For what it's worth, Enderal is probably the best possible iteration of Skyrim - technical issues aside. The writing is half-decent, the VOs actually
Can you write a bit more on this? What are the goods and bads re: Enderal's writing?
Most characters are decent, the story isn't too bad and actually has some twists, the German voice acting is pretty great, there is some good fluff.
But it quickly gets annoying how the game pushes a "lol religion is bad" agenda and is very pseudo-philosophical, and not in the good way that Torment was. When like 4 or 5 of the major characters (which are also the ones the story wants you to see as your friends) go on and on about how religion is bullshit and makes people stupid, it gets old real quick.
But at least there's also one main character with a different opinion, and later in the game you get evil fanatic atheists to balance it out.
Still, it's way too obvious which opinion the devs probably share.
Also, unskippable cutscenes are a shit mechanic. But it's not that horrible since the dialogue is pretty decent.
In other aspects, it's just a really good explorefag game. I just went into an area that is too hard for my level for the third time this playthrough and managed to barely clear a dungeon, using the recall spell to return to the city with my bags full of good loot and two or three levelups in my pockets. There is zero scaling here, most items are handplaced, most enemies are handplaced, and random spawns like wild animals are dependent on the region, so going into an area several levels higher than yours means that enemies will dish out huge punishment and you pretty much have to cheese to get through it, but it is oh so satisfying if you actually manage to survive.
And the diversity of environments is wonderful, too. You got temperate forest and grassland, desert, jungle, magical crystal forest, snowy and icy mountains, autumn forest with red leaves, dark and foggy forest...
The dungeons are solid, too. I had three or four truly great dungeons now, but overall I would say that Nehrim had more impressive dungeons, at least as far as I remember.