When I first became involved in the interactive fiction community online, back in 2001, my head was blown open by the possibilities afforded by parser-based games. I dutifully tracked down a copy of Lost Treasures of Infocom to find my footing with the “canon” that most others were building from. But there was someone else who seemed to be working on the fringes of the community–who some people considered an Ed Wood-type figure making monumentally bad game after game. Many considered him the worst writer of interactive fiction on the contemporary scene. Still others, fewer in number, considered him one of the experimental geniuses of interactive fiction. His name is Ryan Stevens, but he wrote under the name Rybread Celsius.
I have to say that I found myself in the latter camp right away. Today his work is largely forgotten (which, to be fair, has happened even to many works that were immensely popular in the late 90s and early 00’s). A lot of times he appeared to be banging his head against the constraints of Inform 6, trying to bend and twist the form of the parser game into something that fit his idiosyncratic vision.
Often broken in a very real sense, rife with typos (deliberate or not?), bad default messages, and constant point of view shifts—and largely unplayable without a walkthrough—his games entered in the Interactive Fiction Competition always scraped near the bottom places.
They are eminently difficult to describe.
There’s Symetry (1997, 32nd out of 34 places), the story of a sinister mirror and a letter opener. “Tonight will be the premiere of you slumbering under its constant eye.” There’s Lurk. Unite. Die. Invent. Think. Expire. (1999, 35th out of 37 places), with rooms such as the “chaos hymn point” and a koan-like winning command that…okay, would probably be difficult to come up with on one’s own. There’s “Rippled Flesh” (1996, 24th out of 26 places), an earlier effort that plays it fairly straight but nevertheless yields several surprises.
But his crowning achievement—at least for me—is Acid Whiplash (1998, 23rd out of 27 places), its title the closest thing to an ars poetica in his body of work.