MadMaxHellfire
Arcane
because australia sucks and it's useless. any alien troop landing there should be automatically destroyed.
I honestly didn't have much issue with that. Once I meganationed everything up, and killed all the good enemy councilors, they mostly stayed out of my way. Fairly frequently ran public opinion missions, and occasionally a bit of unrest increase, but never stole any of my control points after I stopped going above admin cap. I mostly let the public opinion go where it wanted, and had 2 councilors running around on perma unrest decrease (this part was admittedly a bit tedious).You forgot the most important part, which is some sort of a solution for the absolutely insufferable councillor micro after you've long since left the other faction in the dust. You can wreck them any time of the day, but you cannot ignore them, because if you do, they'll start stealing your control pointswhat this game needs
Australia can be combined with indonesia and some other random islands and a bit of SE asia. It's one of the smaller meganations (along with greater india), but it's ok I guess?Australia cannot be melted, and is never big enough to have this effect.if you can melt two meganations together they're already too big for enemy agents to do anything to them.
The issue is not preventing them from stealing control points. The issue is having to assign and re-assign councillors constantly to counter them. Fuck that. I want to keep all councillors on advise missions forever and never have to touch them ever again as I conquer spaceI honestly didn't have much issue with that. Once I meganationed everything up, and killed all the good enemy councilors, they mostly stayed out of my way. Fairly frequently ran public opinion missions, and occasionally a bit of unrest increase, but never stole any of my control points after I stopped going above admin cap. I mostly let the public opinion go where it wanted, and had 2 councilors running around on perma unrest decrease (this part was admittedly a bit tedious).
Can't it be joined with UK into commonwealth or something like that? I didn't manage to do it cause it requires end of america project which required independent US and i couldn't release US from US federation for some reason, only US Dominion or something. Though perhaps it would have unlocked later just with dominon but i couldn't be arsed to check at that point.Australia cannot be melted, and is never big enough to have this effect.if you can melt two meganations together they're already too big for enemy agents to do anything to them.
Maybe? I haven't unlocked that tech... There's way too many of those, and the requirement of keeping the country independent kinda kills itCan't it be joined with UK into commonwealth or something like that? I didn't manage to do it cause it requires end of america project which required independent US and i couldn't release US from US federation for some reason, only US Dominion or something. Though perhaps it would have unlocked later just with dominon but i couldn't be arsed to check at that point.
The country needs to be independent only to research the tech, i think it should be possible to unify UK with Australia, New Zealand etc, then unify all of it with the EU. Perhaps US federation too if UK gains claim on Washington.Maybe? I haven't unlocked that tech... There's way too many of those, and the requirement of keeping the country independent kinda kills itCan't it be joined with UK into commonwealth or something like that? I didn't manage to do it cause it requires end of america project which required independent US and i couldn't release US from US federation for some reason, only US Dominion or something. Though perhaps it would have unlocked later just with dominon but i couldn't be arsed to check at that point.
I kind of don't. I like the idea of needing to be a bit stealthy early on to avoid alien retaliation. Guerilla warfare and all that. There should probably be some early techs that let you research ways to shift blame, make it look natural and so on to reduce the threat increase to you (and potentially shift it to other factions?). Also the alien threat level should probably take much less penalty from platforms/bases and higher from ships. You having lots of mining operational is useful to them once they take over: you having ships and shipyards is a threat.I kind of agree with this.-removal of servants. either that or aliens must be nerfed 50-60% and moved to very late end game.
The supposed actual mechanics:Right now, you hit an arbitrary MC cap and the Aliens just go "Fuck you and all your space assets."
you know that's literally impossible, right?Just finished a Servants campaign that I was very close to losing a few times.
- Project and Part Sorting Update we gotta talk about your patchnotes ben
This is promising. Though i fear if that the current space UI will come apart. Its currently possible to destroy most of alien fleets and defend the bases only because the AI has no idea how to win in tactical combat AND AI ship designs suck balls AND AI has no idea how to play on strategic layer.AI
- Start work on AI fleet aggressiveness issues. This isn't done yet.
Its also possible to intercept all the alien fleets and kill all their councillor to that they can't use mindcontrol. At least they didn't in my game (on normal difficulty). Academy held India for the whole game, i've taken China after EU and US.angry but bored, i abandoned my awesome but perpetually crashing old game and made some experiments. turns out there's only one way to have a decent, non-instantly doomed game, and it's the india-china route. if you don't, servants WILL take them. if you go any other route, ai is unable to focus its effort on taking them away from them, you're the only one who can, and you should, but then why not taking them for yourself in the first place? europe is easily contested, and even if servants or protectorate take usa, it's not such a big effort to break them with mid-high level agents, while doing the same with india and china is bordering impossible.
this definitely broke the magic for me.
solution: remove servants and/or alien magic, and move their invasions to very very late game.
Last 5-6 games HF always held India. I would first go to Us, then China.-the only RELIABLE way to win is through india and china, negating them to the servants.
-it's not true because some dude did otherwise in a video where he explained it happened by sheer chance, absolutely random, so improbable no way to repeat it.
i swear, reddit is everything that's wrong with humanity.
Eh?seems like this game is being forgotten already.
I agree. The factions should at least get some unique bonuses/drawbacks and imo have predefined starting councillors.they need at least to diversify the factions.
So a game is failed if it doesn't have the longevity of an EU4?and that's why they failed and this game is being forgotten already.
people still keep playing eu4. hell, people still keep playing eu3. bloody hell, there must be somebody still playing eu2.
I do think random is bad, but I also think each faction have premade starting councilors would be good, to help ease you into their various playstyles.Honestly, they need to allow us to hire for free our own first Councillors instead of "lol here's some randoms, fuck you".I agree. The factions should at least get some unique bonuses/drawbacks and imo have predefined starting councillors.
As for the factions, yeah I agree they need their own unique bonuses and drawbacks.