Jaime Lannister
Arbiter
- Joined
- Jun 15, 2007
- Messages
- 7,183
http://www.stephanewuttunee.net/tnr_tie.html
Tamriel Immersion Experience is a mod for vanilla Oblivion; instead of adding new content from outside the construction set it removes level scaling, cranks the difficulty up, and adds a whole lot of stuff for thieves like secret entrances and underground passages. It only uses construction set resources, so the size is probably small. A few interesting features:
- Increased weapons and ammo damage - without NPCs having ridiculously high
levels of health. Vampires and other key NPCs will have higher health levels
however. Still, a level one player should be able to take them down. Think.
- No more fancy armour wearing bandits.
- All enemies and loot items unlocked at game start.
- Secret entrances into all cities and castles.
- Heavily tweaked and more natural wildlife behaviour.
- Far greater rarity of high end weapons and loot.
- Deadlier traps (wall darts, gas emitters, spiked floors, logs, etc).
1) NPCs have less conversations with each other.
2) All ten playable races have had their various attributes and skills tweaked in order to reflect their racial characteristics.
And 554 new NPCs.
Tamriel Immersion Experience is a mod for vanilla Oblivion; instead of adding new content from outside the construction set it removes level scaling, cranks the difficulty up, and adds a whole lot of stuff for thieves like secret entrances and underground passages. It only uses construction set resources, so the size is probably small. A few interesting features:
- Increased weapons and ammo damage - without NPCs having ridiculously high
levels of health. Vampires and other key NPCs will have higher health levels
however. Still, a level one player should be able to take them down. Think.
- No more fancy armour wearing bandits.
- All enemies and loot items unlocked at game start.
- Secret entrances into all cities and castles.
- Heavily tweaked and more natural wildlife behaviour.
- Far greater rarity of high end weapons and loot.
- Deadlier traps (wall darts, gas emitters, spiked floors, logs, etc).
1) NPCs have less conversations with each other.
2) All ten playable races have had their various attributes and skills tweaked in order to reflect their racial characteristics.
And 554 new NPCs.