LeStryfe79
President Spartacus
Irenaeus II will have to give us his full review upon release!
Idiots that gave them money for that shit deserve to lose it.Wow, longswords and plate are going to be in the game... the plebs missed out on a quality exclusive design decision there
Wow, longswords and plate are going to be in the game... the plebs missed out on a quality exclusive design decision there
There have been stages in the design of the sword and armor. For example, (1) what type of weapon, (2) what magical property does it possess, (3) a free-form name and weapon history stage, and (4) a vote on the name/stories submitted. So it has been a little more involved than what it sounds like but it also has been more than a bit disappointing. I thought that the design council was going to be much more in the vein of each design council member being able to design an NPC or a magical item on their own. Maybe a vote on a side quest that would be added or perhaps an NPC race (or better yet the next DLC race). All that said, the Design Council isn't over yet, I just don't have much expectation any longer as to its meaningful input into the game.
Although this looks like shit, I'm about 66.6% sure I'll buy it and have a little bit of fun at least. I'd go so far to DM a game for some Codexers even. As you all know I'm completely reliable.
Well, my campaign needs tweaking, I almost got fired for abusive language toward a female coworker, and I'm spending all of my free time and money on my parents 50th wedding anniversary party. Also, I stink of vodka and garlic...
We caught up with game director Dan Tudge to learn more about the in-depth campaign creation options of the upcoming D&D RPG Sword Coast Legends.
"I think it's something that people have been waiting for for a long time," says Tudge. "The ability to create your entire adventure from scratch and we're really happy to be finally showing it. So players can create their own monsters. They can create their own levels. Create their own dungeons to explore. And their own NPCs. And of course tell their own stories."
Tudge also talked about the nature of the story in the game and the co-operation with Wizard of the Coast (using the 5th edition ruleset).
Sword Coast Legends is due out on Steam on September 8 and it is also planned for release on PS4 and Xbox One.
"We're listening" means "we're aware that there are people who want more than we can offer".
"We're listening" means "we're aware that there are people who want more than we can offer".
Yes normally, but in their stream it was more a "we have to say we are listening because we cannot announce it yet because corporate policy". Sure, you never know until it's really implemented, but it did sound like they were working on it already.
Of course. This could still turn out to be a great game.
Besides, they've confirmed that they want the console and pc version of the game to be the same which explains a lot.
The fact the game was deigned from the start for the "casual gaming crowd" is the larger problem...
There are lots of action games that are "hardcore" on the highest difficulties.The fact the game was deigned from the start for the "casual gaming crowd" is the larger problem...
Are there any "hardcore" console games? I was told Gears of War was a difficult, tactical game. Nope.
The Souls games I guess (from what I hear, haven't played them.)The fact the game was deigned from the start for the "casual gaming crowd" is the larger problem...
Are there any "hardcore" console games? I was told Gears of War was a difficult, tactical game. Nope.