I wish Fallout had ended up in limbo instead of going to Bethesda.Why do the IPs I like always end up in limbo?
I wish Fallout had ended up in limbo instead of going to Bethesda.Why do the IPs I like always end up in limbo?
Nobody has stopped an enterprising new band of designers from making a game about a bigass space station taken over by a murderous AI. It is the most bland, most generic sort of idea out there. The one missing thing would be the brand. And having the brand, or even generous dev money, could never replace talent and drive.
You mean like "Prey"?
It was never under.It's so over.
Nightdive offers hopeful update on System Shock 3’s future
The much-anticipated sequel disappeared from the public domain in 2020
Nightdive Studios has said it could soon clarify the future of System Shock 3, the immersive sim sequel that disappeared from the public domain in 2020.
System Shock 3 spent several years in development at Austin, Texas-based Otherside Entertainment – the studio helmed by original developers Paul Neurath and Warren Spector – before disappearing in 2020.
Eventually, a statement was published on Otherside’s website claiming that Tencent would be “taking the System Shock franchise forward”, but nothing has been heard of it since. Otherside has now moved onto another game, immersive sim Thick as Thieves.
Remaster specialist Nightdive holds the rights to the first two System Shock games, and has released a System Shock remake, with a SS2 remaster planned for June.
However, it clarified to VGC in 2022, the rights it licensed to Otherside for System Shock 3 had been sold on to Tencent, meaning it was now up to the Chinese conglomerate if the third game gets made.
Asked for an update on the situation at GDC this month, Nightdive’s director of business development Larry Kuperman admitted that System Shock 3 remains in a “very complicated” situation, but indicated that fans could receive clarification on its future “potentially within a year”.
“The situation around System Shock 3 is very complicated,” he said, adding that Nightdive did not yet have a concrete update for fans.
“Not as yet, not as yet. I don’t know when it’s going to clarify, but it could potentially be within a year. It could be, or it could take longer. That said, what I can say is that we have visions of what we can do within what we control.
“You’re going to see a remaster of System Shock 2. I’ve been asked twice earlier today why we didn’t do a remake, and I said, ‘are you somehow under the impression that because we do a remaster that we won’t be able to do a remake in the future?’ That might be something that I can either confirm or deny. But there’s going to be content coming out.”
Asked about the future of System Shock beyond the System Shock 2 remaster, Kuperman said: “We’ll see what happens. I mean, there’s stuff that we can do within the first and the second.”
Nightdive previously indicated that Tencent could also make additional System Shock sequels in the future, if it were to develop the third game and decide to continue. However, Nightdive could pursue cross-media projects, such as a previously announced live-action series from streaming platform Binge.
Totally forgot about getting this email years and years ago. Lol, what a liar.
I was speaking in jest. Stop looking for things to be outraged about online for a few minutes.Totally forgot about getting this email years and years ago. Lol, what a liar.
Where is the lie? All that means is Pacotti has faith in Chip's design ability.
Average internet peoples...sigh.
Prey flopped because it got shit reviews and people didn't understand itSystem Shock 3 has already been made, but they called it "Prey" and it flopped probably because of that. And in my opinion System Shock 2 was an endless backtracking and respawning gameplay nightmare and didn't deserve the hype it got!
Started off really good but game got frustrating towards the second half of the game. Developers just decided to spam so many enemies throughout the maps while having a resource system that makes it impossible to have enough ammo or consumables to deal with it. It’s unfortunate and got too frustrating for me to finish it.
The majority of the criticism of Prey I saw was mostly "I have almost no taste left because life's taught me that everything is bitter, and nothing short of utter pinnacle would stir me. As such, I trash-talk nearly everything because it makes me feel at least something." kind of nonsense, and not anything objective. I have found all the necessary elements in it—exploration that matters, the atmosphere, passable story, various approaches to combat, and progressing builds.Prey was one of the better games released in the last 10 years. Most people are idiots.
Even though I have a different opinion, I am okay with your statement, btw. You have your own feelings about the matter, and that's cool. Moreover, you don't seem to be confusing feelings with objectivity, nor falling into the trap of the other extreme—promoting objectivity for the sake of it. I can respect that.Prey started good but dragged on. Could use more interesting combat too. SS3 will never live up to the original.
The three major ones are difficulty, boring/underutilized enemies. and crafting feeling like dumpster diving aaa shit.The majority of the criticism
Disagree with everything you said tbhThe three major ones are difficulty, boring/underutilized enemies. and crafting feeling like dumpster diving aaa shit.The majority of the criticism
Difficulty one can be applied to deus ex and the entire shock franchise, so business as usual for immersive sims.
Enemies on the other hand is a valid point.They lack uniqueness compared to any shock game and are boring to fight. Mimics are just gimmicky and underutilized.This coupled with nonexistent difficulty means it becomes a boring game very quickly.
The crafting just feels unneeded. Dumpster diving could work if the game was actually difficult and you needed to scavenge every single resource to succeeded.
Looking back, it is a typical post Arx Arkane game.Which means, it is a game where the easy difficulty creates a chain reaction with other elements to ruin the entire game. Modding the difficulty still leaves you with a boring enemy cast, and for a so called "shock" spiritual successor, that si a big problem.