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Tavernking's RPG

Discussion in 'Codex Workshop' started by Tavernking, Jan 28, 2020.

  1. Tavernking Don't believe his lies Shitposter Developer

    Tavernking
    Joined:
    Sep 1, 2017
    Messages:
    457
    Tavernking’s RPG: Realms of Arkania meets Crusader Kings as a medieval life simulator in a high fantasy setting.

    This is a turn-based, party-based, open-world hardcore RPG. The design philosophy is 'unfair, unpredictable and unforgiving.'

    Unfair: You are a guest in these harsh lands. Not a superhero who slaughters hundreds of enemies in a single afternoon without batting an eye. You start as a vulnerable commoner who has never held a sword in his life, and the difficulty of combat reinforces this notion. RNGesus rules with an iron fist here. Even the mightiest of knights in peak condition can be instantly killed by a single lucky arrow, shot by a frail goblin who has never used a a bow in its life.

    Unpredictable: Randomly generated world map. Thousands of random events offering a wealth of choices and multiple outcomes. Many NPC companions all with unique personalities and likes/dislikes, they will leave the party if they don't like what you're doing.

    Unforgiving: Choice and Consequence. Women, elves and dwarves face constant restrictions (but they have their own advantages too). Death is quick and irreversible, you cannot reload old saves. Death is permanent, no second chances.

    Journey across the lands on a large overworld map. Fight turn-based battles on a grid. Decide you’re done with adventuring, get a stable job as a farmer, blacksmith, guard, etc. Find a spouse and produce an heir. Play as your heir once your character dies of old age. There's an overarching storyline too: demons are prophesied to invade a thousand years from now, will your family line survive?

    Random world generation gif
    Show Spoiler

    Prototype pic
    Show Spoiler
    [​IMG]
     
    Last edited: Mar 20, 2020
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  2. Catacombs Liturgist Patron

    Catacombs
    Joined:
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    Location:
    The Crypt
    Make the Codex Great Again! Pathfinder: Kingmaker
    I'm interested.
     
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  3. mondblut Arcane

    mondblut
    Joined:
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    17,277
    Location:
    Ingrija
    Are you the "idea guy" looking for a coder to make it for you, as usually happens? :smug:
     
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  4. dawcio Filthy Kalinite

    dawcio
    I Have Disgusting Opinions
    Joined:
    Sep 25, 2017
    Messages:
    782
    Is this like neo scavenger but with families and jobs?
     
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  5. AdamReith Learned Patron

    AdamReith
    Joined:
    Oct 21, 2019
    Messages:
    540
    Seems a bit gay? Maybe that's what you were going for, no judgies.

    But it reminds me of some of Sseth's gifs.

    Serious Answer: Love the sound of the concept. Can you go into details of how the various systems interact. Thanks!
     
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  6. thesheeep Arcane Patron

    thesheeep
    Joined:
    Mar 16, 2007
    Messages:
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    Location:
    Tampere, Finland
    Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    I'm doing preparations for a project with a comparable timeline, and also played through the eyes of single people "one at a time".
    Completely different gameplay, though, but I thought that was a funny coincidence.
     
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  7. Tavernking Don't believe his lies Shitposter Developer

    Tavernking
    Joined:
    Sep 1, 2017
    Messages:
    457
    I've decided to release a prototype of the random world generation. Player speed has been increased by 200% for testing purposes. Let me know what you think.

    https://tavernking.itch.io/world-gen-demo

    I have no idea if this download will work on computers that don't have flash player installed. If you don't have flash player, please let me know whether the game runs for you or not. Enjoy.

    screenshot:
    Show Spoiler

    [​IMG]



    Can you elaborate on what you want to hear about?
     
    Last edited: Feb 6, 2020
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  8. Metronome Educated

    Metronome
    Joined:
    Jan 2, 2020
    Messages:
    101
    Well it works on Wine without any problems... at least for now.
    The art is really nice. I like the use of color. I don't like the way parts of the map pop in and out while you're walking though. I think that would be better with smooth transitions. Maybe it isn't so bad when your character is going at normal speed. Other than that there's not much to say. I walked off the side of the world one time, and found acorns in the oceans, but that just seems like prototype stuff.

    The plot sounds interesting, and I'll play it if you finish. Good luck!
     
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  9. Tavernking Don't believe his lies Shitposter Developer

    Tavernking
    Joined:
    Sep 1, 2017
    Messages:
    457
    Two new screenshots today.
    The game will have seasons as you progress through the years. Travelling costs food supplies and camping supplies. Travelling in the winter is a pain, because it doubles the amount of camping supplies consumed and overall travel is slower. You may even find that some distant settlements become almost impossible to travel to during the winter, unless you have a high foraging skill and can live off the land.

    Show Spoiler
    [​IMG]


    A simple solution to the harsh winters of this world? Stay in a settlement for few months and work a job. Well-paid jobs require skills that you need to train beforehand. But at the start of the game you can always work for your father for some pocket change.

    Show Spoiler
    [​IMG]


    As you can see, the exp you gain is hidden. It will be random but generally proportional to the amount of time you work. Thoughts? I'm willing to change this if it's unpopular.

    Now some bad news: there will be no more updates until July because I'm very busy. But I'm aiming to have a playable demo out before 2021.
     
    Last edited: Mar 19, 2020
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  10. SerratedBiz Arcane

    SerratedBiz
    Joined:
    Mar 4, 2009
    Messages:
    3,775
     
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  11. Tavernking Don't believe his lies Shitposter Developer

    Tavernking
    Joined:
    Sep 1, 2017
    Messages:
    457
    I said I would give an update in July so here I am. There's nothing much to report except that I'm moving over from Adobe Animate CC to Godot.

    Animate CC is technically an animation software, and not made with games in mind. I used it initially because of familiarity, but once I started running into difficulty there wasn't much of a community to turn to for help.

    Now I'm using Godot: development is much faster, about 5x faster. One thing that took me an entire day with Animate CC can be done in Godot by simply checking a box. Amazing.
    Another bonus: Animate CC supported a game world of 51x51 tiles. Godot can handle a much larger world of 204x204 tiles. That's 16x more tiles to explore!
     
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  12. blackskyblues Barely Literate

    blackskyblues
    Joined:
    Jul 21, 2020
    Messages:
    3
    How far are you in development?
     
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  13. J1M Arcane

    J1M
    Joined:
    May 14, 2008
    Messages:
    10,893
    Don't take this the wrong way, but I would be more excited about the game if it was really about an RPG called Tavern King.
     
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  14. Tavernking Don't believe his lies Shitposter Developer

    Tavernking
    Joined:
    Sep 1, 2017
    Messages:
    457
    Release is years away. But I like the idea of demos/alphas/betas.

    https://store.steampowered.com/app/867290/Crossroads_Inn/
     
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  15. laclongquan Arcane

    laclongquan
    Joined:
    Jan 10, 2007
    Messages:
    1,868,189
    Location:
    Searching for my kidnapped sister
    Not HIDDEN. We hate hidden things.

    Sure, you can hide the calculation behind that "random generate" thing. But not hidden.
     
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  16. Tavernking Don't believe his lies Shitposter Developer

    Tavernking
    Joined:
    Sep 1, 2017
    Messages:
    457
    Small update but one I think will be appreciated. I'm using Donjon's Medieval Demographics calculator (which is based on Medieval Demographics Made Easy by S. John Ross for anyone who's interested) to build a more realistic and authentic world.

    The game takes place on a continent the size of modern day France and modern day Germany combined (~385,000 mi²). Although Dwarven and Elven colonies have existed for far longer, the lands only started to be tamed by human civilisation 1200 years ago. There will be 2 major cities, 4 other cities, 40 towns, 54 castles in the wilderness and 18 ruined castles in the wilderness (which the player can restore).

    The best part is that this all works perfectly. And the game world is so large that it's not like ten settlements are being squeezed into your screen at any one time. Next update in December.

    [​IMG]
     
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