cvv
Arcane
I wonder if we can create our own char or they force us to play that side-shaved fatlip.
Also THAT is UE5? Expected more. Whatever, gib gaem nao.
Also THAT is UE5? Expected more. Whatever, gib gaem nao.
Subnautica? More like Subsahara, innit?I wonder if we can create our own char or they force us to play that side-shaved fatlip.
Also THAT is UE5? Expected more. Whatever, gib gaem nao.
Co-op in a crafting survival open-world game? Who's ever heard such a thing.Co-op? Hard pass.
The open world survival crafting "genre" has run its course. Nobody needs that shit anymore.Subnautia is just like Craptorio in that they pretend to be a great game but there's hardly any content.
On the contrary, I believe it's a new baseline mechanic. But in most games it needs lots of refinement and balancing, so it doesn't just becomes meaningless filler.The open world survival crafting "genre" has run its course. Nobody needs that shit anymore.Subnautia is just like Craptorio in that they pretend to be a great game but there's hardly any content.
True.Because Subnautica + Below Zero wasn't enough. They should have done something different. They could have done anything.. Zero-g planet exploration. Subterranean cavern spelunking.. Mountaineering to great heights on mountainous Alien world.. those are just a few ideas for exploring a new environment with a bit of imagination and a lot of their existing formula could have been adapted.
And less challenging than the first game, of course.But NOPE; exploring water again - "but this time with friends!". Gay.
The open world survival crafting "genre" has run its course. Nobody needs that shit anymore.Subnautia is just like Craptorio in that they pretend to be a great game but there's hardly any content.
I don't know if I played an old version, but it happened to me. The only thing is that when you die, you automatically respawn in any case.On the contrary, I believe it's a new baseline mechanic. But in most games it needs lots of refinement and balancing, so it doesn't just becomes meaningless filler.The open world survival crafting "genre" has run its course. Nobody needs that shit anymore.Subnautia is just like Craptorio in that they pretend to be a great game but there's hardly any content.
The good thing with Subnautica is how you use crafting as a means to conquer the environment (ocean depth). The bad thing is that the game is too easy, catering too much to child gamers. In my first playthrough I expected to be eaten (never happened), starve to death (never happened) or have my bases destroyed by large creatures (never happened).
I got killed by a coral shooting darts once, all the other times were by drowning. Vehicles got destroyed a lot, of course. Didn't mind the respawning, since there's a usually a challenge to retrieve your lost gear.I don't know if I played an old version, but it happened to me. The only thing is that when you die, you automatically respawn in any case.On the contrary, I believe it's a new baseline mechanic. But in most games it needs lots of refinement and balancing, so it doesn't just becomes meaningless filler.The open world survival crafting "genre" has run its course. Nobody needs that shit anymore.Subnautia is just like Craptorio in that they pretend to be a great game but there's hardly any content.
The good thing with Subnautica is how you use crafting as a means to conquer the environment (ocean depth). The bad thing is that the game is too easy, catering too much to child gamers. In my first playthrough I expected to be eaten (never happened), starve to death (never happened) or have my bases destroyed by large creatures (never happened).
Reminds me of the early days of Minecraft. Notch had a bucket-list of features he wanted to implement into survival mode to make it more in-depth. But the game got popular and made him rich, and so the feature list disappeared. Vintage Story is taking things in the direction Minecraft survival mode was supposed to go.Factorio same story. They have a dream RTS there with an infinite map, but they didn't bother finishing the game. They just did some basic simcity eco shit and then the combat was a total afterthought. And again, they got away with it because the game buying public are pleb fucks who made them overnight millionaires. If people just asked for more effort to the RTS side and voted with their wallets, that's exactly what they would have got. People get shallow games because they make millionaires out of these shit companies. Also Craptorio only got so popular because the reddit mafia promoted it agressively.
Well yes, it's been done, but cerrtainly not in a game where focus is on peaceful exploration.Co-op in a crafting survival open-world game? Who's ever heard such a thing.Co-op? Hard pass.
yep. I remember building my castle for the goblin hordes that never came.Minecraft was the first time I started thinking about this. I was so excited for what that game could have become. I thought at least he was going to turn it into a tower defense game where you build your own castle and the creatures try to get in, so you build turrets or hire archers or something. You could shape rivers and lava to create a moat. Etc. But none of this happened, he became a millionaire when it was still just digging holes and crafting shit. All that seemed to happen after that was adding more recipes of shit to craft. That is the last thing I wanted, but that's what we get for having bad consumers.
Streaming is all about it, though in a bit different form factor.Well yes, it's been done, but cerrtainly not in a game where focus is on peaceful exploration.
yep. I remember building my castle for the goblin hordes that never came.edgy
About the Team
Subnautica 2 is being created by Unknown Worlds, a fully remote studio that traces its roots back to the 2002 Half-Life mod Natural Selection. It is the same studio that created the original Subnautica. The team is scattered around the globe, from the United States to the United Kingdom, France, Iceland, Austria, Australia, Canada, India, and many more places.
Study Mysterious Lifeforms
Uncover a rich world full of mysterious lifeforms, from the smallest fish to the largest Leviathans. Scan creatures to learn more about them. Use your Biosampler to take samples for study. As you learn more about this world, evolve your genetics to adapt your body for survival.
They fired their composer for "spreading hate". I guess he was pro-life in public or some such.I could be wrong, but I have (very vague) memories of them getting rid of some key people long before Below Zero even? I haven't played Below Zero past unlocking all truck parts yet, but it was very clear that certain elements had been very hard at work on that game not trying to make a great game, but to push an agenda.
I had some fun with Below Zero, but it is a very pale imitation of the original. I don't have very high hopes for Subnautica 2, maybe multiplayer will be fun.
7 Days to Die provides this, although building can be tedious.yep. I remember building my castle for the goblin hordes that never came.Minecraft was the first time I started thinking about this. I was so excited for what that game could have become. I thought at least he was going to turn it into a tower defense game where you build your own castle and the creatures try to get in, so you build turrets or hire archers or something. You could shape rivers and lava to create a moat. Etc. But none of this happened, he became a millionaire when it was still just digging holes and crafting shit. All that seemed to happen after that was adding more recipes of shit to craft. That is the last thing I wanted, but that's what we get for having bad consumers.