That is the idea, to have some of the old vibe to the UI. Right now we are focusing on the functionality and the features that we want to implement in the inventory and in the UI. We'll shape the UI more during the beta, after we put all the necessary buttons and features.
I personally don't believe in "fashion" UI look, like you have to make a certain type of UI to be in line with the times. I like any UI that stands out, if it fits the game and functionality.
We have a gameplay walkthrough on superhuman with live commentary, explanations and subtitles here: https://www.youtube.com/watch?v=HRW2anFwquo
I've tried a loss free playthrough, but I failed to do it live (even if I new the way the AI handles the battle, it was enough to overexpose the right flank to lose a soldier).
If anyone succeeds a clear playthrough and post it on youtube, we may think of an reward.
I personally don't believe in "fashion" UI look, like you have to make a certain type of UI to be in line with the times. I like any UI that stands out, if it fits the game and functionality.
We have a gameplay walkthrough on superhuman with live commentary, explanations and subtitles here: https://www.youtube.com/watch?v=HRW2anFwquo
I've tried a loss free playthrough, but I failed to do it live (even if I new the way the AI handles the battle, it was enough to overexpose the right flank to lose a soldier).
If anyone succeeds a clear playthrough and post it on youtube, we may think of an reward.
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