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Information Swords and Sorcery: Underworld Gold Release Date Announced

Crooked Bee

(no longer) a wide-wandering bee
Jan 27, 2010
In quarantine
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Tags: OlderBytes; Swords and Sorcery: Underworld

OlderBytes have put up a blog post announcing the release date of their oldschool, Might and Magic-inspired turn-based RPG Swords and Sorcery - Underworld Gold. The game releases on Thursday September 20th:

I can finally say with confidence what day Swords and Sorcery – Underworld Gold, my kickback to the late 80s 1st person party role-playing game, will not be postponed again.

It is ready. This final week is to allow me to focus on promoting it a bit and other related activities. I am still unsure how much interest remains for this kind of game other than my own and that of a few hundred motivated enough to disregard the previous version’s visuals. If you are one of those, many thanks for your support. If, on the other hand, you are one of those that would not put up with it and bashed and dared me into creating a real game, many thanks for your support. Both groups were paramount in finally achieving completion (for real this time). I needed both the carrot and the stick. Talk about high maintenance.

If you aren’t part of one of these groups, many thanks for your interest! I’ll try to bring you up to speed with the following list of features. Underworld Gold aims at being much more than a graphics update so some of these will be new to past players as well.

Feature List
  • An actual introduction. Five slides depicting the setting and context at the start of the game. I hope you like it.
  • A pre-built party (you can still build your own).
  • Mouse support.
  • Enhanced combat: Distance and timing management in a set of tactical options. Enemies have and use them as well.
  • 8 new maps (20 total). 5 previously existing maps were redrawn and 3 entirely new areas.
  • Hundreds of new items, including new item types.
  • New item attributes (charged, enchantments, some specifically scripted).
  • Many new NPCs.
  • Interactive and dynamic “World Map”.
  • Puzzles. Some span entire maps and others are of lesser scope.
  • 115 monsters, each illustrated. Some scantily but tastefully clad of the female gender (be forewarned).
  • Monster specials: many have one to better pounce on your characters. Some have two.
  • New environments.
  • New skills (active and passive).
Thanks again to everyone and please do drop by again next Thursday.​

Apart from the development blog, you can also check out (and "like") the project's Facebook page. The game is also on Steam Greenlight, where you can upvote it to help it get on Steam.

We'll be sure to remind you when Underworld Gold releases, so stay tuned.


Jun 15, 2009
Chick in metal bikini armour on the cover! :bounce:

Ah now we are talking , a true rpg thats for sure !

Gave you my steam greenlight vote , i wonder how many are needed since even age of decadence only have 5% required right now. Well at least everyone knows about your game now , even if it doesnt qualify, its advertisement.


Aug 3, 2012
The Toon, UK
If only my hairline and belly-size could roll the back the years like computer gaming is at the moment ...



Mar 13, 2010
Project: Eternity
Thanks to ghostdog and Gragt, I am now the proud bearer of the most envied Codex trophy: Pornstar.

Don't be jealous :)

Thanks Mortmal for the vote. You're right I got a few thousand unique views for absolutely free. While it isn't exactly my crowd, I still got over 200 favs, so it's a winning move no matter what. Note that there's a GoG wishlist entry as well though, kindly opened by Tolknaz. It started picking up some Steam today (pun, yes entirely intended). It probably stands a much better chance of leading somewhere. Perhaps Steam will have greater interest when I have a few more games available (like they did for Vogel). Baby steps.


Humanity has risen! Yes, of course upgrading will be free. As for Desura I opened an indiedb account to that end. they take quite a long time to moderate stuff though. I have a news entry in the queue, which should alert a few more people of the existence of UW.

Jaesun Thanks!

I've been looking forward to designing a real open surface world. It will soon be time!

(Sorry I'm late, I may have grown a bit too accustomed to the alert system.)


Lost in Space
Jul 11, 2008
How many times has this game been released? This is getting to Jeff Vogel level of ridiculousness.


Mar 13, 2010
Project: Eternity
Kosmonaut it's all because of that dam learning curve ;) MicoSelva Yes, all of my priorities. Including that one :)

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