RobotSquirrel
Arcane
sounds to me like its an imsim Bioshock like. Nothing wrong with that, but as always
sounds to me like its an imsim Bioshock like. Nothing wrong with that, but as always
Bros, it has romances.
It IS an RPG.
That's the most depressing thing I heard in a while and i spend most of my time in a "horrors of western civilization" thread.Codexers don't want to hear this, but this is the biggest "E3" for RPGs in many years. BG3 coming later today also. Important day for the genre.
Docking is in. Codex will love it.
Pretty cool actually.
Agressive creatures are threatening our colonies, I have marked them on your map
sounds like its pure random, not even fixed seed. they claim not one play through would be the same.So what, are the point of interest in Starfield random or just deterministic procedural based on some fixed seed of the noise function?
if you buy this game i will find youSome of it looks alright. I appreciate the NASApunk style, even if it's not exactly my jam.
Hmmm... maybe I will give it a try.
Mr. Todd, redirect all power to the weapon systems.
Engage!
Patel wouldn't spill much about Avowed's story, but did give me some of the basics on what form of RPG to expect from Avowed:
- You have an established role as the imperial envoy, but your "personality, appearance, and philosophy and vibe you bring to that role is up to you as a player to decide"
- You can play as a human or an elf, but not other races
- It's purely singleplayer—no co-op
- The world is lightly systemic: think water and lightning interactions, but not the ol' bucket-on-the-head trick
- You'll have two companions with you at a time, with their own combat specialties and, of course, personalities
- There are several ability trees to progress through, and you won't be locked to a particular class or playstyle
- You will level up, but the focus is on unlocking abilities rather than putting points into stats to grow stronger
sounds like its pure random, not even fixed seed. they claim not one play through would be the same.So what, are the point of interest in Starfield random or just deterministic procedural based on some fixed seed of the noise function?