Contagium
Savant
What's leaving EA first...this or Dungeon Kingdom, Sign of the Moon?
Never was about money. Sometimes smart people come to discord to suggest monetization ways, Madoc's responses are often hilarious. He also stopped reading publisher offers because they are all the same.They should make tutorials on how to achieve these visuals in 3D, I'd pay for that and I'm probably not alone. In the end it might end up making them more money than a game as obscure as Exanima. :D
What's leaving EA first...this or Dungeon Kingdom, Sign of the Moon?
Exanima 0.8.3f - Shop and Merchant improvements
This includes a lot of important bug fixes, but there's also some improvements to merchants that we wanted to explain.
Shop rotation speed has been increased by ~50%. This seemed like a good idea with the vastly increased number of items since this was defined and the fact that you can now choose to do up to 3 matches before the shop restocks, giving you more time to buy the items you want.
Shop items now appear as newest to oldest from top to bottom. This is so that you can quickly see which items are new, as well as which items are about to cycle out. Also the position of items does not change at all unless the shop's stock also changes. The shops felt quite confusing to navigate, hopefully this will improve that a lot.
Goddamn
While I have definitely criticized these guys for their priorities, I haven't accused them of juicing EA for money. It should be obvious to everyone that this thing is a money pit. What annoys me (and others), is that he confuses his OCD with conceptual purity. He had enough to make an awesome game 5 years ago. Would it have been his opus? No quite. His fidelity to velvet simulation wasn't quite there yet. A completed game would have given him the resources necessary to create a team where he could have a whole person dedicated to velvet simulation for the sequel! I'm a project manager. I have to do this sort of calculus every day. I admire his passion and share his vision, but I'd rather see it created than see him suffer for it. The time he has spent obsessing over minutiae isn't a manifestation of conceptual purity, it's foolishness. This guy is like Tim Schafer. Creative powerhouse with an inability to cross the finish line because of poor prioritization. Sui Generis is an incredible idea, and he's gotten it close enough to make it real. He just needs to get his shit together and accept there are better ways to accomplish goals than martyrdom.
Not really. He said that extra money would make no difference in development speed because he can't manage even more people. They really don't care about releasing it on some random arbitrary date. It's done when it's done because they make the game without compromising their goals. Players can wait and they can play something else. Devs will do their own thing, in their own way.A completed game would have given him the resources necessary to create a team where he could have a whole person dedicated to velvet simulation for the sequel!
We already talked about it. The scope of the game changed. But it changed because of original players. People who stuck around after Kickstarter picked everything apart, and everything had to be better. So it did.He had enough to make an awesome game 5 years ago
I call bullshit on the following:
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Based on:
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Proof is from Companies House, https://find-and-update.company-inf...ExN2FkaXF6a2N4/document?format=pdf&download=0. It's UK government official stuff, if you lie to them, you're in trouble.
So between 2019 and 2020 they got +200k in total assets. Maybe that's how they value the tech, maybe it's cash they have. If it's cash from sale of the game, then it's hardly "initial".
Keep in mind, that those statements aren't of the same quality is big companies have to publish, i.e. there's no requirement to publish how much was spent on employee compensation.
Don't take this post wrong way, I love Exanima, and the very detailed approach to creating it. I would just take any whining about the money with a grain of salt.
He said that extra money would make no difference in development speed because he can't manage even more people.A completed game would have given him the resources necessary to create a team where he could have a whole person dedicated to velvet simulation for the sequel!
I do think that by initial he meant the initial sale of the game (as a point to the guy who said they delay it on purpose to earn more that way...somehow). Since they sell it much cheaper because of early access all people who play on steam right now paid discounted price. Once the game is complete and pricing is increased all who bought it before won't pay extra naturally but still will get full value. As for cooking the numbers dunno, but they are registered in Italy and the studio is located there too, not in UK."initial"
It will take forever but I fully expect to see the game one day and play early builds in the coming years. Once multiplayer is in for Exanima and the game is feature-complete - it will explode. So their money problem will go away.Sui Generis is not going to be completed no matter how much copium fanboys are going to take. I'm sorry, but if Madoc is right and making these games is a certain money sink, then a project like Sui Generis is just not doable within a single person's lifespan when you account for the many years of dosh accumulation necessary to sustain it.
He didn't though? You say it like they are closing down. Game is successful, there is a passionate community, modding emerging and madoc said corona was kind to them (people sit at home and play more games) so they float some cash right now. Things are good, 1.0 is closer than ever.I'm sorry, but Madoc digged his own hole.
Blasphemous is that 2D game? Is that a good comparison? What do those games have in similarity but the most obvious things like general development process? I think you underestimate the profound effect of technology Bare Mettle uses. The physics aspect which is the core of the design is extremely complex. They went with it because Madoc had expertise and talent to support it and the team had desire to make a very physical realistic game. There were no easy or cheap solutions for some fresh devs. After Kickstarter it took nearly 3 years of development to nail the combat system alone and lose that prototype jank animations feel (drunken combat). And for many years other devs could only afford to work on the game part-time. It is easy to backseat develop and offer advice in hindsight, but we don't know their situation. From what I saw, I believe they did the best they could.I just say that he would be in a better position with a finished product if he had a good and realistic planning focused in the important stuff, like other teams that completed projects and didn't corrupted themselves, Blasphemous team being a good example.
I do not think they need help. Only render engine rebuild was unplanned. Otherwise, they follow internal roadmap and implement things in order, prioritizing their tasks. As for the pain, it comes from feeling frustrated over people who come with nothing but hate in their words oblivious to sacrifices and struggles they endure for their passion. Madoc practically never complains, but he despises idiots. What I showed was likely a case of a bad day becoming worse.I'm rooting for Bare Mettle guys, so I just would like that they were better planning and priorizing their tasks to really succeed. Defending all they do is not helping them. And you can feel the pain reading the Madoc's messages you posted.
Does Italy have their version of Companies House? And what do you mean the studio is located in Italy, not UK? Why have an UK business then, with so much assets?As for cooking the numbers dunno, but they are registered in Italy and the studio is located there too, not in UK.
Not saying they're cooking anything, just that the dire situation they talk about is not necessarily true.
Why yes, yes it does. Thanks to the lovely https://www.gov.uk/government/publications/overseas-registries/overseas-registries, and for some reason via https://www.infocamere.it/en/home we get to paywalled info on Bare Mettle.Does Italy have their version of Companies House?
Do notice that first part of messages was said almost two years ago.don't want to believe about any whines about money, when they seem to be doing ok
Pretty much. Having a more business-minded approach would have allowed them to better manage their resources and downsize their initial promises to some lower expectations. Always start small when you're a small company at the beginning of your journey. At least they've already managed to deliver more than the Realms Beyond folks.This is a classic problem with talented people who see their work as a passion projects and not as a business designed to accomplish a specific goal.
What's leaving EA first...this or Dungeon Kingdom, Sign of the Moon?