Vault Dweller
Commissar, Red Star Studio
![Developer](/forums/smiles/titles/developer_flag.png)
- Joined
- Jan 7, 2003
- Messages
- 28,038
Tags: Obsidian Entertainment; Star Wars: Knights of the Old Republic 2: The Sith Lords
<a href=http://www.teamxbox.com>TeamXbox</a> has posted an entertaining <a href=http://reviews.teamxbox.com/xbox/867/Star-Wars-Knights-of-the-Old-Republic-II/p1>review</a> of <a href=http://www.lucasarts.com/games/swkotor_sithlords>KOTOR II</a>, praising and criticizing the game equally, noting the deja vu effect. The score is within established and expected "blowjob" parameters - <b>9.2/10</b>.
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<blockquote>Lastly, the hybrid of real-time and turn-based combat returns along with the same combat display (HUD) from KotOR. Actions can be executed one at a time or up to three commands can be stored in the Action Que. This is just as accessible as before and allows RPG fans to tackle the game as they see fit. If all out turn-based is more to your liking then the White button will pause the game allowing you to select commands or que actions at your leisure. The main thing to remember is that this is an RPG and so if you’re used to manually performing swings or taking shots with a pistol, this ain’t the game for you. This means that you select actions and the characters perform them based on a turn system. Some folks just can’t enjoy not having full control of a character, but the system actually provides much more power than you’ll ever see in an action game. Regardless, it’s important to know what you’re getting into.</blockquote>
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Thanks for the warning. They should put that as a label on game boxes: <b>Might contain turn-based elements! Danger! Brain explodes!</b>
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Thanks for links, <b>coaxmetal</b>
<a href=http://www.teamxbox.com>TeamXbox</a> has posted an entertaining <a href=http://reviews.teamxbox.com/xbox/867/Star-Wars-Knights-of-the-Old-Republic-II/p1>review</a> of <a href=http://www.lucasarts.com/games/swkotor_sithlords>KOTOR II</a>, praising and criticizing the game equally, noting the deja vu effect. The score is within established and expected "blowjob" parameters - <b>9.2/10</b>.
<br>
<br>
<blockquote>Lastly, the hybrid of real-time and turn-based combat returns along with the same combat display (HUD) from KotOR. Actions can be executed one at a time or up to three commands can be stored in the Action Que. This is just as accessible as before and allows RPG fans to tackle the game as they see fit. If all out turn-based is more to your liking then the White button will pause the game allowing you to select commands or que actions at your leisure. The main thing to remember is that this is an RPG and so if you’re used to manually performing swings or taking shots with a pistol, this ain’t the game for you. This means that you select actions and the characters perform them based on a turn system. Some folks just can’t enjoy not having full control of a character, but the system actually provides much more power than you’ll ever see in an action game. Regardless, it’s important to know what you’re getting into.</blockquote>
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Thanks for the warning. They should put that as a label on game boxes: <b>Might contain turn-based elements! Danger! Brain explodes!</b>
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Thanks for links, <b>coaxmetal</b>