Exanima 0.8.2.7 - Beta Branch
This should be the last significant update to the beta branch before we move everything over to the main branch again. This is now basically feature complete, the arena tournament system is introduced, the conversion to procedural weapons is as thorough as it needs to be, facial hair works and is improved and there's a host of other improvements and fixes.
Changelog for version 0.8.2.7:
- Arena tournament system introduced (see details below)
- New procedural weapons:
- One handed mallet
- Two handed mallet
- Maul
- Voulge
- Pitchfork
- Bar mace
- Facial hair is reintroduced and improved
- Six different facial hairstyles (only short styles for now)
- Significant global illumination performance improvements
- Improved ground-foot interaction for smoother movement and less stumbling
- Improved procedural weapon deformations
- Improved effect of weapon deformations on stats
- Cursor colours and cursor size can now be changed in the ini file
- Improved generated character outfits
- Improved drag interaction (bodies)
- Fixed incorrect procedural weapon stats in story
- Various pathfinding fixes
- Fixed incorrect framerate limit behaviour
- Tokens now work even while stored in containers
- Fixed death of arena characters causing death or injury of others in roster
- Fixed bugged items on reserve opponents after they win a round
- Fixed weapons dropped by characters not having collision sounds
- Some combat motion adjustments
- Numerous small fixes and tweaks
TOURNAMENTS
Tournaments are here, or at least mostly. While in beta we will not be introducing the season rewards (tournament armour sets) and other new content such as new arenas, new music and other new items.
In tournaments you will be competing in a series of 6 events with escalating ranks against other fighting companies. You must win at least 3 events and more than any other company to claim the tournament prize. All fighters in tournaments must be of master rank. NPC opponents in tournaments are better equipped than typical arena opponents and will wear contrasting colours to represent their company.
Some tournament matches will require using specific weapon types. You will be able to select a weapon for the event from the match board. You are given 6 days in advance to prepare for the tournament and enter your fighters. On tournament day you will no longer be able to enter fighters or change their weapons. If you do not meet the requirements you are disqualified from the event. A day passes each time you participate in a match, though this is due to change in future updates.
INI CUSTOMISATION OF CURSOR COLOUR AND SIZE
As we're not quite ready yet to overhaul the settings screen with many new options, but we have implemented all the functionality to change cursor colours and scale, and this is a frequently request feature, we've added the possibility to change these with the ini file.
Here's an example that changes the non combat cursor to ivory, the combat cursor to orange and makes cursors 50% larger:
CursorInt = ffeeddff
CursorCom = ffb050ff
CursorSize = 150
The size is a percentage value, the colours are RGBA hex codes, where the final 2 digits represent alpha. If you're not familiar with hex colours you can use an online colour picker like this one here:
https://rgbacolorpicker.com/hex-color-picker
You can find the Exanima.ini file in %APPDATA%\Exanima (paste this into the run box or file explorer address bar).
Thanks and have fun,
Bare Mettle