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KickStarter Terra Invicta - sci-fi grand strategy from Long War mod creators - now available on Early Access

Jaedar

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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Too bad my armies are 4.5 level and the aliens at 7, they would pulverize my guys.
Quantity is a quality on its own. The defensive bonuses for fighting on rugged terrain are also huge.

5. Nuke the fuck out of the Alien Nation and its armies. I think four or five nukes should suffice
I hear 5 nukes is the threshold for nuclear winter. Also nukes really don't do much to alien armies.
 
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Too bad my armies are 4.5 level and the aliens at 7
2 of yours vs 1 alien troop you'd still win. much better odds than anyone else.
last time i dropped one, a nuke destroyed an alien troop and did 20-25% to all the others. this gets much more important if you add that i've a feeling that the more damaged an unit is the worse it fights, you can't notice it in a normal straight fight but it's (been to me, i have no proof) more evident when you add to the mix either a nuke or a fresh reinforcement.
if you wish, you can experiment this at game start with russia. you send a troop to invade ukraine and it's an incredibly tough task, but switch it mid-invasion with a fresh new one (without the conquest meter to be reset, of course) and watch it eat the region alive.
 

Jaedar

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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Can someone explain the ship ai to me?
1551AE545A9BA8FEF04696E5A222885BF3EEC6E1

In this picture, I have 4 ships, each of which has a phaser pd. And the ship that's at an awkward angle is about to be annihilated by enemy projectiles. Yet none of the ships are firing their PD. I thought I was going crazy and the uv lasers on the ships also didn't work, but they're just invisible... I feel pretty dumb about that in hindsight. Are phaser PD also invisible and I just don't have sufficient firepower? Am I taking a penalty because I accidentally 7 MC above cap?
 

Alpharius

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Can someone explain the ship ai to me?
1551AE545A9BA8FEF04696E5A222885BF3EEC6E1

In this picture, I have 4 ships, each of which has a phaser pd. And the ship that's at an awkward angle is about to be annihilated by enemy projectiles. Yet none of the ships are firing their PD. I thought I was going crazy and the uv lasers on the ships also didn't work, but they're just invisible... I feel pretty dumb about that in hindsight. Are phaser PD also invisible and I just don't have sufficient firepower? Am I taking a penalty because I accidentally 7 MC above cap?
Yup happens all the time to me. Sometimes the graphics glitch and PD beams are firing but are not visible (i have arc lasers) and sometimes they just refuse to shoot. Didn't happen when i used particle PD but arc lasers are better. Switching ship stance seems to help sometimes, though the defensive weapons are only supposed to be disabled for the max attack ones which i never pick.
 

Jaedar

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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Can someone explain the ship ai to me?
1551AE545A9BA8FEF04696E5A222885BF3EEC6E1

In this picture, I have 4 ships, each of which has a phaser pd. And the ship that's at an awkward angle is about to be annihilated by enemy projectiles. Yet none of the ships are firing their PD. I thought I was going crazy and the uv lasers on the ships also didn't work, but they're just invisible... I feel pretty dumb about that in hindsight. Are phaser PD also invisible and I just don't have sufficient firepower? Am I taking a penalty because I accidentally 7 MC above cap?
Yup happens all the time to me. Sometimes the graphics glitch and PD beams are firing but are not visible (i have arc lasers) and sometimes they just refuse to shoot. Didn't happen when i used particle PD but arc lasers are better. Switching ship stance seems to help sometimes, though the defensive weapons are only supposed to be disabled for the max attack ones which i never pick.
I leave my ships on default all the time, just occasionally use lock on and full stop. And global focus fire.

Meanwhile, my armada is having some success, killing alien fleets with theoretically 5 times their combat strength. I was a bit harsh on plasma. It is a very solid damage dealer with no real drawbacks. Still, some of the aliens retreated to a space station, and I pursued and well... no, no way in hell I can deal with their 8 layered defenses. I suspect the only answer is to make a superheavy ship with the highest tier heavy weapons so you can slightly outrange them and pick the station apart. I guess some really nimble fighters with coil/plasma weapons could also work if you somehow manage to scrape together enough deltaV to dodge for a long time and enough range to keep out of laser vaporization range. Or possibly a marine convoy? I still only have tier 1 marines though, which do nothing to alien bases. Time to see how well layered defenses protect against orbital bombardment I guess.

The UV lasers are supposed to be purple, but they bug out - at least that's what I have heard.
On the one hand, them being invisible kinda suck for fun factor. Otoh, it's really good realism!

I really wish the game would produce some post combat stats: how much damage each weapon dealt in particular feels like it's really missing.
 
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The Brazilian Slaughter no no no no, wait, i sid an enormous bullshit, i don't know where it came from. the military scale is completely different, it's 10% difference for every 0.1, so 100% every point. you'd win 4 vs 1. while the rest of the world must go at least 8 vs 1.
sorry again, i don't know why i said that.
everything else is correct.
 

Alpharius

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Been shooting down most alien ships coming into Earth orbit and they almost stopped coming. Only an odd destroyers once every 5 turns or so. Perhaps they fear my fleet but then i only have a fleet at Earth so far, and plenty of undefended bases on asteroids, Mars and Mercury. Also built one base on Ganymede and it will take 145 days to get battlestations operational so aliens could have easily destroyed it. The game almost turned into end turn simulator. :negative:
Though i think the aliens will lose their shit once i pass the next MC treshold (currently at 141).

Also all the factions except for the Initiative and the Resistance are in deep shit as far as resource go and keep losing countries to the Initiative. Got tired of them declaring war on each other so i now have executive points in all the countries with large armies except for India which belongs to the Academy. The AI could realy use some improvements in how it goes about economy, everybody has negative money income and most of them have negative resource income as well.
 
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i discovered a new degree of assrapery this game might deliver: even if you get the right starting agents with the right starting roster, the right starting country while the other factions don't try to screw you over or the aliens just don't pick india, china or usa as starting targets to effortlessly give them to servants, there's still the chance moon hasn't enough materials to let you move anywhere else. in this game no landing zone had 3 different resources, i picked the richest in volatiles and the very basic base produces less than it consumes.
 

Jaedar

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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
i discovered a new degree of assrapery this game might deliver: even if you get the right starting agents with the right starting roster, the right starting country while the other factions don't try to screw you over or the aliens just don't pick india, china or usa as starting targets to effortlessly give them to servants, there's still the chance moon hasn't enough materials to let you move anywhere else. in this game no landing zone had 3 different resources, i picked the richest in volatiles and the very basic base produces less than it consumes.
Then just go Mars first. In my (only) game, I founded my Mars base before any of the luna bases were operational anyway.

You really just need to stick with playthroughs for longer I think, it's not that hard: you can recover from suboptimal starts.
 

thesecret1

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Yeah, I didn't really waste my time with the moon. All the sites are shit, Mars is much, much better.

Besides, you don't actually need any resources up until you decide to colonize Mercury (for that sweet solar power and many, many science habs). Any ships you make in the first half of the game are utterly shit and useless (sure, you can shoot down an alien ship to fulfill a mission, but the benefits from completing those missions tend to be pretty minimal anyway...), and the only thing you really need a space economy for is science and cash, both of which only become relevant with colonization of Mercury.
 

Jaedar

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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Yeah, I didn't really waste my time with the moon. All the sites are shit, Mars is much, much better.

Besides, you don't actually need any resources up until you decide to colonize Mercury (for that sweet solar power and many, many science habs). Any ships you make in the first half of the game are utterly shit and useless (sure, you can shoot down an alien ship to fulfill a mission, but the benefits from completing those missions tend to be pretty minimal anyway...), and the only thing you really need a space economy for is science and cash, both of which only become relevant with colonization of Mercury.
I don't really agree, but I also don't think you are super wrong. Getting any positive resource flow will let you construct modules in space, and earth interfacing science stations are pretty good, even at t1.

But yes, mercury is the place to be when it comes to early game space exploitation. You'll quickly rack up large support costs in water and volatiles from it, and the place to combat that is not really mars, but the asteroid belt. Mercury science spam is the true gamechanger, as it will easily propel you from ~2k science per month to 10k (or more, if you prefer, but it doesn't seem necessary).

How are you getting cash flow from space btw? I tried building a hotel platform in earth orbit, but it only nets me +220 cash, which feels like a trifling amount, and I am not sure it's actually worthwhile compared to just selling the materials it's using for upkeep.

The aliens have sent another landing fleet. It remains to be seen if I can intercept it in orbit before it lands (the game really needs an option to intercept fleets as they arrive imo).
 

thesecret1

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How are you getting cash flow from space btw? I tried building a hotel platform in earth orbit, but it only nets me +220 cash, which feels like a trifling amount, and I am not sure it's actually worthwhile compared to just selling the materials it's using for upkeep.
Space Resort + Geriatric facility spam. I think space resort gives 450 a pop? That's massive. Build two dozen of those and you're in the money. Of course, you need to have Ring Habs first, and preferably have fusion reactor farms unlocked (or even better, heavy fusion farms) to maximize efficiency. Of course, both these things cost boost in upkeep, which is hard as fuck to build up, so there's that. Selling resources doesn't really help when you're really going into space industrialization, as the prices to upkeep ring habs and all the shit on them are pretty steep.
I think I'm done with the game for now though. Completely burned out on it – it has too much tedium with the councillor popamole (why oh why isn't there a way to just permanently destroy the other factions once I gain control of the whole world? It's literally just busywork to keep squashing them, when I'd rather have that entire aspect of the game turned off or something), and I don't think I have the patience to deal with that any longer while waiting for research to finish to create an endgame fleet to maybe bring the fight to the aliens.
 

Jaedar

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Space Resort + Geriatric facility spam. I think space resort gives 450 a pop? That's massive. Build two dozen of those and you're in the money. Of course, you need to have Ring Habs first, and preferably have fusion reactor farms unlocked (or even better, heavy fusion farms) to maximize efficiency.
I see. I have yet to get ring habs, as I was (and am) focusing on military applications and engines. I'm hoping spinal coiler mk3 will let me siege alien platforms, although dealing with alien bases this way does not seem likely.

it has too much tedium with the councillor
I tend to agree, imo there needs to be a third slowdown event in like 2035-2040 somewhere that push mission frequency to one per month.
It's literally just busywork to keep squashing them, when I'd rather have that entire aspect of the game turned off or something)
Can't you just ignore them? At least in my game the ai barely even tries to target any of my stuff as long as I keep the points defended. Which is still a bit tedious admittedly...
 

thesecret1

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I see. I have yet to get ring habs, as I was (and am) focusing on military applications and engines. I'm hoping spinal coiler mk3 will let me siege alien platforms, although dealing with alien bases this way does not seem likely.
I can't take on an alien space station even with plasma weapons, so I doubt coilguns will work. Aliens just spam way too many defenses on them.
I tend to agree, imo there needs to be a third slowdown event in like 2035-2040 somewhere that push mission frequency to one per month.
I'd rather there be a way to take out a faction entirely. After I unify the world, I'd just prefer to not have to set up councillor missions ever again.
Can't you just ignore them? At least in my game the ai barely even tries to target any of my stuff as long as I keep the points defended. Which is still a bit tedious admittedly...
They'll spam public missions and raise unrest ad nauseam, until they can take over a point (typically targeting Australia, as it's the smallest country after all the unifications that cannot be unified under anything else. Measly 3 CPs are a prime target), and if you let them level up way too much, they'll start trying to assassinate your councillors. At least that's their modus operandi in my game. I'd just like them to fuck off forever after they essentially lost the game, and stop the game from pausing every 15 days. I wanna concentrate on space shit, not constantly deal with this crap.
 

Jaedar

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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
I can't take on an alien space station even with plasma weapons, so I doubt coilguns will work. Aliens just spam way too many defenses on them.
I *think* the alien layered defenses have less than 1000 km range, which should let t3 coilguns outrange them. I might be wrong though, in which case it won't work. I guess the only remaining strategy if that doesn't work is some weird dodge ship, or stacking 50 points of armor on the front and taking the hits.
 
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I did hear Servants are too easy.
your requirements to win are:
-research some rather cheap stuff, it's all xeno, you can build just xeno labs
-meet an alien and shake his hand, it's a 100% action
-research some more, while the unstoppable aliens take everything for you, even usa, india and china, effortlessly
-win an abduction action, which is a rather easy one
that's it.
 

Alpharius

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Yeah, I didn't really waste my time with the moon. All the sites are shit, Mars is much, much better.

Besides, you don't actually need any resources up until you decide to colonize Mercury (for that sweet solar power and many, many science habs). Any ships you make in the first half of the game are utterly shit and useless (sure, you can shoot down an alien ship to fulfill a mission, but the benefits from completing those missions tend to be pretty minimal anyway...), and the only thing you really need a space economy for is science and cash, both of which only become relevant with colonization of Mercury.
How are you getting cash flow from space btw? I tried building a hotel platform in earth orbit, but it only nets me +220 cash, which feels like a trifling amount, and I am not sure it's actually worthwhile compared to just selling the materials it's using for upkeep.
I went with nanofactories and nanofactoring complexes since i invested too much into mining but spent almost nothing on boost after colonizing Mars. So my boost now is like +19 which would be enough for 6 geriatrics facilities. I think going for hotels or geriatrics would be more efficient because getting boost doesn't require MC unlike metals.

Building 15 nanofactories in Earth interface orbit for +30% economy might also be a good idea though. I've built 5 nanofacturing complexes instead but in 2141 2041 when i've already had heavy fusion reactor farm for 450 power.
 
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Jaedar

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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
So how do you stop the alien ai from being a super annoying coward?

Almost 20 times my combat strength, and still it refuses to engage. Do I need to just attack it 10 times to waste all its fuel? It's really annoying, the gui is terrible for repeatedly launching the same thing.
D67CA0594C807CF695DF3755048489593FB97579
 

Alpharius

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So how do you stop the alien ai from being a super annoying coward?

Almost 20 times my combat strength, and still it refuses to engage. Do I need to just attack it 10 times to waste all its fuel? It's really annoying, the gui is terrible for repeatedly launching the same thing.
D67CA0594C807CF695DF3755048489593FB97579
Yeah pretty much. :negative: Having higher cruise acceleration than the defender also doesn't seem to work, though perhaps i just need to get it to 100 or something. I've managed to catch an alien fleet somehow being reinforeced by the servants once, it said spent 0.0001 delta v attackers catched up.
 

Jaedar

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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
So how do you stop the alien ai from being a super annoying coward?

Almost 20 times my combat strength, and still it refuses to engage. Do I need to just attack it 10 times to waste all its fuel? It's really annoying, the gui is terrible for repeatedly launching the same thing.
D67CA0594C807CF695DF3755048489593FB97579
Yeah pretty much. :negative: Having higher cruise acceleration than the defender also doesn't seem to work, though perhaps i just need to get it to 100 or something. I've managed to catch an alien fleet somehow being reinforeced by the servants once, it said spent 0.0001 delta v attackers catched up.
Yeah. The funny thing is that I honestly don't think I could win that even if I was allowed to attack with my whole earth fleet. The carriers have a really good plasma cannon. So in the end they just landed, same as usual.

Is there actually a point to getting an early/mid game fleet aside from completing the first kill objective? Stations are best defended by layered defense arrays, bombardment sucks, can't use space power to prevent landings... I have 2x4 elite marine carriers finishing up around jupiter, if those can't get decent odds on storming the alien base/station in the system I'm going to conclude building ships are a complete waste of time until you have every lategame tech and can go for a total victory.

Which would suck ass, why even have all these intermediate military techs?
 

Raapys

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The one advantage I've experienced is being able to stop alien bombardment of my armies by taking out their ship(s).

I guess you could also use fleets to cripple the other factions' space operations.
 

thesecret1

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Is there actually a point to getting an early/mid game fleet aside from completing the first kill objective?
In my experience, no. That's why I argued that going into space prior to Mercury is kinda pointless.

So how do you stop the alien ai from being a super annoying coward?

Almost 20 times my combat strength, and still it refuses to engage. Do I need to just attack it 10 times to waste all its fuel? It's really annoying, the gui is terrible for repeatedly launching the same thing.
Short answer: Yes. Long answer: You will get drives that have even higher delta-v stocks than the aliens at the cost of just a couple propellant tanks, but it's end game tech. Actually, from what I've seen, any drives that are worth a shit among the end game techs. You get some that are somewhat serviceable (managing to make it to Mars, then refuel, then go back for example) about three quarters through the tech tree, but they'll be slow as shit in combat.

It's actually kinda baffling. Of all the ship parts, drives are the most numerous, yet nearly all of them are total garbage. Just absolutely useless, or outclassed in every aspect by a reactor at the same (or lower!) tech tier. Plus, not only are they garbage, they even need shitloads of propellant tanks to actually get anywhere, meaning you'll actually be short on water if you use them too early. It's ridiculous.
 

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