I'll back this.
- I like actual tumbling animations for tumbling and reflex saves.
- Interactive environment always has the potential to be awesome (and gimmicky).
- My old enemy, rotating cameras in TB, party based games
- Multi-classing only a stretch goal: NOOOOoooooo....!
- Environments and animations look crappy, but thats what the KS is for, so no real issue. (It'd be servicable in any case.)
Tumble and slide animations: Those animations are good - if the KS succeeds, I'll get access to 1000+ of those type of animations for $750, great value.
Interactive environment: I think this is a differentiator, as the best of the genre (P:T, BG2..?) use beautifully-rendered 2D, but pretty much static, environments. I want the horizontal and vertical spacial feel of Ultima Underworld combined with the ability to actually change the environment - I'm talking about collapsing roofs, knocking over columns, etc. But you're right, there's a gimmicky trap there, you don't just stick that kind of stuff in there because it would be AWESOME!!!!111, you stick it in there because it makes sense in the environment and it introduces gameplay scope and tactical options.
Camera: The camera is still very much a work-in-progress, but isn't a rotatable camera a good thing?
You hold down the mouse scroll wheel to rotate in 360 degrees around the selected PC and scroll the mouse wheel to zoom in and out. You think there should be a fixed one? I initially toyed with the idea of having the best fixed camera position that I could figure out per room, but I find it better to be able to look around at whatever angle I like. Interested to hear more ideas here...
Multiclassing. It's on my nice-to-have TODO list, so will get in if I somehow free up time on my schedule, but to be honest, it's a lot of work. Not so much in implementing, but in testing all of the combinations. The funding from the stretch goal would mean it gets tested properly...
Environments and other animations: Yes, exactly. I'm mainly a developer, but can model, texture, etc. in a pinch. My artistic skills are always improving, but if successful, the KS funds would be mainly for the professional "mass market" vendors of animations, 3D models, etc., which I'll be looking to use pretty much off-the-shelf, rather than having them built from scratch, to save money.