Sceptic
Arcane
- Joined
- Mar 2, 2010
- Messages
- 10,873
After playing a few hours yesterday, some random thoughts.
- Visually the game is awesome. That long panning into Chandler Ave brought back instant memories of UKM's intro (I'm sure this was deliberate), but seeing the city in glorious high quality and full screen, 15 years after we thought there would never be another Tex game, almost brought a tear to my eye.
- Engine and interface are pretty good, the best so far IMO. The lack of discrete separation between locations is great; walking out of Tex's office and onto the street without any loading gave me a boner.
- Writing and acting have come a LONG way. Watching some of the UKM flashbacks is faintly embarrassing now. Chris is really, really, REALLY great as Tex this time around, it's such a pleasure seeing him meld into the character so well after all these years.
- Whoever designed and voiced that narrator PDA thing needs to DIAF. The only exception to the acting comment above. Really terrible stuff
- Story is excellent so far. I think it's the most complex case - so many parallel threads, some of them going unexpected places. The amnesia stuff is done surprisingly well and I'm loving the way that and the actors' inevitable aging is woven into the plot.
- Puzzles so far have been way, way too easy. It's by far the easiest game in the series. This is a huge disappointment, especially since I'm playing on Gamer and Chris Jones promised that it would be tough. It's not, in fact it's even easier than TPD's easymode. I shudder to think how easy Easymode is this time around. The "puzzle" puzzles have also been excessively easy when compared to some of the brainwrecking ones from TPD and Overseer. I wouldn't have minded THAT much the easy puzzles.... but then the game CONSTANTLY tells you what you need to do. Stupid PDA once again needs to DIAF, by reminding you ALL THE TIME of things you already know you should be doing. And other examples abound, like Tex picking up a fax from Archie that tells him to come visit him.... then remarking "I should go visit him". Yes I already noticed, thank you. Should've kept all this by-the-nose bullshit in easymode, it has no place in Gamer.
- Dialogues are great and Tex's answer choices are delightfully obscure, as they have been since UKM.
Oh yeah and as much as I'm enjoying the story, there's a rather serious plot hole.
I'm hoping the puzzles pick up a bit. So far the game is great, and this is the only disappointment. Though perhaps I didn't really expect anything challenging, not with the way today's games are made.
- Visually the game is awesome. That long panning into Chandler Ave brought back instant memories of UKM's intro (I'm sure this was deliberate), but seeing the city in glorious high quality and full screen, 15 years after we thought there would never be another Tex game, almost brought a tear to my eye.
- Engine and interface are pretty good, the best so far IMO. The lack of discrete separation between locations is great; walking out of Tex's office and onto the street without any loading gave me a boner.
- Writing and acting have come a LONG way. Watching some of the UKM flashbacks is faintly embarrassing now. Chris is really, really, REALLY great as Tex this time around, it's such a pleasure seeing him meld into the character so well after all these years.
- Whoever designed and voiced that narrator PDA thing needs to DIAF. The only exception to the acting comment above. Really terrible stuff
- Story is excellent so far. I think it's the most complex case - so many parallel threads, some of them going unexpected places. The amnesia stuff is done surprisingly well and I'm loving the way that and the actors' inevitable aging is woven into the plot.
- Puzzles so far have been way, way too easy. It's by far the easiest game in the series. This is a huge disappointment, especially since I'm playing on Gamer and Chris Jones promised that it would be tough. It's not, in fact it's even easier than TPD's easymode. I shudder to think how easy Easymode is this time around. The "puzzle" puzzles have also been excessively easy when compared to some of the brainwrecking ones from TPD and Overseer. I wouldn't have minded THAT much the easy puzzles.... but then the game CONSTANTLY tells you what you need to do. Stupid PDA once again needs to DIAF, by reminding you ALL THE TIME of things you already know you should be doing. And other examples abound, like Tex picking up a fax from Archie that tells him to come visit him.... then remarking "I should go visit him". Yes I already noticed, thank you. Should've kept all this by-the-nose bullshit in easymode, it has no place in Gamer.
- Dialogues are great and Tex's answer choices are delightfully obscure, as they have been since UKM.
Oh yeah and as much as I'm enjoying the story, there's a rather serious plot hole.
We first see the holes Tex punched in the wall. Then we find out he did this after having one of his dreams, from Taylor. Then we find on Margaret's recording that Tex had the Faberge egg..... and then Tex suddenly knows that the egg was hidden inside the walls and he took it out. Wut?
I'm hoping the puzzles pick up a bit. So far the game is great, and this is the only disappointment. Though perhaps I didn't really expect anything challenging, not with the way today's games are made.
I already am, duh.Play in Gamer mode.