Paul_cz
Arcane
- Joined
- Jan 26, 2014
- Messages
- 2,117
Well, Technomancer finished, 28 hours, doing all sidequests.
It was...eh. On one hand, the setting, writing and even combat were solid. I grew to quite like the characters, quests were ok, fighting with the staff was like Neo in Matrix Reloaded, fun.
But...Spiders really, really should have trimmed it down. Wanting to make big AAA 30 hour Mass Effect-like RPG when you have a budget to make 5 small locations does not gel together. So yeah the amount of backtracking and respawned combat was pretty insufferable the last 10 hours, I ended up switching to easy just to get through it faster.
Decent game overall, but these flaws really drag it down heavily.
It was...eh. On one hand, the setting, writing and even combat were solid. I grew to quite like the characters, quests were ok, fighting with the staff was like Neo in Matrix Reloaded, fun.
But...Spiders really, really should have trimmed it down. Wanting to make big AAA 30 hour Mass Effect-like RPG when you have a budget to make 5 small locations does not gel together. So yeah the amount of backtracking and respawned combat was pretty insufferable the last 10 hours, I ended up switching to easy just to get through it faster.
Decent game overall, but these flaws really drag it down heavily.
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