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Review Swing your partner and face the sides... as we square dance around in Legend of Grimrock

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I honestly don't know which I hate more. The travesty that is NWN2's RTwP combat or kiting simulator like Grimrock.
 

Servo

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The square dancing routine in Grimrock did get tiresome, so I could only play it for a few hours at a time with long breaks in between. But for the most part it was enjoyable, and the chaotic quality of combat was one of its strong points. (Not that it was anywhere near the quality of the Souls games, but we shouldn't really be comparing the two.)

Edit: wtf Monty?
 
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Jasede

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Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
Can't we talk in emotes as befits oldfags?


I'm not saying there's much wrong with it; but I'd certainly argue DM is the better 'game'. For example it doesn't start with no explanation why you are in a dark room with worms that are eating you. Second the dungeon seems more organic and makes more sense. Third there's a much clearer sense of progression and a more elegant difficulty curve. CSB is great for what it is: a bonus module for seasoned DM players. But when you try to look at it as its very own game I feel like it really suffers from being more like a 'bonus dungeon' than beings its own, full-fledged stand-alone experience. The new enemies were nice, though.
 

Servo

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Where would one go to obtain a copy of Dungeon Master these days?
 

Jaesun

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MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
Where would one go to obtain a copy of Dungeon Master these days?

http://www.ragingmole.com/RTC/index.html

This programmer was given specific permission to do this version of Dungeon Master (it has Dungeon Master, Chaos Strikes Back and Dungeon Master 2). This runs exactly the same as the original, but runs perfectly fine in modern Windows so no tweaking or DOSBox required.
 

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