thesecret1
Arcane
- Joined
- Jun 30, 2019
- Messages
- 5,852
Is there something like a roadmap for this game?
It's like star citizen but without gibs for jpgs. Maybe your grandchildren will play this game, just a few micro issues remaining!Is there something like a roadmap for this game?
Is there something like a roadmap for this game?
our roadmap for 1.0 now is basically force, ranged, a few bits and bobs and the rest is just content
this next one hopefully won't take too long, the new map just needs some more props at this point, all the environment is done (and it's quite a complex one)
0.9 force thaum + new area
0.95 extra role stuff + new area
1.0 ranged combat + final area
velvet 2.0That crystal material. The weapon is obviously just for demonstration, it was not meant for it.
velvet 2.0
demonic / planar, or generally non-corporeal creatures could have a semi-plausible reason to require this material to damage them. non-corporeal also gets around the obvious critique that striking any hard surface should shatter it
He is referring to immediate reaction on kickstarter videos back in 2012. When devs first opened their forums to public. Which was why SG got frozen and focus shifted on Exanima instead. Madoc thought that people would not accept rough and janky SG they realistically could deliver at the time.Nit-picking? I've seen 1 consistent criticism of this game, and it's not about minutiae. Their Kickstarter was 11 years ago, and they still haven't released features and content that were shown in their pitch videos. That's a valid criticism of project management, not a nit-pick
Would do nothing good. Game would release faster. Massively scaled down, with more of the same generic stuff found everywhere else. I would rather wait twenty years and play something unique, rather than something I already saw, tomorrow.he needs a manager. Someone that can ground him.
Matador said it best here.Perfect is enemy of the Good.
Are you talking about the screenshot or the game itself?That is one well-done zombie
Jinn will you play Exanima when it hits 1.0 or you don't care much for it?Everything about it is irritating to me.
Hit the brackets on the right to turn off bbcode if quote formating is messing with your efforts.(The new quoting system on this website is shit and the reason I had to double-post)
I would absolutely play the fabled v1.0 if it is ever somehow manifested into existence. All I want is a completed campaign with a full, well-developed dungeon, fun progression, and challenging gameplay. It's what I paid for 8 years ago.@Jinn will you play Exanima when it hits 1.0 or you don't care much for it?
9.0 is just around the corner so closer every time. Though I still expect last two big updates taking a few years more.I would absolutely play the fabled v1.0 if it is ever somehow manifested into existence.
And this is incredibly insane. Considering how things go with this development, I'd add at least a year or two on top that as well.Though I still expect last two big updates taking a few years more.
The crispy zombie picture, but I get what you meanAre you talking about the screenshot or the game itself?
I disagree. The game has had a lot of innovative and enjoyable systems that could make a complete and original experience for years now. If they had stopped focusing on adding and refining systems a few years ago and instead focused on building enough content for a full game experience, a very good game could be released by now. Maybe not the Best Game Ever, but an excellent one. There have been enough systems in the game to have something of the structure of Dark Souls: an action-RPG with deep combat and exploration but simpler interactions with NPCs. There is no need for an ultra deep NPC interaction system or fully simulated economy or whatnot for a complete experience. As much as I love Exanima, I don't want to wait 20 years for a full game of the scope of SG.Game would release faster. Massively scaled down, same generic stuff as everywhere else. I would rather wait twenty years and play something unique, rather than something I already saw, tomorrow.
I remember reading that the first STALKER was in development hell and an american manager from outside the studio came to save the project. The end product is maybe not the dream vision the developers had, but at least it released, and what survived of this idealized vision was enough to make an excellent game.
There is also the possibility of expanding the game post release with DLCs/expansions. And don't give me the "DLCs are always pure evil" bullshit, DLCs by honest developers are fine.
I am still overall hopeful and Exanima is a game I deeply care for, but seeing the new glass material and procedural zombie skin decay bullshit makes me think that this feature creep is just a weird sense of procrastination.
even if I have no doubt that what Madoc does is very complicated
I respect your perspective, but I still disagree and I think there is an underlying delusion.So I am very much on the opposite side, I just don't mind waiting because seeing buried ambition and unfulfilled potential kills my soul, I get way too hung up on something that could've been, to the point that is lessens my enjoyment of actual released game.