JarlFrank
I like Thief THIS much
I don't like the graphics of BG2 because they're too stylized. Every place, room, plane, laboratory tries to look as outlandish and exotic as possible. I never liked that. I like it simple and pure like FALLOUT and JAGGED ALLIANCE 2.expand on that.The only good thing about BG2 are the boss battles. The rest is inferior to BG1.
I prefer BG2 to BG1 visually because it actually looks interesting. Places look different and you feel like you're actually exploring a fantasy world. In BG1, everything looks generic. Visually, BG1 just felt bland and boring to me.
Story in BG1 is better (it makes sense!). BG2 feels like a twist-dragger-story (what ever that is).
Same with the story, it just felt bland and boring to me in BG1. There are interesting elements but overall it's just meh. I never cared about any of the characters. BG2, on the other hand, was much more engaging: the antagonist directly hurts you in the beginning so it's personal (Sarevok kills your mentor whom you actually meet in-game for a 10 minute prologue... ok, I don't give a fuck), and all the faction quests are directly relevant to your goal of getting revenge on Irenicus. Factions are also much more interesting, there's the whole shadow war thing, and the area BG2 is set in is inherently more interesting than the area BG1 is set in.
No exploration feel in BG2.
There are less generic forest maps to traverse, yes. But for me, the generic forest maps in BG1 just seemed like boring filler rather than exciting exploration. I like the more condensed BG2, where only actually interesting locations get to be explored, without 5 maps of boring filler in between. The locations themselves have more to discover than the locations in BG1, which made exploration in BG2 more enjoyable to me than in BG1.
BG1 has Durlag's Tower; I was disappointed with every dungeon in BG2. I never liked planes in RPGs, again: they just try to be exotic and outlandish. I always end up thinking about the smile of the designer who is so proud of himself.
BG1 has Durlag's Tower... which is the only noteworthy dungeon in the game for me. Other dungeons are generic mines and caves... yawn. Labyrinths that should be cool in theory but are bad in practice due to having way too narrow hallways that fuck up pathfinding and are just a timewaster because their winding pathways lead you to walk in circles all the time. Eh. There's not a single dungeon in BG1, apart from Durlag's, that is in any way memorable to me.
BG2, meanwhile, has the area beneath Athkathla's graveyard where the vampire lairs are, the ruined temple of Amaunator, Firkraag's lair, the sections in the Underdark, the Cult of the Unseeing Eye, the D'Arnise Keep, the Planar Sphere... and those are just the most memorable ones that jumped into my head right now. Each of these was interesting and cool to explore, and no matter how hard I think about it, I can't come up with any equivalent dungeons for BG1. The exotic planar stuff was actually great and I wished more D&D RPGs would explore that kind of stuff, everything in BG2 had a fantastic flair to it, while BG1 was mostly generic pseudo-medieval fantasy that has been done five million times before.