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Summa Expeditionis - Roman legionary survival crafting

Taka-Haradin puolipeikko

Filthy Kalinite
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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria

Will you survive in the wild northern Hispania of the 1st century BC? Step into the sandals of a Roman legionnaire in Summa Expeditionis: a survival, base building and strategy game. You have been sent to the last corner of the Empire and your mission is to go into uncharted territory, establish a fortified camp and grow enough to subdue these unruly barbarians.

  • Explore - Uncover the secrets of a new terra incognita, the final frontier of the Empire.
  • Survive - Find food, collect resources, hunt local wildlife and settle in a harsh environment.
  • Fabricate - Use all the resources at your disposal to make tools, weapons and all kinds of supplies.
  • Build - From a simple bonfire, turn your camp into a true Roman vanguard fortification, capable of supplying a legion and defending against barbarian attacks.
  • Manage - Organize work shifts between soldiers and slaves, schedule guards and keep an eye on the morale of the troops.
  • Combat - Hunt and neutralize the barbarian Cantabri tribes. Enslave the exploitable, execute the rest, and rule these lands in the name of Rome.
  • Ascend - Your achievements will not go unnoticed. Earn the trust of your superiors and climb the Roman military hierarchy.

Demo gameplay:


edit.
Devlogs:

 
Last edited:

Taka-Haradin puolipeikko

Filthy Kalinite
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Joined
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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
Looks like shit.
survival crafting
Yep, it's shit.
What if I told you that game gives you faithful dog companion at the beginning?
a6aed913131e5a4a.png
 

Tyranicon

A Memory of Eternity
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Oct 7, 2019
Messages
7,470
Survival is the new fad.

Survival Crafting is an eternal fad. It's been hyper popular since at least Minecraft and it's showing no signs of stopping anytime soon because kids love it for some reason. See Palworld.

Perhaps they just really love doing repetitive things.
 

Taka-Haradin puolipeikko

Filthy Kalinite
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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
https://store.steampowered.com/news/app/2056200/view/6088373497675655625
Roadmap ️ Summa Expeditionis
Hi centurion,

I would like to start this message by sincerely thanking you for the support received. After so much time and effort, finally feeling how the community can play -
a demo
- of Summa Expeditionis has been incredible. And it's only fair to thank with the same enthusiasm the playtesters who have helped shape the Summa demo over the past month.

Next, I would like to share with you the future plans of Summa Expeditionis, inviting you to join our Discord community to participate in the upcoming playtests that I will be organizing regularly.

  • Activate hunger, thirst, sleep, and balance the three systems and their relationship with terrain generation.
  • Integrate all NPC routines and refine the logical relationship between them.
  • Develop the rank-up (tier) mechanic.
  • Integrate buildings and production chains of rank 2.
  • Develop barbarian attacks on your camp as you rank up.
  • Refine combat experience and orders during battle.
  • Refine the camp management interface and tasks.
  • Refine sound effects and the soundtrack, as well as integrate new soundscapes.

Regarding the Early Access release date of the game, many of you have asked about it and I would love to provide a precise date. But for now, I can't do that; the best I can share with you right now is that Early Access will be launched when the game is ready.

The feedback received during the demo has made me more excited than ever to continue development. It has helped confirm that I'm not the only one who believes in the enormous potential of Summa Expeditionis. And so, once again: thanks to everyone who played the demo, those who trusted the project enough to join the community and add Summa to their wishlist, and to the content creators who have supported the game from their channels.
 

Taka-Haradin puolipeikko

Filthy Kalinite
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Dev Diary ⚔️ Combat and gamesense
Salve centurion,

New dev diary! The wild north of Hispania, as you already know, is inhabited by warlike barbarians who will try to hinder the advance of the Roman Empire. But that's where you come in, to show them what civilization is all about.

For that reason, in recent weeks, we have been working on the combat mechanics. It is important to us that the combat is both entertaining and that the feedback the player receives during a battle makes you feel like you are in a real skirmish.

Enjoy a WIP preview of it and the full patch notes:
VERSION 0.0.81

Combat

The combat system has been modified:
  • 3 shield block animations, depending on the intensity of the hit.
  • The shield now displays a particle effect on impact.
  • The shield now falls naturally when broken.
  • 3 types of sword attacks without a shield.
  • 3 types of sword attacks from the shield position.
  • You can now attack with a spear from the shield position.
  • Damage animations depending on the attack direction.


Gamesense

  • Full-screen damage interface (the screen turns red as your health decreases and highlights received attacks).
  • Camera effects on impact depending on the intensity of the attack.
  • Camera effects have been added when cutting wood or mining stone.


Performance

  • The initial loading has been modified to wait for nearby chunks (increasing the initial loading time but providing better stability at the start of the game).
 
Developer
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Not sure about those graphics. But if the gameplay is good it doesn't matter. I'm also not sure that lost legions and crafting works together.
Or maybe it does.
 

Taka-Haradin puolipeikko

Filthy Kalinite
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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
https://store.steampowered.com/news/app/2056200/view/4220517501592315630
Bow, new missions and more Dev Diary
Hello, centurion.

Summa Expeditionis continues its advance, marching in column with a firm step. In this development update, we share with you some more than interesting news:

Bow
The most requested weapon, the one you asked about the most during the demo and playtesting. It should be noted that, historically, the bow was a weapon that Rome had to incorporate more out of necessity than tradition. Following the Hellenistic tradition, the Roman considered infantry combat noble and dignified, while killing the enemy from a distance was seen as dishonorable.

For this reason, at several stages of the Roman Empire, we find that archer units were composed of foreign recruits from conquered peoples with a greater archery tradition (especially the Mediterranean Levant). In any case, the Romans evidently knew the bow and used it for hunting, so on other occasions it was common to see legion archers from the lower strata (a sword was much more expensive than a bow).

Having made this clarification, and as those centurions who have been following us for some time know well, Summa Expeditionis aspires to be a historically accurate game, so the bow is a weapon that the legions of the time of Augustus and Agrippa surely used.

Are you missing any other weapon or tool? If so, please share it in the comments.

d8f2e233e5183624d22400781cbd73b23fb7446d.png


Tier System
In Summa Expeditionis, you embark on the Roman military adventure. To this end, we have designed a tier system that will limit the size of the camp and the number of troops that can follow your orders. This represents the trust that Roman commanders place in you.

Think about it: your century has been massacred, you are the only surviving officer, but you don't have the trust of your generals; you must earn it. So, at the beginning of the game and after recovering the legion's standard, you start to make a name for yourself among the commanders, and you are allowed to rebuild a camp and command a contubernium of 10 men (tier 1).

The missions from your superiors will become increasingly complex and ambitious, and you will gradually build a name for yourself and climb the ranks in your military career. Once you have advanced enough, you will receive a message from your superiors (you will rise in tier) authorizing you to expand your camp (larger area) and recruit more men under your command (up to 20 in the second tier).

Through this system, Summa Expeditionis will feature a progressive advancement where the difficulty of maintaining your camp will increase steadily.

Barbarian Raids
At the beginning of the game and during the first tier, your combats will always be offensive. To rescue your comrades and obtain tools and resources, you will have to raid barbarian camps. But from tier 2 onwards, you will attract the attention of certain enemy chieftains who will start to take an interest in what you have achieved. Therefore, you will be the one who has to defend against barbarian assaults.

At this point, the game adds a new layer of difficulty in which keeping your century alive depends not only on obtaining food, water, and shelter. Enemy attacks will test your skills as a commander.

Full patch notes below:

Hide Details

Combat
  • Stamina consumption has been added for performing attacks and blocking with the shield.
  • Waiting times between attacks and the maneuverability of spear attacks have been modified.
  • A new weapon type "bow" has been added.
  • A new "slot" for the bow has been added.
  • A new weapon option at the start, "Auxiliary Bow" and "Small Quiver," has been added.
  • A new weapon type "arrow" has been added.
  • A new type of backpack for arrows (quiver) has been added.

Interface
  • Stamina has been added to the stat view of characters we approach.
  • Animals now have their life and stamina displayed when aiming at them.

NPCs
  • Animals now also consume stamina when attacking, and their attack can be interrupted with another attack.
  • NPC AI has been given the ability to use bows.
  • The decision-making of NPC AI with ranged weapons and their aiming ability has been improved.
  • Animal stats (damage, speed, health, stamina, attack speed, colliders...) have been modified. Heavy attacks have been limited to large animals.
  • NPCs now search for nearby weapons if they are under attack and unarmed.

Gameplay
  • Controller compatibility has been added (possibly with Steam Deck as well, although I don't have one available to test directly yet).
  • The game start has been modified with a cinematic illustrating the ambush before the story.
  • The initial mission line has been expanded, extending the current content to 4 episodes and modifying the progression to make it easier.

Bug Fixes
  • Some bugs related to the new combat system have been resolved.
  • Fixed a bug that caused NPCs to move away after being given orders.
  • Fixed a bug that did not properly load the legion insignia when loading a saved game.
  • Fixed a bug that duplicated objects and NPCs in some random camps.
  • Fixed a bug that caused projectiles to hover in the air near bonfires.
  • Fixed a bug that caused servants not to receive the correct orders in formation.
  • Fixed a bug that caused torches to sound despite being extinguished.
 

Taka-Haradin puolipeikko

Filthy Kalinite
Patron
Joined
Apr 24, 2015
Messages
20,360
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
https://store.steampowered.com/news/app/2056200/view/4602203912343805172
Playtesting is live ⚔️
Soldier, Rome needs you

The playtesting of Summa Expeditionis is now available. Let's go, those barbarians won't civilize themselves.

Remember that the best way to share your feedback, ideas, and impressions of Summa is through our Discord server.

This playtesting we would like to focus on:
1) Progression from tier 1 to tier 2
2) New mission line
3) Barbarian raids and camp defense
4) Advanced camp management

Of course, all feedback is more than welcome, and you have complete freedom to civilize in Rome's name however you like We truly hope you enjoy this week of playtesting, and we can't wait to see your feedback.

Roma Victrix!
 

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