They are going episodic
Oh, screw you, now I can't unsee it.What's with the Guy Ritchie Sherlock Holmes-style title presentation?
Also name and logo reminds me of Mass Effect.
They've actually mentioned the ending of Overseer, IIRC. I think they retconned it into being a stun gun.Well, there'll obviously be a good Kickstarter game after all. I wonder how lengthy this game is.
Also, I take it's not based on that Polarity thing that was supposed to be Tex 6 initially. I wonder if they'll reckon the ending of Overseer.
They got $600,000 and Double Fine has around $7-8 million counting their KS, IndieFund, and Humble Bundle proceeds. Yeah... BUT YOU CANT MAKE AN ADVENTURE GAME FOR SO LITTLE, AMIRITE?!?
They've been FAILING to gather the funds for exactly 15 years. Now Chris did mention 600k was not the entire game's budget and that he had private funders outside of the KS, but it's certainly not gonna be 10M (otherwise he'd have done the game without the KS). Of course he has Adrian Carr working on directing (and presumably he'll have a hand in production too) and the man can do wonders even with a tiny budget. It all comes down to how you manage your funds. And Chris and Adrian and everyone else involved have had experience with managing limited funds to do as much as possible for decades now - Jones wasn't just a game designer, he co-founded Access (with the late Bruce Carver) and according to Wikipedia was finance exective for a good while.It's pretty obvious this game has a larger budget than what they got on Kickstarter, though. The former Access Software guys have been gathering funds to make this game for many years.
I think that the most important thing is that they DO want to make the game and have a pretty good idea of how the game will be, quite different from the "hey give us money and we will think of something" attitude coupled with fooling around.They've been FAILING to gather the funds for exactly 15 years. Now Chris did mention 600k was not the entire game's budget and that he had private funders outside of the KS, but it's certainly not gonna be 10M (otherwise he'd have done the game without the KS). Of course he has Adrian Carr working on directing (and presumably he'll have a hand in production too) and the man can do wonders even with a tiny budget. It all comes down to how you manage your funds. And Chris and Adrian and everyone else involved have had experience with managing limited funds to do as much as possible for decades now - Jones wasn't just a game designer, he co-founded Access (with the late Bruce Carver) and according to Wikipedia was finance exective for a good while.It's pretty obvious this game has a larger budget than what they got on Kickstarter, though. The former Access Software guys have been gathering funds to make this game for many years.
They've been FAILING to gather the funds for exactly 15 years. Now Chris did mention 600k was not the entire game's budget and that he had private funders outside of the KS, but it's certainly not gonna be 10M (otherwise he'd have done the game without the KS). Of course he has Adrian Carr working on directing (and presumably he'll have a hand in production too) and the man can do wonders even with a tiny budget. It all comes down to how you manage your funds. And Chris and Adrian and everyone else involved have had experience with managing limited funds to do as much as possible for decades now - Jones wasn't just a game designer, he co-founded Access (with the late Bruce Carver) and according to Wikipedia was finance exective for a good while.It's pretty obvious this game has a larger budget than what they got on Kickstarter, though. The former Access Software guys have been gathering funds to make this game for many years.
They've secured the rights to the IP back in 2008 or 2009 I think. Thanks to which they've been getting the cut from Tex sales on GOG.It's not just about making the game, that 600k may mean that the studio can end up keeping the ownership rights to the game and franchise.