Blaine
Cis-Het Oppressor
Granted, I don't know any of the nitty-gritty details involved in the game's development, because I was never interested in such esotery. I played the game in each of its incarnations until I got bored, then fired it up again months or years later when the spirit moved me. 1.3 marks the first time I've started playing again in response to an update.
Your rant about palette swaps and AI is nothing more than a biased appeal to ridicule. In terms of palette swaps, anyone can look here and see that, while there is certainly limited palette-swapping and borrowing from other creatures (and why not?), the diversity of monsters is far above average for any game, especially now. Your own example is absolute garbage, because unicorns stamp and charge the player, leap higher and differently than zombies, and cannot (and will not) break down doors. In what is essentially a 2D action game, what more AI differences do you expect except variations on "charge the player" or "stand back and shoot"? There are also many variations on the distinct worm AI, by the way. As far as animations go, again, for simple little 2-D sprites, most of the creatures seem surprisingly lifelike.
Should the enemies pull out a chess table and play your character in a different fashion each time?
Regarding Redigit's support of the game or (intermittent) lack thereof, in what way has anything he's done actually been untoward or inappropriate? He's not obligated to slave away updating the game for anyone's benefit, nor should anyone expect him NOT to take a long vacation from development. This is true even if he'd previously stated he'd be working on an update. People change their minds all the time, and games are entertainment. You don't need them to live.
Terraria has been sold cheaply, as-is, in all of its incarnations beginning with 1.0 (which was simple, but feature-complete) and has been updated for free. People bought the game and received it in its release version. How entitled do you have to be to expect Redigit to spend the maximum amount of time, with no breaks, and a portion of his own profits (for that matter, who's to saying that throwing more money at it would make it "better"? Are you familiar with Star Citizen?) to get you more content, faster?
Nothing you've said, absolutely none of it, demonstrates that Redigit has ever done anything wrong, or that your chagrin stems from anything other than childish impatience. Did it take them 3.5 years to add shift-click to move items to chests? Yes. So what? Did it take them 2 years to get around to adding slopes? Yes. So what? Has the game spent long periods between content updates? Yes, and so what? None of that is morally or legally wrong. The co-developer who went off and created Shitbound isn't even a factor. Redigit isn't his lord and keeper and isn't necessarily responsible for Tiy's actions.
You don't like yo-yos? Content wasn't added as quickly as possible to satisfy your impatience? No one gives a fuck.
Your rant about palette swaps and AI is nothing more than a biased appeal to ridicule. In terms of palette swaps, anyone can look here and see that, while there is certainly limited palette-swapping and borrowing from other creatures (and why not?), the diversity of monsters is far above average for any game, especially now. Your own example is absolute garbage, because unicorns stamp and charge the player, leap higher and differently than zombies, and cannot (and will not) break down doors. In what is essentially a 2D action game, what more AI differences do you expect except variations on "charge the player" or "stand back and shoot"? There are also many variations on the distinct worm AI, by the way. As far as animations go, again, for simple little 2-D sprites, most of the creatures seem surprisingly lifelike.
Should the enemies pull out a chess table and play your character in a different fashion each time?
Regarding Redigit's support of the game or (intermittent) lack thereof, in what way has anything he's done actually been untoward or inappropriate? He's not obligated to slave away updating the game for anyone's benefit, nor should anyone expect him NOT to take a long vacation from development. This is true even if he'd previously stated he'd be working on an update. People change their minds all the time, and games are entertainment. You don't need them to live.
Terraria has been sold cheaply, as-is, in all of its incarnations beginning with 1.0 (which was simple, but feature-complete) and has been updated for free. People bought the game and received it in its release version. How entitled do you have to be to expect Redigit to spend the maximum amount of time, with no breaks, and a portion of his own profits (for that matter, who's to saying that throwing more money at it would make it "better"? Are you familiar with Star Citizen?) to get you more content, faster?
Nothing you've said, absolutely none of it, demonstrates that Redigit has ever done anything wrong, or that your chagrin stems from anything other than childish impatience. Did it take them 3.5 years to add shift-click to move items to chests? Yes. So what? Did it take them 2 years to get around to adding slopes? Yes. So what? Has the game spent long periods between content updates? Yes, and so what? None of that is morally or legally wrong. The co-developer who went off and created Shitbound isn't even a factor. Redigit isn't his lord and keeper and isn't necessarily responsible for Tiy's actions.
You don't like yo-yos? Content wasn't added as quickly as possible to satisfy your impatience? No one gives a fuck.