But the methods he uses to achieve it are grounded and mundane. Even if Serevok beats the player, ascends the throne, and starts a war, there's no guarantees. Rather than complete the plan he'll merely have initiated the next phase which could take decades to bear fruit. He was never in reach of godhood within the game itself.That's not why Sarevok wanted to engineer a war. Because Bhaal's portfolio is 'murder', Sarevok thought he could use the mass bloodshed resulting from the war as a ritualistic act to become the new Bhaal. This is made quite clear in the game.Also Serevok is only seen twice in the game - once at the beginning and once at the end. His big plan is to create an iron crisis and monopolise the market, then use that power to make a play for the throne. One wonders why the game needs to be set in Forgotten Realms at all, in some ways its a very dry fantasy story. The trade federation forming a blockade around Naboo had more fantasy than this.Same with the story, it just felt bland and boring to me in BG1. There are interesting elements but overall it's just meh. I never cared about any of the characters. BG2, on the other hand, was much more engaging: the antagonist directly hurts you in the beginning so it's personal (Sarevok kills your mentor whom you actually meet in-game for a 10 minute prologue... ok, I don't give a fuck), and all the faction quests are directly relevant to your goal of getting revenge on Irenicus. Factions are also much more interesting, there's the whole shadow war thing, and the area BG2 is set in is inherently more interesting than the area BG1 is set in.
you're welcome. and i don't read blogs. it just never caught on in my world.
One of the best things about having a good blog is: thousands of people read my monocled opinions on RPGs every week, whereas only hundreds of people will read your shitposts before this thread gets buried and forgotten.
Never found that an issue. And later games like Oblivion and Skyrim boast these schedules, but these schedules bring nothing to the table.NPCs lack schedules or any kind on interesting personal life.
In vtmb the prince doesn't go take a shit etc, but is that an issue? Now imagine running around the city trying to find him, cause he walks around doing god knows what. Would that be fun?
Standing NPCs is the way to go. They can walk around their room, but I draw the line there.
Not only that but he's lying as well, you go in certain places at certain times in BG1 and there's different stuff happening, shopkeepers aren't there, bedrooms have people sleeping in them at night etc. Funny thing is, I agree with you, it's more irritating that anything. Want to sell-up, res-stock and move out at 01:00am? Tough shit, might as well rest again for no other reason than that's all you can do.
Never found that an issue. And later games like Oblivion and Skyrim boast these schedules, but these schedules bring nothing to the table.NPCs lack schedules or any kind on interesting personal life.
In vtmb the prince doesn't go take a shit etc, but is that an issue? Now imagine running around the city trying to find him, cause he walks around doing god knows what. Would that be fun?
Standing NPCs is the way to go. They can walk around their room, but I draw the line there.
Not only that but he's lying as well, you go in certain places at certain times in BG1 and there's different stuff happening, shopkeepers aren't there, bedrooms have people sleeping in them at night etc. Funny thing is, I agree with you, it's more irritating that anything. Want to sell-up, res-stock and move out at 01:00am? Tough shit, might as well rest again for no other reason than that's all you can do.
Sorry lads gotta disagree wi both o you: NPCs should be easy to find by knowing who they are and what they do, work days, sleep nights, eat at mealtimes, socialise or go to churxh later on etc. Except when they don't want to be found, this can add some serious roleplaying opportunities rather than just waiting around for character all time. Games are too much centred on PC. Its not that difficult to find somebody in a well simulated world.
If a game has only a choice of resting when you can't recycle crap then its time to look at how shallow an uninteresting the gameworld is.
Have you played SCS? It might not be vanilla, but it certainly should be vanilla. This makes the game very strategic. There is also Improved Anvil for the autistic chess players.6. The only game to ever make RTwP enjoyable, if not actually strategic.
Never found that an issue. And later games like Oblivion and Skyrim boast these schedules, but these schedules bring nothing to the table.NPCs lack schedules or any kind on interesting personal life.
In vtmb the prince doesn't go take a shit etc, but is that an issue? Now imagine running around the city trying to find him, cause he walks around doing god knows what. Would that be fun?
Standing NPCs is the way to go. They can walk around their room, but I draw the line there.
Not only that but he's lying as well, you go in certain places at certain times in BG1 and there's different stuff happening, shopkeepers aren't there, bedrooms have people sleeping in them at night etc. Funny thing is, I agree with you, it's more irritating that anything. Want to sell-up, res-stock and move out at 01:00am? Tough shit, might as well rest again for no other reason than that's all you can do.
Sorry lads gotta disagree wi both o you: NPCs should be easy to find by knowing who they are and what they do, work days, sleep nights, eat at mealtimes, socialise or go to churxh later on etc. Except when they don't want to be found, this can add some serious roleplaying opportunities rather than just waiting around for character all time. Games are too much centred on PC. Its not that difficult to find somebody in a well simulated world.
If a game has only a choice of resting when you can't recycle crap then its time to look at how shallow an uninteresting the gameworld is.
And, as per usual, you seem to be confusing the SIM category of 'gaming' with people who play Computer Role Playing Games. More to the point, you seem to consider all these points as somehow enhancing your fantasy experience, when, in reality, they are all haemorrhaging the fantasy by dragging everything back to some relative of reality even more so than just having basic familiarity comforts. Instead of trying to turn someone else's genre into the SIM genre, why aren't you on a SIM forum moaning about why your SIMs aren't more SIM-like? You're whole mindset on RPGs is an absurdity.
Have you played SCS? It might not be vanilla, but it certainly should be vanilla. This makes the game very strategic. There is also Improved Anvil for the autistic chess players.6. The only game to ever make RTwP enjoyable, if not actually strategic.
The game is played as a literal TB game by elite players. It just has a learning curve to pull it off in that system.
Never found that an issue. And later games like Oblivion and Skyrim boast these schedules, but these schedules bring nothing to the table.NPCs lack schedules or any kind on interesting personal life.
In vtmb the prince doesn't go take a shit etc, but is that an issue? Now imagine running around the city trying to find him, cause he walks around doing god knows what. Would that be fun?
Standing NPCs is the way to go. They can walk around their room, but I draw the line there.
Not only that but he's lying as well, you go in certain places at certain times in BG1 and there's different stuff happening, shopkeepers aren't there, bedrooms have people sleeping in them at night etc. Funny thing is, I agree with you, it's more irritating that anything. Want to sell-up, res-stock and move out at 01:00am? Tough shit, might as well rest again for no other reason than that's all you can do.
Sorry lads gotta disagree wi both o you: NPCs should be easy to find by knowing who they are and what they do, work days, sleep nights, eat at mealtimes, socialise or go to churxh later on etc. Except when they don't want to be found, this can add some serious roleplaying opportunities rather than just waiting around for character all time. Games are too much centred on PC. Its not that difficult to find somebody in a well simulated world.
If a game has only a choice of resting when you can't recycle crap then its time to look at how shallow an uninteresting the gameworld is.
And, as per usual, you seem to be confusing the SIM category of 'gaming' with people who play Computer Role Playing Games. More to the point, you seem to consider all these points as somehow enhancing your fantasy experience, when, in reality, they are all haemorrhaging the fantasy by dragging everything back to some relative of reality even more so than just having basic familiarity comforts. Instead of trying to turn someone else's genre into the SIM genre, why aren't you on a SIM forum moaning about why your SIMs aren't more SIM-like? You're whole mindset on RPGs is an absurdity.
Never played sims mate so wouldn't know, just don't think that RPGs should be limited to usual conversation, combat an collectin crap. RPGs can be a lot fucking more.
RPGs.
Why is BG2: EE considered one of the greatest classic PC RPGs of all time.???
The only game to ever make RTwP enjoyable, if not actually strategic.
arcanum did not have rtwp combat, you heretic! it was either real time or turn based depending on the settings you chose.What is this BG2: SOA? I think you must mean Baldur's Gate 2: Enhanced Edition!
BG2:EE PROS
1. Classic beloved Companions like Minsc, Edwin, Aerie, Dorn, Mazzy and Jan.
2. Irenicus - a villain that you want to murder - incentive to beat the game
3. Lots of fun things to murder like Shadow Dragons and Wizards
4. Lots of lewt everywhere that help you murder shit, like Crimson Fury and Carsomyr
5. Fast character progress - xp for unlocking doors and reading scrolls! cool
6. The only game to ever make RTwP enjoyable, if not actually strategic. See NWN, Arcanum and Pillars for examples of how shitty RTwP usually turns out
7. Lots of different classes mostly well implemented
8. Highly developed magic system
9. Moderately developed rogue system
10. The epitome of an "adventure" rpg full of memorable encounters, battles, places and characters
BG2:EE CONS
1. RTwP - but still better than either crap TB (Fallout) or crap RTwP (Arcanum)
*RTwP does solve the classic RPG conundrum of how to make pure fighters playable
Why is BG2: EE considered one of the greatest classic PC RPGs of all time.???
Since when did the EE become "classic"?
BG2: SoA is the classic.
It's like saying Britney Spears' "I Love Rock&Roll" is a classic.
The only game to ever make RTwP enjoyable, if not actually strategic.
You probably mean tactical.
arcanum did not have rtwp combat, you heretic! it was either real time
That time when Bioware traced over Penthouse models rather than tumblr whales
this is beyond retarded. arcanum had no combat pause. i just installed it to double check. then i looked up the hotkeys.Why is BG2: EE considered one of the greatest classic PC RPGs of all time.???
Since when did the EE become "classic"?
BG2: SoA is the classic.
It's like saying Britney Spears' "I Love Rock&Roll" is a classic.
rewind
creed
The only game to ever make RTwP enjoyable, if not actually strategic.
You probably mean tactical.
Yes but I didn't want to confuse the issue by being too technical:D Happy you still remembered though.
arcanum did not have rtwp combat, you heretic! it was either real time
WITH PAUSING
Meanwhile in PoE:
A legendary sword scattered inside a megadungeon. Blade of the Endless Paths. I've replaced it with an enchanted noname sword within an hour. There's nothing unique or memorable about it, except the disappointment.
You can't have a good cRPGS without interesting loot. The laws of dungeon crawling demand satisfying rewards. It's science.