leading the charge on the sequel once it hits Early Access, then you know large bundles of cash exchanged hands. The multiplayer-aspect will get hundreds of Twitch-streamers into the game as well.

It stinks. All those youtuber 'influencers' and reddit, they are very cheap to pay off. Pay them a small amount and they will promote anything you want like their life depends on it. There are sites you can google to see how much it costs to promote anything you want on reddit. To me that was the only thing this company did well. They exploited the shitty modern world of social media and used it to create huge promotion. Same with Factorio. Agressively hyped and promoted everywhere, in places with gigantic young easily manipulated audiences.

If their game was awesome I would be fine with all of this. But the fact they do such a good job of promotion when the games themselves are unfinished and under developed makes me hate them.

1- There is lots of room to turn these games into something good. Land deformation sounds like a terrible idea because of the technical cost. The fact they even consider stuff like that instead of just getting busy adding content makes me hate them even more.

2- Never played Below Zero. I was bothered in the first game by travelling to the big metal base / abandoned ship / whatever. Spent ages creeping through the flames and shit and there is hardly anything there. And then you have to boringly swim all the way back.

3- Fucking multiplayer! People request that in every game but you can't just shove multiplayer into things without it changing so much. People thought with Skyrim, why can't I just coop with my buddy? Well because every quest is written for 1 person and every dungeon is designed for 1 person and every enemy is designed to be killed by 1 person and the world hardly has any enemies to begin with... It's a stupid idea. The main reason I hate it when people request this is because these are indie companies who can barely make a single player game. Yet people want them to make an MMO in a world of MMOs like WoW which has billion dollar budget... or games like Rift which still failed even after $200 million! That's what they get for promoting their shit on reddit and youtube. It is a double edged sword. Huge audiences, but they are stupid casual gaming plebs.
 

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