Kefa
Literate
- Joined
- Mar 4, 2024
- Messages
- 41
Yeah, this doesn't sound too good
FightinCowboy's early impressions
Quote from him in the comments regarding combat:
So combat is basically ONE button [Square] and that's the standard mode – i.e. not “accessibility” mode.My problem is the combat boils down to almost 1 button. You either mash square or put on accessibility and it does the full combo for you. You do this and work in a ability at the end of your combo and repeat until you're blocked or parried and then you counter parry until they're staggered. Repeat until you get a critical.
It's staggeringly simple compared to their past titles. It will definitely resonate with a more casual fan base, but if you want high intensity combat you're not getting it here imo
I'd expect this in a Suda51 game or a Western character action game, but a Team Ninja game?
PS4-level visuals aren't helping either. Some of those animations don't look too hot –look at the way the horse runs. It's hard to believe that this is an exclusive built with Sony's assistance (via XDev).
damn, this does sound and look bad
I was worried about a ubisoft-tier open world and the video showing a literal tower confirms my fears
I actually defended the graphics initially as the first videos they uploaded did not look that bad to me but this one's actually terrible and I get the ps2 comparison now.
I would probably still ignore all this if cowboy said the combat is great but the combat doesn't seem good either
really disappointed by this, subpar 30fps in dd2 it is then