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Tags: Full Control; Jagged Alliance: Flashback; Kickstarter; Tacticular Cancer Interview
Thomas Hentschel Lund, the CEO and founder of Full Control has been kind enough to answer a few questions about their Kickstarter for Jagged Alliance: Flashback.
Read the full article: Tacticular Cancer Interview: Jagged Alliance: Flashback
Thomas Hentschel Lund, the CEO and founder of Full Control has been kind enough to answer a few questions about their Kickstarter for Jagged Alliance: Flashback.
Will Jagged Alliance: Flashback's difficulty progress steadily as the game continues? What difficulty options will there be in the game? Will Ironman mode make a return?
Ironman is a must.
The classic game theory is to use the magic number 3 in terms of number of difficulty. Easy, default, Ironman.
Difficulty HAS to ramp up as you move forward. The exact method to use will be part of detailed game design to look at. We have tried to use different options earlier in our previous games - from hardcoded spawn (a bitch to balance, but it gave an ultra tight experience) to a point based system similar to Warhammer 40k, where each unit and weapon has a value that the AI balances the enemy team upon.
Which to use for JA:F is to be playtested and decided later. Since we want to add multiple factions to the game, here is a place we cannot (only) use the JA2 system and need to tweak it to be enjoyable to play and still pose a challenge.
Read the full article: Tacticular Cancer Interview: Jagged Alliance: Flashback