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Subnautica: Released (SPOILER WARNING past Post #1)

cvv

Arcane
Patron
Joined
Mar 30, 2013
Messages
18,983
Location
Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
I wonder if we can create our own char or they force us to play that side-shaved fatlip.

Also THAT is UE5? Expected more. Whatever, gib gaem nao.
 

Ironmonk

Augur
Joined
Sep 29, 2014
Messages
532
Location
Mordor
I will not be surprised if there is only 4 fixed character models and all 4 of them are certified woke.
 
Joined
Dec 24, 2018
Messages
1,899
Half the appeal of Subnautica was the music, and they fired the composer for not being a suicidal leftist faggot. I didn't touch Below Zero and I'm not going to bother with this either.
 

Drakortha

Liturgist
Joined
Jan 23, 2016
Messages
1,922
Location
Terra Australis
Because Subnautica + Below Zero wasn't enough. They should have done something different. They could have done anything.. Zero-g planet exploration. Subterranean cavern spelunking.. Mountaineering to great heights on mountainous Alien world.. those are just a few ideas for exploring a new environment with a bit of imagination and a lot of their existing formula could have been adapted. But NOPE; exploring water again - "but this time with friends!". Gay.
 

Iucounu

Educated
Joined
Jul 4, 2023
Messages
991
Subnautia is just like Craptorio in that they pretend to be a great game but there's hardly any content.
The open world survival crafting "genre" has run its course. Nobody needs that shit anymore.
On the contrary, I believe it's a new baseline mechanic. But in most games it needs lots of refinement and balancing, so it doesn't just becomes meaningless filler.

The good thing with Subnautica is how you use crafting as a means to conquer the environment (ocean depth). The bad thing is that the game is too easy, catering too much to child gamers. In my first playthrough I expected to be eaten (never happened), starve to death (never happened) or have my bases destroyed by large creatures (never happened).
 

Iucounu

Educated
Joined
Jul 4, 2023
Messages
991
Because Subnautica + Below Zero wasn't enough. They should have done something different. They could have done anything.. Zero-g planet exploration. Subterranean cavern spelunking.. Mountaineering to great heights on mountainous Alien world.. those are just a few ideas for exploring a new environment with a bit of imagination and a lot of their existing formula could have been adapted.
True.

But NOPE; exploring water again - "but this time with friends!". Gay.
And less challenging than the first game, of course.
 

anvi

Prophet
Village Idiot
Joined
Oct 12, 2016
Messages
8,411
Location
Kelethin
Subnautia is just like Craptorio in that they pretend to be a great game but there's hardly any content.
The open world survival crafting "genre" has run its course. Nobody needs that shit anymore.

I would love these games if there was more to do, but there is no long term gameplay, no reason to do all the busywork. I need suspension of disbelief and part of that is having areas that are too deep to reach, leaving some mystery to the game...

But this game I explored all the tunnels by just swimming around and avoiding enemies. And with the sub it gets easier. There is no mystery, nothing to explore or discover. It's all just within close swimming distance. And no surprises. There was a scuba game from 1983 198fucking3! And it was far more interesting than this.



I never got to see most of what was under that water world, it was scary and dangerous and frustrating and mysterious. That's why I loved the game as a kid and still think about it sometimes. Subnautica is the opposite of all those things. It is so accomodating and comfy that you just go from A to B to C to D as the game wants you. It didn't seem like an open world because you can't just go anywhere and find gameplay. And it didn't feel there was any mystery to it because each step is spoonfed so forcefully.

The main thing that bothers me is that I would love to build an underwater base. But there needs to be some gameplay associated with it... A reason for doing it. In this game they were like an afterthought. I wanted it to be that you couldn't reach the deep areas in one journey and needed a stopping off point. So the base would be useful for that. And I wanted the base to be useful, so I feel good going back to it rather than just an empty shell with a crafting station. I also need some gameplay with the base, it needs to be attacked or be in danger of falling apart and breaching or something. Not just sticking a bunch of legos together. Where are the damn sharks and sea monsters, giant electric eels and stuff.

And speaking of that, the game needs combat too. It's like a first person shooter without any guns. Fucking liberal weirdos. If they are that deranged they could have at least made it so you have to capture creatures by grabbing them with your Ghostbusters beam or something and safely taking them back to your liberal animal friendly woke base. But they didn't even have that because they are noob fucking game makers only doing the bare minimum and getting away with it because of easily amused fuckwits who would have something far better if they had even the most basic of standards.

Factorio same story. They have a dream RTS there with an infinite map, but they didn't bother finishing the game. They just did some basic simcity eco shit and then the combat was a total afterthought. And again, they got away with it because the game buying public are pleb fucks who made them overnight millionaires. If people just asked for more effort to the RTS side and voted with their wallets, that's exactly what they would have got. People get shallow games because they make millionaires out of these shit companies. Also Craptorio only got so popular because the reddit mafia promoted it agressively.
 

Nifft Batuff

Prophet
Joined
Nov 14, 2018
Messages
3,583
Subnautia is just like Craptorio in that they pretend to be a great game but there's hardly any content.
The open world survival crafting "genre" has run its course. Nobody needs that shit anymore.
On the contrary, I believe it's a new baseline mechanic. But in most games it needs lots of refinement and balancing, so it doesn't just becomes meaningless filler.

The good thing with Subnautica is how you use crafting as a means to conquer the environment (ocean depth). The bad thing is that the game is too easy, catering too much to child gamers. In my first playthrough I expected to be eaten (never happened), starve to death (never happened) or have my bases destroyed by large creatures (never happened).
I don't know if I played an old version, but it happened to me. The only thing is that when you die, you automatically respawn in any case.
 

Iucounu

Educated
Joined
Jul 4, 2023
Messages
991
Subnautia is just like Craptorio in that they pretend to be a great game but there's hardly any content.
The open world survival crafting "genre" has run its course. Nobody needs that shit anymore.
On the contrary, I believe it's a new baseline mechanic. But in most games it needs lots of refinement and balancing, so it doesn't just becomes meaningless filler.

The good thing with Subnautica is how you use crafting as a means to conquer the environment (ocean depth). The bad thing is that the game is too easy, catering too much to child gamers. In my first playthrough I expected to be eaten (never happened), starve to death (never happened) or have my bases destroyed by large creatures (never happened).
I don't know if I played an old version, but it happened to me. The only thing is that when you die, you automatically respawn in any case.
I got killed by a coral shooting darts once, all the other times were by drowning. Vehicles got destroyed a lot, of course. Didn't mind the respawning, since there's a usually a challenge to retrieve your lost gear.
 

Drakortha

Liturgist
Joined
Jan 23, 2016
Messages
1,922
Location
Terra Australis
Factorio same story. They have a dream RTS there with an infinite map, but they didn't bother finishing the game. They just did some basic simcity eco shit and then the combat was a total afterthought. And again, they got away with it because the game buying public are pleb fucks who made them overnight millionaires. If people just asked for more effort to the RTS side and voted with their wallets, that's exactly what they would have got. People get shallow games because they make millionaires out of these shit companies. Also Craptorio only got so popular because the reddit mafia promoted it agressively.
Reminds me of the early days of Minecraft. Notch had a bucket-list of features he wanted to implement into survival mode to make it more in-depth. But the game got popular and made him rich, and so the feature list disappeared. Vintage Story is taking things in the direction Minecraft survival mode was supposed to go.
 

anvi

Prophet
Village Idiot
Joined
Oct 12, 2016
Messages
8,411
Location
Kelethin
Minecraft was the first time I started thinking about this. I was so excited for what that game could have become. I thought at least he was going to turn it into a tower defense game where you build your own castle and the creatures try to get in, so you build turrets or hire archers or something. You could shape rivers and lava to create a moat. Etc. But none of this happened, he became a millionaire when it was still just digging holes and crafting shit. All that seemed to happen after that was adding more recipes of shit to craft. That is the last thing I wanted, but that's what we get for having bad consumers.
 

Drakortha

Liturgist
Joined
Jan 23, 2016
Messages
1,922
Location
Terra Australis
Minecraft was the first time I started thinking about this. I was so excited for what that game could have become. I thought at least he was going to turn it into a tower defense game where you build your own castle and the creatures try to get in, so you build turrets or hire archers or something. You could shape rivers and lava to create a moat. Etc. But none of this happened, he became a millionaire when it was still just digging holes and crafting shit. All that seemed to happen after that was adding more recipes of shit to craft. That is the last thing I wanted, but that's what we get for having bad consumers.
yep. I remember building my castle for the goblin hordes that never came.
 

Demo.Graph

Liturgist
Joined
Jun 17, 2018
Messages
1,196
Well yes, it's been done, but cerrtainly not in a game where focus is on peaceful exploration.
Streaming is all about it, though in a bit different form factor.

yep. I remember building my castle for the goblin hordes that never came.
d46e8bc26b8b5e6239f906a07d39f34b709bb44d.jpg
 
Joined
Jan 29, 2006
Messages
1,978
Location
Delegating telepathy. Yes, no, maybe.
Codex USB, 2014

About the Team​

Subnautica 2 is being created by Unknown Worlds, a fully remote studio that traces its roots back to the 2002 Half-Life mod Natural Selection. It is the same studio that created the original Subnautica. The team is scattered around the globe, from the United States to the United Kingdom, France, Iceland, Austria, Australia, Canada, India, and many more places.

I'm trying to press X to doubt, but I think i rolled too many joints over my keyboard, it doesn't really register.

I could be wrong, but I have (very vague) memories of them getting rid of some key people long before Below Zero even? I haven't played Below Zero past unlocking all truck parts yet, but it was very clear that certain elements had been very hard at work on that game not trying to make a great game, but to push an agenda.

I had some fun with Below Zero, but it is a very pale imitation of the original. I don't have very high hopes for Subnautica 2, maybe multiplayer will be fun.

Study Mysterious Lifeforms​

Uncover a rich world full of mysterious lifeforms, from the smallest fish to the largest Leviathans. Scan creatures to learn more about them. Use your Biosampler to take samples for study. As you learn more about this world, evolve your genetics to adapt your body for survival.

"Evolve your genetics to adapt your body for survival" How? mRNA injections? Fuck off, certain elements, a puppet can not stitch itself a better puppet, the strings get in the way, stupid.

Don't mess with genetics, it's like asking cats to improve cats, sure, it might be a reasonable boon to catkind, but all other life would suffer and catkind would suffer the worst in the end. Life lives and you shouldn't mess with the living.
 

cvv

Arcane
Patron
Joined
Mar 30, 2013
Messages
18,983
Location
Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
I could be wrong, but I have (very vague) memories of them getting rid of some key people long before Below Zero even? I haven't played Below Zero past unlocking all truck parts yet, but it was very clear that certain elements had been very hard at work on that game not trying to make a great game, but to push an agenda.

I had some fun with Below Zero, but it is a very pale imitation of the original. I don't have very high hopes for Subnautica 2, maybe multiplayer will be fun.
They fired their composer for "spreading hate". I guess he was pro-life in public or some such.

The game may well turn out to be shit but I wouldn't predict anything based on Below Zero. Sure, it was a pale copy, smaller and less ambitious game with an obnoxious overland section but that was mostly due to the devs developing it as a DLC originally and only later blowing it up to a semblance of a full-size game. Not really a yardstick of what they're capable of.
 

Unkillable Cat

LEST WE FORGET
Patron
Joined
May 13, 2009
Messages
28,591
Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
Playing Devil's Advocate here for a bit, before moving on.

# There is room to refine the gaming experience of Subnautica for a sequel. The original game had a lot of ideas going during Early Access, but were then removed for the full release. Being able to change the terrain yourself, for example, but that caused unholy strain on the engine, even beyond the strain the devs were putting on it in the first place.

# I reckon that Below Zero was a tech demo first and foremost, where additional features were implemented to see if/how they would work. Being able to teleport between two locations that were both mobile, was a big one on that front.

# Multiplayer was The No. 1 Most Requested Feature of the game during its development. Modders even got it working at one point, but I've heard rumors that the devs actively sabotaged their efforts and killed the mod.

# Big YouTube-players (vTubers?) had a huge role in hyping up interest for the game, Markiplier and Jacksepticeye in particular. If they're leading the charge on the sequel once it hits Early Access, then you know large bundles of cash exchanged hands. The multiplayer-aspect will get hundreds of Twitch-streamers into the game as well.
 

Machocruz

Arcane
Joined
Jul 7, 2011
Messages
4,521
Location
Hyperborea
Minecraft was the first time I started thinking about this. I was so excited for what that game could have become. I thought at least he was going to turn it into a tower defense game where you build your own castle and the creatures try to get in, so you build turrets or hire archers or something. You could shape rivers and lava to create a moat. Etc. But none of this happened, he became a millionaire when it was still just digging holes and crafting shit. All that seemed to happen after that was adding more recipes of shit to craft. That is the last thing I wanted, but that's what we get for having bad consumers.
yep. I remember building my castle for the goblin hordes that never came.
7 Days to Die provides this, although building can be tedious.
 

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