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KickStarter That Day We Left - Refugee crisis themed game here

OwNathan

Innervoid Interactive
Developer
Joined
Nov 11, 2013
Messages
210
It's begging time again, that's why I'm going to introduce you our last project: That Day We Left

press2.jpg


What is That Day We Left? A narrative adventure game with some survival elements, aiming to provide a realistic view of the political and humanitarian issue that is the refugee crisis - from a refugee’s point of view. The game will allow the player to take the role of Rashid and to lead a family in a dangerous journey in the desperate attempt of finding a new home in Europe.

Here's a nice bullet point list:
  • Realistic portrayal of a journey of a group of refugees.
  • Highly believable and fleshed-out characters.
  • Meaningful choices that challenge your resolve.
  • Survival-style resource management combined with adventure gameplay.
  • Neutral representation of the crisis that refuses to preach or take sides.
563919220f8a9c635ba9b7cdb2a289ff_original.gif


So, to get more in depth with game details, we are building an adventure game with a focus on choices and consequences. No, we are not creating a walking simulator or an (non)interactive movie, the game will actually feature someething to do in the game other than choosing dialogue options.

First of all, the game will have the gameplay of classic adventure games. We won't focus a lot on challenging puzzles and more on puzzles with different solutions, forcing the player to carefully think about the best possible way to solve a problem or get away from an imminent danger. Proceeding across the game won't be extremely hard but doing the right thing won't be so easy.

Thanks to this approach, we will be able to really focus on choices and consequences. There won't simply be two different endings, we're working on something very complex in which the player has to carefully use supplies to keep the amily alive, find the best way to solve any issue and mind about the party's morale.

What we want to create a complex game in which the player's choices really matters. Some familiars may die, some may run away, others may finally get to Europe but their future life will be different according to what happened during the journey.

Most of all, we want to stay neutral. We are not working on That Day We Left to offer actual solution to the refugee crisis because we don't have solutions. We want to focus on the human side of the crisis, but while this means showing that there are thousands of desperate people suffering out there, it also means that we will discuss about the most controversial themes of such issue. What if they turn into terrorists? What if they will never manage to integrate in their new country? Thanks to a a cast of 6 main characters and several NPCs we will be able to represent the refugee crisis in all its aspects.

We currently on Kickstarter with this project: https://www.kickstarter.com/projects/1346867743/that-day-we-left-a-narrative-game-about-the-refuge
You can also try a prototype demo: http://www.indiedb.com/games/that-day-we-left/downloads

The demo only features some levels and it currently lacks some features, like a decent management of items, but it's a good starting point to see how the game will actually turn out. We have some scenes in which the player only has to choose options in dialogues, but we also have some levels in which it's possible to explore and interact with the environment. Especially the latter will be much more present into the final game, with big areas to explore and multiple-layered issues to solve.

As always, I'll be there to answer question and, most of all, creative insults.
 

Darth Roxor

Royal Dongsmith
Staff Member
Joined
May 29, 2008
Messages
1,878,553
Location
Djibouti
Will there be a survival horror chapter in Poland where the player will have to run from angry football hooligans?
 

Kahr

Guest
Where does Rashid even come from? Do you have different starting countries with different difficulties like
Libya vs Morocco?

Edit: Do the choices influence the route you take? For example choosing mediterranean sea vs hungary?

Why are there women and children in the picture?
 
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OwNathan

Innervoid Interactive
Developer
Joined
Nov 11, 2013
Messages
210
Does this game include tasteful rape?
Define "tasteful".

Where does Rashid even come from? Do you have different starting countries with different difficulties like
Libya vs Morocco?

Edit: Do the choices influence the route you take? For example choosing mediterranean sea vs hungary?
It's a story-driven game so there won't be that degree of choice. There will be different routes to take, sometimes, leading to different levels, but it won't dramatically affect the overall route like in your examples.
We won't use real name and real places, but we took inspiration mostly from Syrian stories. Said that, we also included a lot in the script that was taken from stories of non Syrian people. In Italy we saw people getting across the sea for more than a decade, and it's really easy to go around and ask to people.
 

OwNathan

Innervoid Interactive
Developer
Joined
Nov 11, 2013
Messages
210
Does this game include tasteful rape?
Define "tasteful".
This thread should have some pointers.
We will most probably have something about rape in the game, obviously not involving the player actually raping someone, but there were several reports of women getting raped or abused during the journey. It's a delicate theme nowadays because there are both people completely underestimating the consequences of a rape and others saying that pretty much anything is a form of rape. And we will gladly avoid something stupid like that.
 

Crane

Arcane
Patron
Joined
Jul 8, 2013
Messages
1,246
Serpent in the Staglands Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath
So why did you guys make everything look all polygonal? If it's a narrative-based game don't you think people would connect more with characters with mouths and eyes?
 

Eyestabber

Arcane
Patron
Joined
Jan 15, 2015
Messages
4,733
Location
HUEland
PC RPG Website of the Year, 2015
A rapefugee simulator, FINALLY! Do we get XP for raping white womyn? Do social skills allow us to get better freebies from librultards? Is there a "faith" attribute? Can we take Weapon Focus (Machete)? OH MAN, the possibilities! :incline:
 

Talby

Arcane
Patron
Joined
Mar 15, 2008
Messages
5,518
Codex USB, 2014
Will there be a Cologne level where you rape a bunch of German women? Can't wait for a Paris stage where you join up with other ISIS plants and massacre a bunch of Frenchmen, though. If it's not in the main game please add a Charlie Hebdo bonus stage through DLC.
 

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,265
Location
Seattle, WA USA
MCA
OwNathan sadly this kind of topic will bring out most of the fucking morons of the codex like a magnet.

Please feel free to discuss your game with those that have actual questions and feedback, and just ignore the rest.
 
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