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Templar Battleforce - Squad level tactical RPG in an universe heavily influenced by W40K

Discussion in 'General RPG Discussion' started by butchy, Sep 22, 2015.

  1. Mr. Pink Travelling Gourmand, Crab Specialist

    Mr. Pink
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    PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire
    It really does feel more like a board game than a video game. despite the shitloads of customization available to you, the actual combat is pretty simple compared to most squad based turn tactic games out there. I'm enjoying it more after unlocking half the skill tree.

    I wonder how fudged the numbers are though. I never seem to miss anything over 90% which makes me suspect that the game uses some kind of psuedo random formula that fudges the outliers off, like xcom easy mode
     
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  2. Makabb Arcane Shitposter Bethestard

    Makabb
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    Space Hulk rip off for 6$ ? sign me up



     
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  3. Baptismbyfire Liturgist

    Baptismbyfire
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    I never finished it, but it's actually a pretty good game as long as you're not expecting anything too complex. It should especially be good for those looking for something to play on the road, but something that is not mindnumbingly simple.
     
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  4. thesheeep Arcane Patron

    thesheeep
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    Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    Started this game and there is one thing that confuses me:

    How do you gain requisition points?
    I have done ~8-10 levels so far and have not gained a single RP. My level 3-4 soldiers cannot learn anything useful and I just seem to be hoarding those talent points.
    Did some secondary objectives for bonus xp. But it doesn't seem like bonus objectives ever yield rp.

    So... what is up with that?
    First I thought they might come later as the story progresses but ... doesn't seem to be true.
    It just seems weird considering the tutorial after the first mission tells you what to do with them - what's the point if you don't gain any?
     
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  5. Aothan Magister

    Aothan
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    you select the .. let me check

    okay when you are in the Battleforce HQ screen, which is the screen you are usually looking at between missions, there are four tabs at the bottom of the screen, selecting the one titled "Requisition" will lead to the skill tree. This is where you unlock skills, equipment, and classes

    the skill progression design is a good incorporation of level advancement being partly player controlled so that you can determine what type of army composition and specialised units you can have across levels

    I've been thinking of this game a lot lately, it is fun and creative and the developers are unusually focused on their creation
     
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  6. thesheeep Arcane Patron

    thesheeep
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    Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    :lol:
    No shit, man.

    But you can only unlock things there if you have the points to do so. I know where the screen is, but never received any RP to unlock stuff with.

    The in-game wiki pretty clearly states this:
    "Each victory in a combat deployment grants your Battleforce new RP to spend..."

    Honestly, I think I simply hit a bug here.
     
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  7. Zdzisiu Arcane

    Zdzisiu
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    Nah, you are simply not worth it in the eyes of the Emperor.
     
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  8. thesheeep Arcane Patron

    thesheeep
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    Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    Or maybe my victories haven't been victories after all. Maybe I am being lead astray by the vile forces of FTL transmissions.
     
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  9. Aothan Magister

    Aothan
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    have you found a solution, do you have requisition being registered ?
     
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  10. thesheeep Arcane Patron

    thesheeep
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    No solution. Posted on the Steam forums, they seem to be active there.
    For now I just wait.
     
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  11. Taka-Haradin puolipeikko Prestigious Gentleman Filthy Kalinite Patron

    Taka-Haradin puolipeikko
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    Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
    This is OT, but does anyone know anything about their kickstarted project Star Traders 2?
    Is it anywhere near to be released?
     
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  12. vonAchdorf Prestigious Gentleman Arcane

    vonAchdorf
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  13. almondblight Arcane

    almondblight
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    They just had an update today:

     
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  14. GarfunkeL Racism Expert

    GarfunkeL
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    This is a really good game. Well, bit simplistic but quite fun.
     
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  15. SausageInYourFace Angelic Reinforcement Patron

    SausageInYourFace
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    Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Picked this up during steam sale and its incredibly fun and addictive.

    Its far from being as simplistic as I thought it would be, looking like mobile trash on first glance.

    I particularly love how extremely well designed and varied the battles have been so far. I like that you have primary and secondary objectives but also sometimes hidden secondary objectives and then frequent surprises and surprise changes of the objectives. So far there always seems to be something new - kill a specific xeno, hold a tactical position for a certain amount of time, just survive for a certain amount of time, escort a scientist to an airlock while the ship is exploding around you, activite a terminal by rerouting energy via nodes - but beware, some nodes may not work!, reconquer a base and close all its gates .. there is always something different going on during the battles and there may be all sorts of surprises.

    The only thing that bugs me is that so far the xenos have been very samey. You frequently engage the same enemy type who does the same thing, but maybe this will get better as the game goes on. The enemy AI also isn't good, enemies just rush at you and bash away and so far don't seem to have any special abilities;, their behavior is very predictable. The tension arises through sheer force of their numbers which constantly threaten to overwhelm you from all sides, usually via some mean spawn points. Difficutly in general is well designed. There are several different difficulty levels (I think about 6 or 8?) but you can not change them during the campaign, so choose wisely. There are also additional optional challenges like finishing a mission in a certain amount of turns to get extra xp.

    There are lot of different classes to choose from, though I am not too far into the game to really judge how the character system ultimately holds up. It doesn't seem to be deep, usually there is a pretty obvious attribute for every class that you wanna raise, and if you don't like it, you can always re-spec, at any time, without penality. Talent choice is a bit more interesting for some classes but can be re-speced at any time as well. I suppose it invites experimentation but it also takes consequences away. Resource management is also simple but a bit more interesting. You aquire requisition points and spend those on a huge tree to unlock new skills and equipment. While simple, there is strategy involved in how you want to spend your reqs. Since the tree is large you have to think about in which direction you wanna go. Certain classes may also profit from equipment you unlock for another class, for example. As far as I can tell, you can not re-req.

    The setting is derivative and the writing minimal and on occasion awkward - but fake space marines are better than no space marines (though, I bought this over space hulk ascension). With regard to missions however, the story is well presented. You may get little conversations how important it is to hold a position, your captain trying to get into contact with a comm officer to no avail, while your engineer reports that there is an issue with the energy flow, and so on. This alleviates the story somewhat and offers an engaging context to go on with the missions. Giving Templars names of people you know and fitting portraits and then playing in permadeath mode adds a great deal to this experience.

    It even seems to have C&C by giving you branches how to approach certain missions and then giving you different maps - not sure yet how far these choices affect anything further on.

    In some instances you can tell that this is low budget and particularly the UI is an obvious low effort mobile port but then in other instances the presentation is surprisingly good (like the briefing drawings for the current mission, space ships landing on the battlefield and stuff like that) .. The devs are very communicative and frequently engage with the community and react to feedback.

    Only about ten hours in, so my opinion might be subject to change, but so far, I am very pleasantly surprised and pretty hooked by the game and can only suggest that people who like squad-based tactics check this out as its pretty cheap on the sale right now.

    I wonder if the two other games by these guys are any good? They look a little less polished and more like mobile stuff but maybe they are fun? I particularly wonder how Heroes of Steel holds up compared to Templars, is the combat as varied or is just 'kill-all-enemies' ?
     
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  16. Zetor Arcane

    Zetor
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    Yea, this game is pretty solid. I finished the android version a while ago -- the campaign is quite long (plus they seem to be adding to it constantly) and gets rather challenging at the end with some new objective types showing up even in the late-game. There are several kinds of non-xeno foes, though I wasn't a fan of endgame enemy types (too exploitable).

    My only significant problem is that much of the difficulty from each level comes from map knowledge... this isn't really unique to this game (cf Laser Squad for an easy parallel), but it does hurt replayability and NG+ a bit. Basically, all enemy spawnpoints and various things you'd expect to change between playthroughs - like the energy nodes in that early mission - are fixed. Have they changed anything about this with recent patches?
     
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  17. xxxCatholicKillahxxx Scholar

    xxxCatholicKillahxxx
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  18. SausageInYourFace Angelic Reinforcement Patron

    SausageInYourFace
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    Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Arr, I was looking for it but didn't find it cause I have the OP on ignore, my bad.
     
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  19. GarfunkeL Racism Expert

    GarfunkeL
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    There are actually too many classes. Since your squad is limited in all mission and you hardly ever get to go above 9 to the hard limit of 12, plus your research points are limited as well, there isn't much point in having all classes represented since you can't really improve all of them at the same time. Though I guess it does offer replayability. I currently run the Commander, 3 Soldiers, an Engineer, 2 Scouts, a Pyro and a Paladin.

    As for enemies, they are largely same though some ranged Xenos will come up eventually, though I haven't seen any with special abilities. I do like that the missions vary between ships and planets.
     
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  20. almondblight Arcane

    almondblight
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    Ask them about it on the Steam forums, they're pretty good about responding to suggestions.
     
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  21. Tolias Educated

    Tolias
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    This came to my attention after I got Star Traders: Frontiers, as I checked the devs' other games. 620 reviews were overwhelmingly positive (lolwut).

    So I watched a bit of some LP and picked it up in a recent sale for $5 and all I have to say is... holy fuck where have you been all my life.

    All right maybe I'm exaggerating a bit, but I haven't had this much fun with a game for a long while. I am 46 hours in, closing to the end (first playthrough on Brutal difficulty) and already planning my next game on IRONMAN.

    That's right, there's an ironman mode, where you can't even restart or abort a mission, if you lose your precious high level dude, he's gone forever and you have to recruit some scrub 4 levels lower.

    The gameplay is fast and simple on the surface, but deceptively deep. There's a huge amount of customization for each of the 8 classes, depending on the gear you pick and talents/stats your raise. Although you can respecc your templars' talents at any time (and thus re-try a non-ironman mission with a different skill set), your requsition tech tree (with which unlocks talents, gear and new classes) choices are final. That means your req choices have a real impact and must be made carefully.

    One of the best things about the game is the amount of updates the devs push out and how responsive they are to feedback. Game is already up to update #85 that came out in June and more are coming. Plus there's always discussion going on, both on the game's official forums and on the steam forums -- and as I said, the devs are quick to respond to suggestions, questions and (especially) bug fixing.

    I invite you to watch a couple episodes of this LP. It's on ironman and the dude skips most of the story, so you won't be spoiled, but it showcases the game well, I thought.

    My one complaint is, I would have liked some more long missions.

    All in all, a great way to scratch the tactical turn-based combat itch.
     
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  22. Galdred Studio Draconis Patron Developer

    Galdred
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    The game is great, but I think it would really have benefited from randomized maps, because time limit + set maps makes scouting with a non ironman playthrough necessary.
    Actually, the game destroys the Space Hulk TB games IMO.
     
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  23. someone else Arcane Patron

    someone else
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    I bought this ages ago and still waiting for a final update before playing.
     
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  24. Dickie Arcane Patron

    Dickie
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    I saw that they updated it as recently as two days ago. It's kind of nice that they're adding new stuff still. I wonder if they'll ever stop updating it.

     
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  25. Taka-Haradin puolipeikko Prestigious Gentleman Filthy Kalinite Patron

    Taka-Haradin puolipeikko
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    Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
    https://steamcommunity.com/games/370020/announcements/detail/1698322243590819754
     
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