That is because PnP is a tactical game of resource management. SCL is a crappy action game, DAO wannbe.Agreeing on the fact that this game sounds like AAA garbage, I'll play a little the devil's advocate. I don't know 5ed, though, but I know all the others.
In a PnP game, you won't fight dozens upon dozens of encounters in the same day, so some healing enhacements are expected in a CRPG. Also, in a PnP game, insta-death effects tend to be used fairly by the DM, often giving the players alternatives to face them. Something that won't happen in a CRPG. Tweaks like this are to be expected, at least to some degree.
If you really need someone to tell you that skilltrees with upgrade choices boiling down to whether you should get Arcane Missle II or Mage Armor III aren't the best idea then maybe you shouldn't be developing a serious RPG in the first place.Finally coming to their senses but too late now: https://forums.swordcoast.com/index...lsabilitiesspells-system-needs-your-help-now/
Divinity Original Sin 2 is only $200k away on their Kickstarter from implementing an in-game live DM mode similar to what SCL has. That may sound like a bunch of money but they have 15 more days to do it and they brought in $1.4 million in the first 2 weeks of kickstarter. Plus it has a similar toolset to the NWN games. So as I see it, SCL has until about December 2016 to get it right before a major competitor game comes out that offers the same and much more than SCL.
That's not a developer thread. Seems to be mostly delusional fans who think n-space would actually overhaul the system this late in development.If you really need someone to tell you that skilltrees with upgrade choices boiling down to whether you should get Arcane Missle II or Mage Armor III aren't the best idea then maybe you shouldn't be developing a serious RPG in the first place.
Just saying.
If you are dropping names like Baldur's Gate in relationship to an isometric RPG largely sharing the same setting and using a newer version of the same system then I'm going to expect something serious. Or maybe I'm just being naïve. Probably that.Since when is SCL a serious RPG?
Still, n-Space must have somehow come to the conclusion that skilltrees would fare better than what 5th edition rules actually state.That's not a developer thread. Seems to be mostly delusional fans who think n-space would actually overhaul the system this late in development.
77 000 PoE backers think you are overreactingIf you are dropping names like Baldur's Gate in relationship to an isometric RPG largely sharing the same setting and using a newer version of the same system then I'm going to expect something serious. Or maybe I'm just being naïve. Probably that.
It's simple, to the point. You can't completely replicate everything from pen and paper medium to the game medium (ie cooldowns). I honestly doesn't find anything wrong with it except "it's not like in the books 100%, it's bad" argument.
Comparing PoE to SCL is like comparing BG II to DA:O imo. I have to admit I kind of expected the gameplay not to be of highest quality, but hoped the DMing would be it's saving grace (pretty much what happened with Neverwinter Nights). Reading about some of the decisions the development team have taken is disappointing, especially since there was definitely no lack of potential in that game.77 000 PoE backers think you are overreacting
Naw, the core fanbase is indicative of decline as opposed to creating it. Fans are drawn light moths to a the information given out about a game (or from playing a game) - so if the fanbase is strongly in favor of dumb things then, chances are, it is because the game started by catering to those things.Can a fanbase = decline?
There's an awesome post later on that screencaps the wizard's level up table from the PHB and goes WOW, GUYS, SO INTERESTING AND UNIQUE, ALL YOU GET IS MORE SPELLS AT HIGHER LEVELS HUEHUAAUHUA
And people are treating this like a real argument.
Can a fanbase = decline?
Characters who are knocked unconscious in combat do not gain xp until they are revived. The SCL community thinks that this is a problem that needs fixing.
Sword Coast Legends get a rave review from a magazine whose prestige rivals our own: http://www.playboy.com/articles/sword-coast-legends-makes-the-nerdiest-game-in-the-world-even-better
Hahaha! Wow, that's some top comedy right there... I wonder how much Hasbro paid for that "review".The group, sharing more than 100 years' expertise between them, has come together with the sole purpose of bringing Dungeons and Dragons as faithfully as possible into the realm of the digital.
Sword Coast Legends is built to support that level of depth and openness.
[...] as the DM proves their own skill, the game trusts them with more power. If players start dying, however, the game takes all of that away in an instant.
Attention to details like these demonstrate the love and the passion going into Sword Coast Legends. For years other developers have been trusted with the license to make games based on Dungeons and Dragons, and for years those games have been terrible.
With out even reading it, I'm sure that it's still more well researched&written (and professional) than anything in KotakuSword Coast Legends get a rave review from a magazine whose prestige rivals our own: http://www.playboy.com/articles/sword-coast-legends-makes-the-nerdiest-game-in-the-world-even-better
With out even reading it, I'm sure that it's still more well researched&written (and professional) than anything in Kotaku