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System Shock System Shock 2 Enhanced Edition by Nightdive Studios

Butter

Arcane
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Joined
Oct 1, 2018
Messages
7,697
I don't understand why this game needs an "enhanced edition". You just need one fan patch to get it to run nicely on modern systems.
  1. This will very likely be released to consoles as well
  2. Most people don't like having to buy a game and then needing to search for and install unofficial software to get said game to properly run
  3. There will be a VR version and improved online functionalities
4. They'll do something retarded like double the length of the Body of the Many.
 

Trithne

Erudite
Joined
Dec 3, 2008
Messages
1,200
I don't understand why this game needs an "enhanced edition". You just need one fan patch to get it to run nicely on modern systems.
  1. This will very likely be released to consoles as well
  2. Most people don't like having to buy a game and then needing to search for and install unofficial software to get said game to properly run
  3. There will be a VR version and improved online functionalities
4. They'll do something retarded like double the length of the Body of the Many.
Could be worse - They could double the length of Where Am I?

God I hate Where Am I?
 

Tavar

Cipher
Patron
Joined
Jun 6, 2020
Messages
1,055
Location
Germany
RPG Wokedex Strap Yourselves In
I don't understand why this game needs an "enhanced edition". You just need one fan patch to get it to run nicely on modern systems.
  1. This will very likely be released to consoles as well
  2. Most people don't like having to buy a game and then needing to search for and install unofficial software to get said game to properly run
  3. There will be a VR version and improved online functionalities
Regarding point 1: I hadn't thought of that and I guess it makes sense. However, they will have to overhaul the controls completely and add auto aim to make the game work on console. I'm not sure whether it will play nicely on a console even with these adjustment as it is very much a PC game.
Regarding point 2: That's right and I wish that GOG would just preinstall the most relevant fan patches or give you a selection of mods which you can toggle during the installation.
Regarding point 3: What kind of "online functionalities" do you mean exactly? I wasn't even aware that System Shock 2 had any.
 

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,258
Location
Seattle, WA USA
MCA
System Shock 2 is still one of my most favorite games. I backed the System Shock Remaster and am still going through it. I liked their approach and care of the original and would pretty much expect the same. And the new models still being faithful to the original look fine, and they are pretty minor tweaks. Which is fine. Looking forward to see how this turns out.
 

DJOGamer PT

Arcane
Joined
Apr 8, 2015
Messages
7,524
Location
Lusitânia
However, they will have to overhaul the controls completely and add auto aim to make the game work on console.
SS2 isn't that heavy on aiming reflexes to necessitate auto-aim and modern console controller also have motion controls to help
But I guess they could still implement it

Regarding point 3: What kind of "online functionalities" do you mean exactly?
Online co-op, at least (which then when the VR version comes out, it will have cross-play with non-VR players)
 

Infinitron

I post news
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Messages
97,504
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
You may need to remind some people that System Shock 2 had multiplayer co-op.

It's almost as forgotten as Deus Ex's multiplayer mode.
 

DJOGamer PT

Arcane
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Messages
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Lusitânia
Correct me if I'm wrong
But even at launch they barely worked right?
If so, it's not difficult to see why they're not remembered even by fans
 

Bad Sector

Arcane
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Joined
Mar 25, 2012
Messages
2,233
Insert Title Here RPG Wokedex Codex Year of the Donut Codex+ Now Streaming! Steve gets a Kidney but I don't even get a tag.
Regarding point 1: I hadn't thought of that and I guess it makes sense. However, they will have to overhaul the controls completely and add auto aim to make the game work on console. I'm not sure whether it will play nicely on a console even with these adjustment as it is very much a PC game.

I have SS2 from GOG installed on my Steam Deck with a custom steam input profile that only uses the generic gamepad buttons (no touch, no gyro, no pads) and it works perfectly fine, you don't even really need autoaiming. Even the GUI mode works fine, you just move the cursor around with the right stick (a virtual cursor is something many games have anyway).

If they have the source they can certainly make something that works perfectly on any gamepad with little change to the original controls.
 
Joined
Jan 5, 2021
Messages
414
4. They'll do something retarded like double the length of the Body of the Many.

5. They will break NewDark's Squirrel and DML support so that more complex mods don't work anymore, because Kex is a weird/unstable engine and they probably don't have NewDark source on account of it being a weird third-party effort with no public source code available.
6. All the normies will play the enhanced edition because "what's a fan patch?" and the SS2 modding scene will go even more underground and be even less popular than it already is.

I guess the only positive outcome is it will stop people playing fucking Secmod.

VR is fucking lame and gay.
For this, probably. Arizona Sunshine is some good clean fun.

TRUE.

VR works great for dedicated VR games (duh!)

But slapping VR on System Shock 2 seems like a very bad idea for a multitude of reasons.

If they have the source they can certainly make something that works perfectly on any gamepad with little change to the original controls.

They won't, though.

If I could describe NightDive in 1 word, it would be: Lazy.

If I could use two words, it would be: Shite Arse.

Regarding point 2: That's right and I wish that GOG would just preinstall the most relevant fan patches or give you a selection of mods which you can toggle during the installation.

Can we call these "fan patches" what they are? They are gameplay mods. SCP b4 especially adds a whole buttload of really questionable gameplay decisions (unpowered power armour gives equal protection to light armour, removed cold damage resistance from midwives, laser rapier does a combination of energy and incendiary damage so it's really good against organics, grenade damage is unaffected by Heavy skill so there's no scaling, and much more). It's important that people know this because you're NOT getting an authentic fan patch when you play SCP, and if more people complained about this, perhaps the SCP devs would consider adding less poorly thought out garbage to their mod.
 
Last edited:

ZylonBane

Novice
Joined
Dec 9, 2015
Messages
4
Location
Med/Sci
SCP b4 especially adds a whole buttload of really questionable gameplay decisions (unpowered power armour gives equal protection to light armour, removed cold damage resistance from midwives, laser rapier does a combination of energy and incendiary damage so it's really good against organics, grenade damage is unaffected by Heavy skill so there's no scaling, and much more).
You'll be "happy" to know that most of these have been removed or reduced in Beta 5. Unpowered powered armor now only gives 10% protection (half that of light armor). Laser rapier now only does energy damage. Grenade damage bonuses from player skill and weapon mods have been restored, and extended to proximity grenades, which previously didn't receive any bonuses even in vanilla.

Midwives aren't getting back their cold resistance though. Neither fully mechanical nor fully organic enemies in SS2 have cold resistance, so for midwives (which are internally categorized as "half-mechanical") to have cold resistance made no damn sense, both from a logic and lore perspective. There are seven damage vulnerability sets in the game for all the various combinations of mechanical/human/annelid enemy types, and half-mechanical was the only one with cold resistance, so this was most likely a mistake. Especially considering the research for midwife organs states "Due to the half-mechanical nature of this creature, incendiary and anti-personnel weapons will be fairly ineffective", indicating if anything a resistance to heat, not cold.
 

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