Level Designer
Austin, TX
OtherSide Entertainment is looking for a motivated Level Designer to join the System Shock 3 team. The Level Designer will report to the Design Director and work closely with other designers and disciplines to imagine and implement a wide variety of game environments for our action-oriented, hybrid FPS/RPG.
The Level Designer is responsible for every stage of level creation, from rapid iteration on early prototypes to final implementation, tuning and polish. Candidates must demonstrate strong proficiency with Unity and C#, as well as a solid understanding of how different approaches to level design can be used to achieve specific gameplay goals. Candidates are expected to be highly organized, with excellent problem-solving and communication skills.
This is a contract position, with the potential to turn into a regular salaried position depending on performance.
Responsibilities
- Assist the Design Director and Environment Artists with all aspects of level design, including creating layouts, placing enemies, tuning AI, and scripting interactions.
- Rapidly create prototype level layouts to support specific gameplay objectives.
- Own the implementation of levels through all stages, from initial concept to final polish.
- Work independently to meet level design objectives, while communicating effectively with other disciplines to guide the creation of all supporting content & features.
- Iterate aggressively towards creative goals, often in the absence of a pre-defined plan.
- Create and maintain level design documents to share ideas, concepts, and design specifications in useful, accessible formats.
- Participate in testing efforts to validate level layout and flow of gameplay.
- Gather, acknowledge, and respond to feedback, adjusting design choices as necessary.
- Meet deliverables and take responsibility for the timeliness and quality of work.
Qualifications
- Strong knowledge of, and experience with, Unity and C#.
- Passion for, and deep understanding of, FPS and Immersive Sims.
- Experience taking at least one 3D level through every development stage from concept to final.
- Ability to work under tight deadlines, quickly, efficiently and without significant direction.
- Exceptional communication skills, both written and oral, for presentation purposes as well as for design documentation.
Additional Skills and Pluses
- 1+ years of professional level design experience (or 2+ years of experience on Mods and/or Community Mapmaking).
- Knowledge of design disciplines outside of level design – including gameplay systems, in-game economies, and narrative.
- Technical or programming background.
- Experience with Excel and/or similar tools.
- Experience with scripting languages.
- Familiarity with source control concepts.
- Ability to research similar projects to understand the state of the art and how it applies (or doesn’t apply) to System Shock 3.
- Independent thinker who speaks their mind candidly and respectfully.
- Strong desire to build AAA quality games.
- Positive demeanor, strong work ethic, sense of humor.
If you meet the requirements and are interested in the position, send a cover letter and resume to
jobs@otherside-e.com.