Also, what shall we call this feat? Psionics already uses "Talented."
RebalancingI prefer the idea of a House Rule for "Rebalanced Feats/etc." to allow people who want standard power ToEE to have it while those who want better (feats that may be notably worth taking instead of Improved Initiative and Combat Reflexes) to have that too.
Check out the tools thread in this forum.I'm running Windows 7 64 bit. I tried the WorldBuilder, and it runs, but it requires I extract the DATs. The DAT Tool wouldn't run on my machine, instead giving an immediate quit error at runtime.
I -want- to help with ToEE, but I need the tools first! How to fix these?
Cheers!Thank you for your reply #49 Sitra Achara - no I put it in the app-1.0.29/overrides file in the Templeplus directory - now I have put it into overrides/scr in ToEE I now have resonance applying to clerics (yipee! Thank you) - Next project is to extend resonance to include domain spells if possible.... I am hoping to extend Mystic Theurge up to 14 levels (which only seems sensible assuming you've capped it at 10 levels) and advance Rebuke/Turn Undead as per the True Necromancer - i thought that applying resonance to one half of a cleric/wizard combo seemed very strange......
I -want- to help with ToEE, but I need the tools first! How to fix these?
This is really basic stuff that you should be able to figure out yourself if you have any hope of getting anywhere with modding, and if not I can't help you.
How does one do that? Do explain it for the idiots, as I happen to fall into that category.It's possible and also quite easy to do with WorldBuilder, and with Temple+ you could create a simple addon .DAT file to change Darley's stats.While on the topic of Darley, is it at all possible to give her any other starting spells? I get that her mother was a succubus, and with her spell selection and feat selection, she takes after her mother more than her father, but as a sorceress she's rather lacking in the offense department for this game.
I'm pretty sure every single caster, that can, will get fireball. It wouldn't help Darley in the fire node, but it would make her more useful than just throwing Magic Missiles, which is still good, just not good as the only offensive spell option she has.
View attachment 7585
How does one do this? I downlaoded the World Builder, went to the prototype tab, changed what I wanted, made good and damn sure it was done in the exact way it was before, and saved all, but the DAT file doesn't show.It's possible and also quite easy to do with WorldBuilder, and with Temple+ you could create a simple addon .DAT file to change Darley's stats.While on the topic of Darley, is it at all possible to give her any other starting spells? I get that her mother was a succubus, and with her spell selection and feat selection, she takes after her mother more than her father, but as a sorceress she's rather lacking in the offense department for this game.
I'm pretty sure every single caster, that can, will get fireball. It wouldn't help Darley in the fire node, but it would make her more useful than just throwing Magic Missiles, which is still good, just not good as the only offensive spell option she has.
View attachment 7585
The file is the protos.tab file. You have to copy it back to your folder to have an effect. Also it won't affect an existing savegame where Darley has already joined you (or perhaps a game where you've already entered the Fire Node map, not sure).How does one do this? I downlaoded the World Builder, went to the prototype tab, changed what I wanted, made good and damn sure it was done in the exact way it was before, and saved all, but the DAT file doesn't show.It's possible and also quite easy to do with WorldBuilder, and with Temple+ you could create a simple addon .DAT file to change Darley's stats.While on the topic of Darley, is it at all possible to give her any other starting spells? I get that her mother was a succubus, and with her spell selection and feat selection, she takes after her mother more than her father, but as a sorceress she's rather lacking in the offense department for this game.
I'm pretty sure every single caster, that can, will get fireball. It wouldn't help Darley in the fire node, but it would make her more useful than just throwing Magic Missiles, which is still good, just not good as the only offensive spell option she has.
View attachment 7585
Unless the file is the Protos one. Then it just doesn't work.
Might be save game... Which royally miffs me off, but hey, that's modding.The file is the protos.tab file. You have to copy it back to your folder to have an effect. Also it won't affect an existing savegame where Darley has already joined you (or perhaps a game where you've already entered the Fire Node map, not sure).How does one do this? I downlaoded the World Builder, went to the prototype tab, changed what I wanted, made good and damn sure it was done in the exact way it was before, and saved all, but the DAT file doesn't show.It's possible and also quite easy to do with WorldBuilder, and with Temple+ you could create a simple addon .DAT file to change Darley's stats.While on the topic of Darley, is it at all possible to give her any other starting spells? I get that her mother was a succubus, and with her spell selection and feat selection, she takes after her mother more than her father, but as a sorceress she's rather lacking in the offense department for this game.
I'm pretty sure every single caster, that can, will get fireball. It wouldn't help Darley in the fire node, but it would make her more useful than just throwing Magic Missiles, which is still good, just not good as the only offensive spell option she has.
View attachment 7585
Unless the file is the Protos one. Then it just doesn't work.
For your own personal use you don't have to create a .DAT file I guess, and I don't want to confuse you unnecessarily
No other files should be necessary. Can you post the files on gist.guthub.com?So I've created a Battle Sorcerer from the SRD as a base class, but I've got a problem with getting it to show up in the in game menu. I've added entries for it in the constants, stat_enum and stat_ext files and created a tpmodifier file and char_class file. They are all also placed within the overrides folder correctly. What else am I missing?