I suspect the devs went for this horror route since that's what SS2 did, and SS2 is the game that got on all the best game ever lists. Clearly System Shock 2 is what the devs intended the original to be! Its been a long time since I played the original, but I remember having a decent enough time with enemies and having plenty of resources, both things that seem to be at odds with what seems to be a survival horror-ish take on it.Said it many times before but SS1 isn't a horror game. If people are getting the likes of Dead Space in their minds when they play this remake, the devs have totally fucked it up.
It'd be like remaking Half-Life but replacing the techno/industrial soundtrack with spooky creaking noises, making the player move really slow, replacing the stylised scientist and guard voice acting with "serious" performances of people sounding genuinely terrified and distraught (the SS1 remake has done with with the logs, iirc), and having the entire thing in dim lighting. That's just not what Half-Life is, it's got a strong sense of atmosphere and is occasionally quite tonally dark but it's not a survival horror game, it's a fast paced shooter tinged with a sense of humour, same for System Shock. The remake just seems to be a prolonged exercise in missing the point.
So...instead of playing a game with all that, you'll play a game with janky shit that might have nice animations and graphics...but the same shit story and worldbuilding. Why are you even in this topic if you have such contempt for the original game? Its not suddenly going to turn into Candyland. No remake team is going to be talented enough to fix an awful story, and they shouldn't need to.Presentation is king.
Nobody wants to play some janky shit, that has shit audio experience, shit animation, shit story and worldbuilding and of course shit graphics.
Sure, *if* it's shit gameplay, but assuming it's not, those things matter.Graphics and presentation matter for marketing and the hype cycle before release. Once you get you hands on the game and find out it's shit gameplay wise no fancy graphics will help it.
Also isn't it the very reason Raph Colantonio left Arkane? He said the industry is pushing for high fidelity and eye candy at the expense of everything else if I recall correctly.
I'm sick of the idea that horror games need to be 100% scary and tense all the time, or that the only kinds of horror games are ‘survival horror’. If something's got weird creepy stuff in it, it's horror. Or action-horror or whatever you feel like calling it. Besides, SS2 is obviously leaning hard into its horror theming, which was already present in SS1 to an extent.Shock 2 isn't even a horror game. Just see all the posts in any thread about it talking about the MedSci1 music.
People remember it as being one because they used the sound propagation provided to them by Dark to good effect, and most people played it as Navy or OSA so every enemy was a threat for the first couple of decks, plus the body horror elements of the Many.
Play it as a marine or get past Hydro, it becomes an action game.
Agreed, I first played it as a young teenager and I still haven't had a gaming experience close to it. Cracking game even by today's standards.SS2 was one of the scariest games I have played.
Why? What did happened to the graphics 10 years ago that is so terrible?Everything else being equal, I don't want to play something that looks like it was made 10 years ago.
Many such cases with recent remakes and remasters of older games. And as long as people continue to buy them, this trend will continue.it's really not enough to justify the premium price tag they are asking for a game
Evolution of what? SS1 is surpassed in some aspects by its direct successors, but all of those games are almost as old as it is.SS1 is almost 30 years old now - back when it came out it was a revolutionary game ahead of its time, but nowadays it shows its age, and while I certainly enjoy playing it, it's clear how primitive it is in many ways. As a straight up shooter, it's not particularly good - enemy AI is almost nonexistent, the control scheme is clunky, the weapons feel samey - while as an im sim it's missing out on nearly 3 decades of iteration and evolution.
Graphics and art direction are two different things. I'm talking about graphics on a technical level.Why? What did happened to the graphics 10 years ago that is so terrible?Everything else being equal, I don't want to play something that looks like it was made 10 years ago.
The problem here with the graphics of this remake is not the "years", or the old tech graphics, it is the art direction. The art style looks like a shallow rendition of the cyberpunk visuals of the '80s, with all neon lights and no substance. The visuals are also too dark to the point that it's ridiculous.
I feel like ten years ago was around when graphics peaked and everything since then has been subject to diminishing returns. Correct me if I’m wrong
Let me guess, you need MORE?
No, I was memeing in general, aiming towards those who demand the latest graphics. I stopped giving a fuck about the latest advancements around that time of 2004-05.Was this a reply to my post?
To my ears better sound propagation definitely. A lot of modern games seem to have real problems with sounds misleading you as to enemy placement etc. Not sure whether it's a hardware thing though? It seems sound cards are less common these days so maybe devs don't bother.tbh older games had more realistic lighting. gloariose lightmapping
for the people arguing graphics don't matter, I have a game for you
Yeah, before I played it, I always saw it promoted as an exceptionally scary game (this is like mid/late 90s), which struck me as odd because the graphics were so bright and colorful. Then I played it and it was indeed a pretty creepy game. I think what throws me about the remake's approach is that they seem to be going for more of a 1980s-ish dim, fucked up "used future" look, like Star Wars and Aliens, but the original game to me is more like 1970s cold sci-fi (2001, The Andromeda Strain, THX-1138, etc.). The halls are brightly lit and painted in rich, solid colors, which conceals a lot of sinister things going on behind.This entire "whether SS is a horror game" thing is yet another case of revisionism and discussing pointless semantics. SS1 was very much considered a scary game when it released (as funny as it sounds when looking at its goofy graphics today), let alone SS2 where p. much every review mentioned it being pants-shitting experience and for a good reason. But hey, apparently game is not a horror when it has techno music or you can shoot enemies dead.