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KickStarter Swordhaven: Iron Conspiracy - BG1-inspired low fantasy RPG From the ATOM TEAM

0sacred

poop retainer
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Feb 12, 2021
Messages
1,872
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MFGA (Make Fantasy Great Again)
Codex Year of the Donut
Playing the demo right now.

It's deliciously oldschool, from the attribute system to the UI. There even is ammunition. This is what Pillars of Eternity should have been like.

The writing seems like a big leap forward from clumsy ATOM times. A really noteworthy improvement.

My only complaint right now is that fog of war is too restrictive. May be stat based (I only have Attention 2)? Still, bad decision IMO. Feels like playing a blind man. You should try to find some other way to not make it a dump stat if that's your intention.

I'm playing a noble who's only good at bladed weapons, outdoorsman and intimidation. With no crafting, haggling or thieving, I don't know how viable this build is, but I'm sensing a lot of replay value in this game. Not a fan of skill points based on Intelligence, leave that shit in Fallout IMO. But it IS another oldschool decision.

Is there a penalty for firing in melee? My companion seemed to do fine.

All things considered this is my most anticipated game now. Two thumbs up ATOM Team :love:
 

ferratilis

Arcane
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Oct 23, 2019
Messages
2,828
and-like-that-hes-gone-the-usual-suspects.gif
 

ropetight

Savant
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Dec 9, 2018
Messages
1,639
Location
Lower Wolffuckery
Playing demo on 4k, Linux - cursor and mouse hover tooltips for items in game (after pressing ALT, i.e) look tiny and are unreadable.
Rest of the text, menus, inventory, etc. are scaled ok.
 
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