Last edited by a moderator:
Few TBS games approach this ideal combination, the most notable ones being the X-COM and Jagged Alliance series.
Now, we are introducing a new one. A series which is set to rise to the level of its predecessors and further the legacy of our beloved TBS squad games: the Terran Shield series
I don’t know what Bears Pit did with JA Flashback
players can switch between TU or the simplified system before a mission
Well Bear's Pit (the community) supported JA Flashback (from the developer "Full Control")the best they could, had high hopes for the game, but it failed to deliver.I know about them very well, I don't know what happened internally in that company and why they did fail.
"Which brings me to my first question, manually crouch and prone, yes/no?"
Definitely Yes!
It will be a great way to enhance your chance to hit, the only problem is underwater where you have to find a gun support (rock, coral etc...).
"Are you going to do tripple-A graphics? How important are graphics for you?"
The Unreal Engine already offers a lot in terms of lighting, effects, blueprints etc… Other than that, we know we can’t compete with a large budget development company, so we will focus on gameplay and polishing the game.
Thing is, as nobody has done this in the last years (or decade?), maybe it would be commercial successful, but that might be fabulously optimistic.If we wanted a commercial game, we wouldn’t bother with so many features and the advanced AI.
Why will you not release the game-design-document? Afraid someone else might use it? I think that is doubtful, as you said yourself that nobody is interested in doing a game like that in the first place.We will not release the game-design-document, but we’ll make constant updates about the progress on a weekly basis on the News page on our site.
Why do you want to make two systems in the first place? For a broader target-audience?“Why? All of the games with two different combat systems (at least the ones I played) had both of them screwed up.”
That’s why we will have the beta phase. If that system doesn’t work, we won’t implement it. The TU system is essential, we won’t release the game without it.
Follow up question will be "What do you think about barbarians?"
Mate, a dev tag for the Romanian bro, please.Godspeed, Romanians. Godspeed
So you want to make a modern game, with gameplay of the classics, without compromising?
Why will you not release the game-design-document?
What will the weekly updates contain?
Who is dedicated to write them?
Why do you want to make two systems in the first place? For a broader target-audience?
_Arhaeus_ is melee combat in?
So tell me everything about this advanced AI.
> all kinds of stats like battery level, water filter clogging level, blood oxygen level, testosterone level
Good call putting a hot blonde, especially one that kinda looks like Amber Heard, as the center & focus portrait in your screenshot.
Will there be Chrysalids/Tentaculats equivalents?