Not sure if this should be reported as a bug or not but since I also have a question about it I figured I'd post it here. So innate spellcasters (sorcerer and bard) that use meta magic have a time increase on it right? 1 standard action to a full round action. Well I had the idea to try and create the rapid metamagic feat from complete mage (or just build it right into the classes) but I've been unable to lock on to how exactly the game handles this. Now the bug I've found is this: the added assassin prestige class is supposed to cast like a bard right? He can use metamagic (tested with both still and silent spell on grease) without the spontaneous casting penalty. I've tried altering all of the sorcerers return functions based on caster type (to the point of calling him an assassin) but I haven't been able to duplicate this effect. Any idea whats causing it?
On a semi-unrelated note, I've also encountered a (difficult to replicate) bug where on level up the assassin is unable to choose new spells (seems to happen more inside the temple, and never happens in a safe resting zone).
I'm not at home right now so I'll have to get back to you on that, but the casting time is probably hardcoded right now for sorcerers/bards (that's how vanilla ToEE rolls for the most part). I'll have to replace the ActionCost function for spellcasting to support that (shouldn't be too hard, remind me next weekend)
No idea about the Spell selection bug, but I doubt it is related to the safeness of rest. If you encounter it again please send the log file.
Does this mean that all the added classes like favoured soul and assassin will have their own spellcasting function as opposed to a generalized one?
Hey, thanks for the reminder!
Currently I've revised the Spell Action Cost function to apply the full round cost to all Spontaneous casters using Metamagic, and it's also a good opportunity to add the requested house rule for overriding it.
I can add a script hook for customizing this behavior on a per-class basis. Is that desirable? Also, is there any other aspect of spell casting time that would need special considerations, for some other PRC perhaps?