The only place in Shock1 where the respawns were noticeable and super-shitty was that one floor filled with respawning invisible mutants, which served as a hub for 2 different elevators.
SS2 lets you type on the automap, you have to place a navigation marker first, by hitting "N" I think, then select it.
The discussion about interfaces is interesting, too bad we know how that discussion ended as far as the actual developers are concerned, with inventories and stat screens that either pause the game completely or just don't exist anymore.
The only place in Shock1 where the respawns were noticeable and super-shitty was that one floor filled with respawning invisible mutants, which served as a hub for 2 different elevators.
given its age and scope, ss1 is one of the best games ever. but daaaaaamn, it aged baaaaaaad. there are some unforgivable sins of youth, due to the time is was born, controls, interface, graphics, even the fonts. it's like one of those mosaics from 1200 still lacking perspective, you can see the huge effort but they still are an eyesore.
ss2 is a "drier" experience, more focused, lost something like cyberspace and some of the coolest gadgets, but in its essentiality it's still largely enjoyable. and easily improved and updated with mods.
and medsci. holy scream of fear medsci.
It was the magical place of wonder where sensaround and railgun were actually useful.You're forgetting the bigger culprit, the maze on the top floor that constantly spawned Autobombs.
I can't disagree that much with any of it!
But I do miss my usable gun following the cursor in inventory mode. It really made me feel like that fucking guy who spots a foe from the corner of his eye and shoots it one handed nonchalantly while doing something else.
About the models I was really torn because I have blind trust in Looking Glass and how their games look, but still wanted to sharpen the textures and felt awkward about old models in a modernized world. I'm very happy with how it looks and feels overall but the cyborgs are indeed pretty drastically different. This could be annoying now that I know. In other news I had not really paid close attention to how the hybrids look because then I'd get killed, but after learning about the wormlike parasite that connects torso and head I started noticing it on the models and it's good work IMO. I'd like to give pure vanilla a whirlbut I'm worried about my saves. I did not install SCP (which wrecks your saves) since apparently GOG's version of SS2 is already running it. Or was it just the New Dark makeover? Not sure about that one and I'm no SS2 modding expert. However, you titillate my vanilla sensibilities significantly.
Ah shit I thought GOG was SCP. Well, I'll be on vacation on the other side of the planet for two weeks, unable to play the game. This might be the separation I need to let go of my current game, install SCP and start over with the ability to go visual vanilla if the mood strikes.
the Tank O/S upgrade had its health bonus buffed from 5 -> 10 (which is way too much on Impossible)
the Tank O/S upgrade had its health bonus buffed from 5 -> 10 (which is way too much on Impossible)
Glad to see someone agrees with me on this. It's even better than the +100% base health looks, normally with 10 HP vs. the usual 5-6 damage hits you have to heal every time you're hit and only get 5-6 HP out of it, with 20 HP you can generally take 3 hits and heal 15-18, a +200% increase.
Power Armor doesn't bug me much though, don't think I've ever let it become unpowered.
Ken Levine sounds a lot like Todd Howard![]()
Don't think, just play.Still thinking whether to play System Shock 2. Enemy respawn is something I really dislike, but folks say it's WAD and meant to reinforce the atmosphere...![]()