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Vapourware Sui Generis + Exanima Early Access

Merlkir

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Mr. Pink

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PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Steve gets a Kidney but I don't even get a tag.
20160612203127_1.jpg

I did it!
 

Maggot

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Codex 2016 - The Age of Grimoire
I really do think Expert mode is easier than Novice because you get good armor.
 

Mr. Pink

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PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Steve gets a Kidney but I don't even get a tag.
I really do think Expert mode is easier than Novice because you get good armor.

strange because I have no trouble beating novice, but the final guy on expert mode is just so tanky and hard to kill. also, i struggled because my favorite weapon (longsword) is useless against armor, so I had to use a polehammer.
 

Disgruntled

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I got the hang of controls and beating the arenas, then took a couple of months and am totally helpless again. The latest patch claimed animation improvements but it still feels like drunk-swing to me.
Is the new level any good?
 

Merlkir

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With the recent change in physics, swords became much less useful and maces and hammers are super good.
 

Jrpgfan

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So, I was kinda hyped for Kingdom Come: Deliverance after their last video update and really felt like playing an RPG with somewhat realistic medieval combat(that is not Mount & Blade). So I went to Skallagrim's channel(some guy who makes HEMA related videos), typed "games with realistic combat" and found this:



Can someone who played it confirm if it's atleast somewhat realistic? And have the animations been improved since that video?

Also, is the game any good at all?
 

Quigs

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Can someone who played it confirm if it's atleast somewhat realistic?

That's really subjective. The closest you're gonna get is the armored fencer types that have been popping up for the last decade or so. The problem with those is they tend to be insular groups, i.e. the group that gears up like knights and wields swords more like hockey sticks are always going to fight that way, and the group that dresses up in more modern armor and flails speedily about with light swords will always fight that way. Of course, all of them have the problem that they're not trying to kill each other, so most observations are going to be skewed a fair amount.
 

Perkel

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it is combat module for Sui Generis they released to make some more money for their main project Sui Generis.
 

Merlkir

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The fighting doesn't accurately reflect most historical sword techniques. However, the physics system makes it quite life like. I catch myself giddy at how wonderfully it sometimes replicates reality, even if I can't do some complicated technical stuff.
 
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I really love Exanima! I am not familiar with HEMA in real world, so can't tell how realistic it is. It is great in terms of fun however, I like it much more than Witcher 3 or Dark Souls combat. Be aware that learning curve is quite steep.
 

Jrpgfan

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The fighting doesn't accurately reflect most historical sword techniques. However, the physics system makes it quite life like. I catch myself giddy at how wonderfully it sometimes replicates reality, even if I can't do some complicated technical stuff.

I really love Exanima! I am not familiar with HEMA in real world, so can't tell how realistic it is. It is great in terms of fun however, I like it much more than Witcher 3 or Dark Souls combat. Be aware that learning curve is quite steep.


Thanks. I bought it nonetheless, this physics based system intrigued me.

The game does have a quite steep learning curve. I managed to beat the expert arena but it took me a few tries. The hardest part is getting used to the movement controls, it's very different from most games and feels a little clunky at first. But once you get used to it, it gets easier and the gameplay becomes much more enjoyable.

The animations are still a little weird though. Models look like drunkards fighting. I really hope the devs improve them before the final release.
 

Smashing Axe

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Divinity: Original Sin
I got this a few days ago, fairly fun. I can't survive long yet with an unknown, and the knight is too easy. I mastered the Novice and Expert arena but find fighting in the campaign much more difficult due to the narrow corridors. Can anyone comment on how body stats work out in the game? Anyone notice a difference between character genders?

At the moment I've only been using swing attacks, overhead swings and thrusts seem too slow and clunky to be effective. At least I haven't found a way to effectively employ them (With the exception of overhead for downed enemies). I've not had much cause to crouch either. I've had the most success with a sword and shield so far. It's so easy to jump into the enemy's range, get a swing at them and simultaneously block the counterattack.
 

Merlkir

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1. The body stats are a bit obfuscated. I find tall characters wobble more at times, but have better reach. Women have slightly different center of gravity, but it's hardly noticeable. (especially if you have a lean athletic one)
2. Thrusts and overheads are a matter of timing. Also it's often necessary to step with them for them to be able to hit properly and hard.
3. Crouching is great, it allows you to change the level or angle of your attacks in many different ways, depending on when you hit crouch and for how long. Shots that would normally be blocked do land, because you crouch a bit and go around the block.

Try playing the Arena mode maybe? (if you do, don't fight with your main character, immediately make two additional characters and cycle between those. If your main character dies, it's game over for your entire dojo)
 

ERYFKRAD

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Is there any point to crouching other than for advantage during fights? Doesn't look like stealth is a thing yet in the dungeon crawl. And having to carry torches is annoying.
 

ERYFKRAD

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Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Is there any point to crouching other than for advantage during fights? Doesn't look like stealth is a thing yet in the dungeon crawl. And having to carry torches is annoying.
And okay, tried the arena, and I don't quite understand the gear tier requirement, cause fuck, I got my dude to an aspirant level but cannot into equipping anything I bought. II'm reduced to punching everyone like a drunken boxer. Which is cool, but still.
 

Merlkir

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You don't equip right at the merchant. You first drag the item to the right window at the vendor, then click to buy it.
THEN, you click on the management board, choose your character, select the appropriate level and drag over the item from inventory onto the mannequin. You have to re-equip the same item in all appropriate skill levels, it doesn't pop on retrospectively or automatically.

It's a mess and it should be reworked in a future update.

There isn't any stealth.
You can have two sets of equipment and switch between them with a button, so people usually switche between a torch and a 2H weapon, or a weapon + shield.
 

ERYFKRAD

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Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
You don't equip right at the merchant. You first drag the item to the right window at the vendor, then click to buy it.
THEN, you click on the management board, choose your character, select the appropriate level and drag over the item from inventory onto the mannequin. You have to re-equip the same item in all appropriate skill levels, it doesn't pop on retrospectively or automatically.

It's a mess and it should be reworked in a future update.

There isn't any stealth.
You can have two sets of equipment and switch between them with a button, so people usually switche between a torch and a 2H weapon, or a weapon + shield.
The equipment thing for the arena is very annoying, not least because I try to have my aspirant equip gear according to his tier from the management screen, but it doesn't equip and I can't be arsed to work out why.
This has however led to the discovery of pugilism as a horribly efficient means of taking care of shit.
And yeah carrying the torch itself isn't annoying, having to set it down and go full two-handed is.
 

Merlkir

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There's also a bank of points in every difficulty equipment level, which is limited. So you can't equip all the items you want, but only those with a combined value of that limit.
 

ERYFKRAD

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Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Yeah figured all that out eventually. On top of that, managed to stumble through the exit of the first map.
The momentum you acquire once you get used to the combat is crazy.
 

ERYFKRAD

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Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
And beat novice and expert arena in one sitting. So easy once you know what's up.
 

Smashing Axe

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Divinity: Original Sin
There's the helmet, the two healing potions, the chest and the compass. Anything else of import to find in the first three levels?
 

Smashing Axe

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Divinity: Original Sin
New update
https://steamcommunity.com/games/362490/announcements/detail/947267964461790645
Exanima 0.6.4.3 Released
4 September - Bare Mettle
Exanima0642.jpg


We're working towards some major features to support the rest of the story content and bring it to its conclusion, these are not ready yet though so in the meantime we've expanded on the arena mode and core gameplay with some really big improvements.

Initially we focused on longer term goals, thinking we would add some skills and arena features for a nice intermediate update. When it came to adding these features however we found that they placed demands on our animation and other systems that they couldn't meet. This led to the most thorough and extensive overhaul of our animation system yet. Improving animation and gameplay has been a constant and often fruitless struggle from the first day of development. Realistically we'll never consider it truly finished, but this latest iteration has certainly brought them to a new level.

As usual, the update took longer than expected. We've got a lot of stuff that's almost done and we would have liked to include it, but we don't want to keep you waiting any longer. The current version should be stable and brings a lot of big improvements. Over the next few days we'll be releasing a series of smaller updates as the rest of the features and content are completed.

There's a few incomplete things still, notably the lack of ceilings in ogre matches can on rare occasion lead to an unfortunate death. We will correct this ASAP.


Here's the changelog for version 0.6.4.3:

  • Ogre matches in arena mode (more tiers coming)

  • New Close Combat skill technique: Dual Wield

  • New Shield skill technique: Synchrony

  • New Shield skill technique: Ward

  • New Shield skill technique: Persist

  • New Shield skill technique: Endure

  • New Shield skill technique: Mobility

  • Added shield block stamina mechanic

  • Added shield item statistics

  • Added merchant hireling NPC in arena mode

  • Hireling NPCs now come with various ranks and equipment

  • Many new items (more on the way)

  • Improved footwork and balance

  • Improved combat stances

  • Reworked all combat and most other animations

  • Improved parrying and blocking

  • Improved thrust accuracy and power

  • Improved action transitions and dynamic posing

  • Sped up recovery from falling

  • Various improvements and fixes to combat mechanics

  • Improved AI combat tactics

  • Improved NPC equipment choices

  • More variety in master level opponents

  • Gave AI more human-like use of controls

  • LtR swings are now easier to execute

  • Various graphical improvements

  • Analogue stick movement via XInput

  • Numerous bug fixes and improvements


Best,

Bare Mettle
Doesn't sound like it expands the campaign at all. Ogre battles sounds interesting.
 

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